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Posts posted by FluttershyI
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I also am unable to login..
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3 minutes ago, Killer Rabbit said:
Base NTEC has a 0.7 seconds time to kill, 50 meter range.
With CJ3 it's 0.65
With IR3 it's 0.82, with a 59 meter range.
The base CR762 is 0.84 seconds ttk, and has a 60 meter range.
So, IR3 on NTEC turns it into an Obeya, basically, while retaining full auto fire and a much bigger magazine.
What a terrible nerf.
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1 minute ago, Killer Rabbit said:That is the whole point though.
You have to choose, do you want your guns to be more effective at long, or short range. You can't have both. -
-18%????????????????????????
It's FUCKING 2,5 Cooling Jacket. Why would anybody want to use IR3 ever now. Just take a long range weapon.... -
15 minutes ago, AgentWatson said:Haven't ran into a single gun on OTW that has been "screwed over" by the changes you're so neurotic about quite the opposite, in some cases IR tends to highlight the issues with certain guns making them even more broken. Yes CJ has balance issues on some guns as well, that doesn't excuse the fact that IR continually remains one of the most used red mods on weapons, This in part hopefully moves people to try different mod loadouts doesn't mean though that any mod is safe. This balance pass rectifies an issue I've had with the game for the last 4 years.
Edit: It's not for nothing that we use CJ3 on weapons to get that small percentage in TTK (+7%) including the downsides of the modification. TTK is far more important than that little bit of extra range. Equiping IR would now actually make it like you would have de-equiped more than 2x a CJ3 modification (-15% ROF). And what do you gain? Yeah, 12m on OTW but people complain that's too much (wich I agree on totally). But -15% ROF? No way, that makes no sense to me... -
Why does IR need a downside? CJ has a downside but still works well on most weapons aswell. It's not like IR is the only mod to go with. The changes to IR will screw over some of my pre-modded weapons and the overal balance completely
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My character is " Dev"
Would like to be able to purchase clotting agent and need a better rank for it -
Now weapons like Obeya rifle will be even worse in CQC/Mid-range, dont you guys see the problem? Ntec will be the weapon to go with since it'll be much easier to land the shots in many situations. AND also, basically due to nerfing IR, close range weapons will be used more like OCA, shotguns etc. HVR also got nerfed wich is fine, but with the current Anubis for instance is still bad. Why would people use long range?
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The EOL's should definately allow you to sprint when they are winding up! That's a huge problem with them, you press shift and they stop shooting/winding. If they allow sprint shooting and maybe decrease the timer a little or allow the nades to fly faster they would actually be quite usable.
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45 minutes ago, Redeemed said:1. Prevent trades / trade request during missions.
2. If you decline a trade request, the requesting player should be prevented from sending you another request for a set time period (ie 5 minutes).
3. Need a "available for trades" check box or a ready to trade toggle (like the ready for mission functionality, but limited to social district) -
The Anubis mechanic makes no sense. It should have maximum accuracy when you start shooting, gaining accuracy over time makes the weapon far from good compared to other snipers and rifles. (Also there almost no situation anybody would benefit from it as you'de already be dead due to it's slow TTK). If that gets fixed it's actually usable for missions aswell.
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WHEN? Please, what is even going on... We can test them when and where?... We have heared no updates at all
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I woke up early a few hours ago just to play the game with premium. Fck my life I guess
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"REFUSES TO TAKE ACTION" - Wow, you don't understand much... They even posted a roadmap and have been able to live up to it.
Wait for these changes to be completed. They certainly are aware of the million issues G1 created, but they can't fix everything at once...
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I think you guys are slightly too impatient.
I think they are going to adress these issues. Right now they are already trying to make some underpowered weapons more usable again. More will follow and eventually they'll nerf some of the broken weapons aswell...
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6 minutes ago, SkittyM said:This is what the OTW version of the game is for, which is also open to free players.
Ok, I'll wait for info on it... I think it wouldn't hurt to do an actual district in the game again, but if they release it on OTW I will try to get into there somehow
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Please re-introduce a re-balance district. It could also be a financial this time (with a lower pop. cap). It would at least allow for players to test changes and give proper feedback/do polls.
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2 minutes ago, Darkzero3802 said:While were at at why dont we buff the HVR so its a 1 shot?
Yeah, oh wait... No, lets not do all this. This game won't be realistic in terms of mechanics so it's a useless suggestion imho
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Oh, Yeah. And after that make it so that you can't shoot anymore after being naded, because your hands would be broken...
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All players should get more space! I paid thousands in euros but don't have enough space to make 7 outfits with all my custom clothing either...
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The asylum map needs some fixes to be a good FC map. (For instance that an item can not be taken to the very bottom half of the map, where the aren't any spawnpoints and it will just be glitched away)
But it's a great map wich should certainly stay as FC or a very similar concept because people really love to play there daily. I personally also play there every day when my clanmates aren't there. I would never go solo into missions because it's boring and taking very long to get kills.
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This is rediculous. Game is unplayable while I'm actually only trying to join social. WICH DOESNT WORK
1.19.6 Weekend Follow Up and next steps
in General Discussion Archive
Posted · Edited by FluttershyI
Great.