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FluttershyI

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Posts posted by FluttershyI


  1. 4 minutes ago, Weeb TheEpicGuyV2 said:

    You don't want to make it a straight upgrade over the normal Northwest Mounties (no-one may use them but they do exist. I'll remember you Mountie, dw)

    I'm not saying that. Atm it's a straight downgrade wich is the problem...

     

    You ever wrote the description of it's mod?

     

     

    Outside Marksmanship:

    -10% base accuracy

    +50% equip time (!)

     

    When in Marksmanship Mode:

     

    Switches to a 4-Round Burst (wich makes it even suck even more)

     

     

    You can even kill somebody with an entire mag like this quickly unless you are basically hugging this player and there's nothing special about that TTK anymore. Combine that with bad reload speed and it has become absolute trash

     

     


  2. 2 minutes ago, Zolerox said:

    And they didn't fix the Yukon for so long because it was selling well.

    Another problem... Yukon is also way worse now after this "fix" than it should be. It has very bad equip time and reload speed so right now there's no reason for it to exist. The normal mountie is much better now and can actually be used is MM mode. The burst fire mode of the Yukon is really bad... It's like they don't understand that I as a player have spend 40 euros in JMB's to get such a weapon for it to be nerfed into the ground again. Same with my 3 freaking CSG's. And totally of topic but freaking help me and my friend with our support ticket after trying to get a reaction for 2,5 years!?


  3. To be fully honest I can't understand how they tried to rebalance things but actually didn't fix a single issue and created new ones... They didn't learn from G1, it takes time, testing and feedback. Weapon balance is still completely trash. CSG is now clearly worse than JG, it's OCA, N-tec all the way... I mean, how hard could it be. Make nerfed weapons usable again like the tommy gun and fix N-tec, OCA, Nfas etc.

    • Like 2

  4. 18 minutes ago, NotTheEnforcer said:

    76-15 in FC, are you joking? There's no way in hell thats legit. You could use the most spammy/OP weapons and you still wouldnt get that score. But hey, if you think thats legit, why don't you go record some raw/unedited gameplay of yourself achieving/surpassing that?

     

    It's like 1 death : 5 kills... Of course it's possible as a legit player aswell. You can do 5 - 1 | 10 - 2 | 15 - 3, but you can't get a score of 76 - 15? Ofc it's not very likely considering the difference in kills compared to all other players, but impossible? certainly not!


  5. 11 minutes ago, jarko said:

    There's many situations and you're correct. I assume that raising the detonation a little would be adequate.

     

    I'm not sure where you're going there but it seems really simple to understand... You want to basically get rid of the cooldown without premium that certain items are affected by to generalize it with one single cooldown?

    Just the reduced cooldown that premium gives has to be eliminated. Premium should not ever give an in-game advantage. Right now a player who isn't premium has to wait much longer to be able to activate their modifications.

     

    If you ask me mods, grenades, cars and cooldowns in general is something wich they should adress and play around with. It's way more interesting and a bigger improvement than weapon balance. For instance: Low yields and percs, damage and amount of grenades you can carry? Why can percs stun a player etc? Almost nobody is using spotter, will it be a more viable mod with lower cooldown? Why would you use a Growl if has no speed advantage over a 4x4? etc. etc. And usables!? Why can you drop portable shields wich makes it (almost) impossible to kill you? And isn't fieldsupplier kind of underpowered compared to ammo boxes now)? This could use some overall revision now things have been changed and added. Make more set-ups viable and allow this diversity...

    • Like 1

  6. 6 minutes ago, jarko said:

    - Detonates your Deployed Vehicle after 2s + 0.05s per meter.

     

    The audio warning and the lights flashing and the fact that you are anticipating the car of this specific person from looking at the scoreboard before attempting to engage in a fight next to his car.. i think that 2sec are quite enough as a warning tho but its my opinion. 

    It might have been ok, if they can't drive the car up to your position. It's not like grenades wich have a fuse time of 3-5 seconds and can be dodged or survived. If you are doing a point or are at any place there's a wall or fence you'de have to climb to flee into the other direction you are simply dead. Also when you see the warning flash you are dead already and the audio doesn't work many times you die from it so...

     

    In short, the problem is that it can not be anticipated many times you get killed by it. Either because you can't run from it or you'de have to stop fighting to flee the explosion but get shot anyways by an enemy. In my opinion it's simply too much of a problem and the mod doesn't have any drawbacks (you can use it like a regular car and place all mods you'de want), it's a 2 second landmine compared to 5 second grenades wich tagg you 85%. Firebomb with it's cooldown and preset mods (no carspawn and it gets damaged faster) is far less of a problem.


  7. @MattScott Can you guys create some minor improvements before the re-launch of 12 deaths? I have 2 main concerns:

     

     The PSR is still one of the weapons while it's nerf will make it really difficult to play with. You can't move easially and still have accuracy to hit with decent damage. Also some the SBSR isn't great so maybe switch around just a few of the weapons...

     

    Please make a seperate district for snowball wars so I dont have to play this event or end up hopping back and forward... I just want the ability to play 12 deaths during the holliday as it's great fun and many people dont like snowball wars.

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