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Posts posted by Frosi
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8 hours ago, Ardita said:Out of curiosity, is it really necessary to have the game down for that long since you guys hosting your own servers now?
Pretty much what ezmegaz68 said. We usually have a window that is much longer than what it'll actually take to complete the maintenance in case we run into an issue of sorts. Maintenances can be of varying lengths from doing simple restarts to windows updates, patches or even background changes to for example prepare more servers so we can spin up extra districts and so on.
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14 minutes ago, Ardita said:What actual matchmaking are we running now?
The goal is to go back to the new Matchmaker and after basically every maintenance we have been running the new Matchmaker for a couple of hours until it ran into an issue and we turned it off again while the issue was looked into and new fixes are made.
Its been a bumpy ride hence why I have made the changes you are quoting from the last patch notes IN CASE we have to use the old Matchmaker (which we don't want to but have to fall back to right now while we troubleshoot the new one)
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1 minute ago, vsb said:bro you forgot to switch accounts
No I did not, I'm free to talk about my involvement with the Game and I don't have a "Developer" account or alias.
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On 1/23/2025 at 4:10 PM, Ardita said:And that is a main problem.
-There is no point of focusing on repairing a flat tire first if the entire car with big engine is crashed and/or totally damaged. If things can't be fixed, you wasted time on a flat tire.
I feel like commenting here as I am the person leading the Design front of APB: Reloaded right now - I am a single Designer who typically are not involved in coding work such as Matchmaking improvements, figuring out better Anti-Cheat detection methods etc.
My job is to keep the Live game going with updates while the rest of the Team including Matt are figuring out solutions to issues such as the Anti-Cheat which is our #1 Priority right now.Apart from testing future changes and giving input on ideas which I am doing I am not a resource that can work on Anti-Cheat related matters so its not exactly like our priorities are in the wrong place, I am simply doing what I was hired for while other things that are out of my expertise are being worked on. This way those that have the sufficient skills and knowledge to work on the issue are not also tasked with having to make sure the Live game gets attention while those issues are being worked on.
I hope that clears things up,
Frosi
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The creator of APBDB was recently provided with the most up to date stats which means that the most recent update should show all changes that happened in the last couple of weeks which means that all of these changes are already in the game.
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11 hours ago, N66 said:Corsair until now had 30m range of full damage after which it drops to min at 35m
The text is slightly confusing, the change means that now it drops from 30m to a min at 55m, right? or did you mean that the new drop off starts at 25m now?
Previously the Corsair had 30 meters of effective range and a 5 meter minimum damage range which meant that at 30 meters and onwards the damage would nosedive to its minimum percentage damage of 45% of the base damage after just 5 meters.
Here's an example:
Prior to this patch the Corsair would deal 400 Damage within 30 meters and afterwards have that damage drop to 180 (45% of its base damage) over the course of 5 meters.After this patch the Corsair will deal 400 damage within 30 meters and afterwards have that damage drop to 120 (30% of its base damage) over the course of 25 meters.
This means that because the damage doesn't drop as fast as its drop is now stretched out across 25 meters rather than 5 meters it will now be able to 3 shot up to 35~ meters, however, this comes at the cost of no longer being able to get a 6 shot kill at up to 100 meters as I felt that this was a bit excessive given the rate of fire buff.
Do however note that all of these changes are subject to change in future passes, generally speaking the goal is to ship changes that work mechanically and then improve upon them in further iterations if required.
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5 hours ago, Westford said:I have the Cisco JX04 "DevilDog", so I am assuming that the
changes to the Charge Cisco applies to the Devil Dog.
Yes it will apply to all version's of the Cisco whether they come from a contact or other players.
5 hours ago, Westford said:Charge Cisco:
Reduced the amount the Cisco's chassis moves when accelerating.
ChassisTorqueFactor reduced from 0.04 to 0.01Essentially when accelerating (Holding W) the car's chassis will move based on how much Torque the vehicle has, to make sure that the car doesn't do a straight up wheelie the ChassisTorqueFactor modifier exists which decreases how much the chassis moves.
The Cisco used to be set to 0.015 but was accidentally changed to 0.04 sometime around christmas last year which created a scenario in which the wheels would clip through the chassis quite frequently.
This change aims to fix the clipping issue and has no real other effects on how the vehicle handles so don't expect it to handle any different than you're used to.
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8 minutes ago, Y2Venom said:the .45 is the hackers friend. It should have been nerfed years ago.
Oh yea lets nerf a weapon because cheaters use it thats definitely how game balance works
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2 hours ago, bajkon said:Can you link to the faq or can you enlighten me why it got canceled?
so does that mean its gonna be only available on this old engine?
The new Engine got cancelled because porting it to 3.5 was just a flawed concept and LO realized that its not going to work way too late. APB runs off of a ton of custom code which was not part of the 3.5 Engine upgrade which has lead to many issues and horrible performance.
Instead they ported the game from 32Bit to 64Bit which essentially achieves the same thing in the back end which is to allow for major improvements and more modern solutions to be used in the game but visually to us the game looks the same so it is less fancy than upgrading to a newer version of the Engine. -
14 minutes ago, cowhorseman said:and yes you are paid to defend them right. isn't that what that fancy title means?
No it does not, the title means I test patches for LO or give feedback on things they are planning to do. This is a voluntary role and involves no payment whatsoever.
I'm not even gonna go into the other ramblings you decided to post because it turns out, it wasn't EAC as expected and was an issue on Respawn/Apex's end that they have started to patch, on top of that, looks like the two players that had cheats injected into their game were injected by a Trojan or other bits of malware prior, possibly through said issue on Respawn/Apex's end.
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2 hours ago, cowhorseman said:You know they stated that the hacks from apex were at kernel level. You know what the kernel of a pc is right? that is your core. the whole center of your pc, someone gets in there your pc is now open up like a whores legs on 5 cent friday. Thats the issue people are having with EAC. The fact that they can risk there whole pc because of some 15 year old who has no life wanting to get back at them over a bunch of pixels.
So yes something needs to be done about EAC before LO gets a few people that have there pc ruined or...well i would say lose players but both games got a less then 50 pop most days.
There's a few reasons why I believe its not related to EAC, primarily the fact that its isolated to Apex which runs on the source engine and Source/Source2 has had a few similar RCE exploits such as the ones seen in this clip. Also, for now the issue seems to be isolated to Apex, its yet to pop up in other games which it would've by now if the issue was related to EAC.
1 hour ago, cowhorseman said:My point. i'm just making sir mister fourm mod payed-to-defend-LOs "rep" understands that.
Sorry for not being a cry baby that posts delusional takes and miss information on the forums all day, I know I'm the odd one out.
If there's a vulnerability what do you expect LO to say/do about it when EAC themselves says they are confident there isn't one? The forum (as usual) is fishing for answers/clarification for things that LO themselves can't comment on or potentially aren't even in the know about because EAC doesn't have to tell companies that use their AC anything, pointing out said things by using common sense apparently means I'm paid to defend LO.
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1 hour ago, TheMessiah said:their reputation is ruin(if there was any)dats the certain thing
People are jumping the gun about a RC Cheat injection being related to an anti-cheat but it has happened in other source games before. I'm sure EAC doesn't care about what some people on twitter with zero knowledge about anything anti-cheat let alone RC injection related are talking about. So far, the RC injection seen recently during an Apex tourney has only affected Apex legends, if it was a serious issue it would've affected other titles by now.
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1 minute ago, TheMessiah said:ur the only 1 who believe in eac bud-just look the comments below this tweet : d
Twitter comments are about as high value as 90% of posts on this forum so they are nothing to pay attention to.
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Probably trust the official stance of Epic? Seems like whatever happened at the Apex tourney was unrelated to EAC and potentially related to Apex/Respawn/EA services themselves. This would also make sense because of quite frankly absurd cases of exploits / potentially cheats happening in Apex lately such as an entire lobby being flooded with AI Controlled bots that hunt down and only target certain streamers.
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Trade locks are caused when you log in from a new IP, after a windows update or when you changed out parts in your PC since the last time you logged in. This usually only lasts for 3 days and aims to protect you from any sort of account theft.
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2 hours ago, nyancorp said:I agree, but I do like to encourage a change to the AP .45, switch-timer or bolt-timer like the scout has, should balance it nicely.
That would do absolutely nothing because that'll be a 0,2 second lockout that prevents you from switching which will do nothing but feel clunky rather than serve as a "nerf" to the gun.
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Its almost like these are test listings
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1 minute ago, a Pair of Socks said:yeah you were hallucinating cause there was a 37 minute period with no update on why or how long. Shut yo goofy patootie up
Literally posted minutes before the shut down, whilst the countdown for the shutdown was rolling but its okay, I know you like to complain for the sake of it
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7 minutes ago, a Pair of Socks said:no update on discord, bruh.
Crazy, guess I must be hallucinating about the literal announcement made on discord before the servers were being restarted.
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1 hour ago, ColtBlake said:It seems they forgot to add a Valentine's Day event during maintenance.
No, they found a last minute issue with the Valentine's Day event and pushed its release to today. (Its live now)
Edit: They found another small bug and are applying a quick fix.
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4 hours ago, Pista said:It's hard for new match making to work, when you have players doing /abandon mission right before it finds opponents.
That's quite literally not a thing anymore buddy
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APB controller support on PC is really just the bare minimum and there's a bunch of areas that do not have any controller support at all. Xbox controllers work and I don't think there's a particular controller that does better than others so I think you may be better off getting used to mouse and keyboard.
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4 minutes ago, EmeL said:So, we didn't have any changes to the weapons a lot of ppl were talking about? Like the LCR and the CR 762?
We did, though they are missing from the patch notes, will probably be fixed.
APB Reloaded 15-Year Anniversary
in Social District (General Discussion)
Posted
I've been going through the initial reactions and feedback about the Leaderboards and would like to address some worries.
While Leaderboards are always active and there is no way to opt out of them the system is designed in a way that rewards players for just playing regardless of whether or not they want to participate or "compete" on said leaderboards. We know Leaderboards aren't for everyone and that's fine!
The system works similar to Fightclubs (or atleast that's the goal) with two static challenges (Bronze / Silver) that will award players with some Joker Tickets for completing generic activities such as "Play x amount of Missions". It is only the Gold challenge that will actively require players to keep pushing their numbers to stay in the Top Percentile which will be awarded with the Gold Challenge reward after the Split/Season finishes.
Feedback will help shape this system, we understand that not everyone wants to try their hardest every mission but our initial feeling about the system is that there shouldn't be any noticable amount of increases in "tryharding" for the every-day player after the system has been out for a few days.
Once Leaderboards are active we'll be monitoring feedback very closely, this is a test run of the system and as stated above we want it to work for everyone but also give those that want to push things a little more and show off something to do so outside of Fightclubs. In the future we plan to expand the one generic Leaderboard we have right now into many smaller ones that track various generic activities and provide different Ladders for players to compete in based on what they like to do most which should also make it easier for players of all skill levels to achieve reasonable rankings within the Leaderboards Gold Challenge.
In the end, Leaderboards are designed to give players a reason to log in and play for monthly rewards on top of the Weekly Fightclub Challenges which we know aren't everyones cup of tea. If we see a sharp increase in the requirement to try your hardest every mission we already have some ideas on how to address that such as increasing which percentile of players is eligible for the Gold Challenge reward among other things.
Please keep your feedback coming, as Matt mentioned in the AMA the Leaderboards system is highly customizable and we're going to be actively testing what sticks and what does not so when we make improvements to the system leading into 2026 we can properly expand on it based on the Feedback and lessons learned during this initial testing period.