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Prometheus2011

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  1. Prometheus2011

    Fallen Earths Potential

    It has a ton of potential. Just needs to avoid the pitfalls of the past. The lessons are there for all to see.
  2. Prometheus2011

    Fallen Earths Potential

    @Dracio Indeed. On release and for several years after, pvers slightly outweighed pvpers. Unfortunately pvers also quit a lot sooner than pvpers. There was a time when the player populations were almost split evenly between pvper, pver and Rper with crafters making up the remainder. Personally i am an even split between pvper and raid leader pver with a small bit of rper thrown into the mix. After release, i had no group pve content at endgame, so 100% of my content was from pvp. Ill tell you that the large scale group pvp was as fun as any mmo. But eventually everyone got burned out doing the same thing day in day out for months and numbers steadily dwindled. What you see now in pvp, the 2 v 3 circle jerk is a shadowy mockery of the greatness of what it was.
  3. Prometheus2011

    Fallen Earths Potential

    All content is viable. One mans rubbish is another mans treasure. Since almost the beginning of FE we have had to invent creative ways to keep ourselves entertained in any ways we could. RP is one of the things that kept a bunch of players around over the years. FE gives a lot of room for roleplay. As much as any mmo ive played infact.
  4. Prometheus2011

    GOOD ANTICHEAT GAME NEED

    Thats assuming battleye can even detect whatever cheats FE may have. Invisible and vigilant GMs monitoring suspected hackers is also a must. Plus good netcode and giving fewer options on clienside that can be inuenced by players is a smart move.
  5. Prometheus2011

    Adding!

    Nobody likes you holywood!
  6. Prometheus2011

    When are we going to get stack splitting back?

    Priorities...
  7. Prometheus2011

    Fallen Earths Potential

    Get well Sang, Yeh since even before release, icarus was so focussed on pvp. After release it was trying to get crafters and even pvers involved in pvp. The very vocal pvp forum community (which was a majority of forum users) helped to scew their perspective as FEs playerbase being mostly pvpers. Pvpers had the most reason to use the forum, so their voice was the loudest. For my part i advocated the development of pve at every opportunity up until icarus sold the game. Icarus knew and confirmed the pve side of things was lacking, so its not like they were oblivious. As mentioned in my OP, i have them the data gathered and statistical reason for hundreds of people quitting. I knew it. Icarus knew it. Every other clan leader knew it. Pvp burnout or not interested on pvp and no pve content at engame. Quit.
  8. Prometheus2011

    Fallen Earths Potential

    I dont think 76 is gonna be an mmo. I still think FE has enough time to pull its act togethet between now and when a direct competitor is announced. Once LO get the tools working i reckon they will be pumping out content.
  9. Prometheus2011

    Fallen Earths Potential

    Yeh thats the harsh reality of FE since release up to this date. The circle jerk was always a part of small scale pvp, but at peak, most pvp engagements were 20 v 15 or bigger. It only got worse as time went on and the population got smaller and smaller. Tactics and position went out the window for the WASD dance of death.
  10. Prometheus2011

    Fallen Earths Potential

    Sigh. Questionable claim. Look...I dont play this game anymore and maybe never will. Im trying to impart a little knowledge of what has come before. What possible reason is there for me to "attribute malice" about stuff that happened a decade ago. Lets put it this way. We had direct contact with members of icarus staff. They conversed with us (the playerbase) personally about where the game is headed and what we would like to see. Other "high up" clan leaders at the time could confirm this fact. When icarus laid off 90% of these staff members, the discussions became very frank. Pvp was the main focus. Pve at endgame was not in their sights. Give me one instance where you remember icarus releasing a piece of endgame pve group content. Believe me or not, it doesnt matter either way. The games development record under icarus speaks for itself. A shift must be made to include both sides of the coin if the new heads of state want the game to succeed.
  11. Prometheus2011

    Fallen Earths Potential

    Agreed. I remember all too well the flame wars that we unfortunately took part in with temp forum bannings allround. I agree wholeheartedly that any endgame pve content needs to involve crafters at its core. This can be achieved with crafting materials or recipe dropped from raid bosses or...say a raid is cleared, it activates some sort of scavenge nodes that can be harvested for a time.. There are various methods to make sure crafting doesnt take a backseat to endgame epic loot.
  12. Prometheus2011

    Fallen Earths Potential

    This guy gets it. Exile fought the same battle with the devs my friend. I was personally told by Icarus content developer that it wasnt even on the books. They wanted FE to have a pvp centric feel. Well i think they did that job too well. They alienated a huge portion of their playerbase (pvers) to make a niche pvp game. As for player driven content, Exile did as much as was possible. We held on for ages with organising a bunch of inter clan events. The larger clans like wolves of war and saints started fading away as did most of the original players.
  13. Prometheus2011

    Fallen Earths Potential

    Hey Sang. I remember you too. Still rockin the same avatar pic I was going over wayback machine to see if any of the old posts could be seen. Was only able to recover posts from 2008 and early 2009 pre release hehe. But it was fun looking at the old site and forums. Seeing the build up from alpha to beta and then just before release hehe. Lets make FE forums great again Sang. Hardcore action and real roleplay...ill buy that for a dollar!
  14. Prometheus2011

    Fallen Earths Potential

    Agreed. Eventually once they learn how to make scripted content like that. But as a game developer myself i can tell you that is quite a complex thing that cant be "drag n dropped" with an editor toolset easily if at all. Fully scripted encounters are gonna be more interesting for sure. In the meantime using a decent set of editor toold should let them cook up something half decent.
  15. Prometheus2011

    Fallen Earths Potential

    Numbers speak for themselves. How many pve centric clans have come to tbe game. How many are left today. Pvers want pve dungeons and raids. A single world boss is a few minutes content. The other pve endgame is...laughable. I am speaking for all the people that have left. FE has always had the image of being a pvp game only. This image is even on this forum itself. Notice there is a pvp sub forum...and no pve sub forum. Its been systemic on the devs part up to now that they want the game to be a pure pvp affair with some very lame pve tacked on as an afterthought. Love them or hate them, pve dungeon instances are part of mmo staple that vast swathes of people want and expect to find in an mmo. Using old assets, they could pump out instance after instance, giving people what they want.
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