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SpeedyCat

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Posts posted by SpeedyCat


  1. 8 minutes ago, BXNNXD said:
    21 minutes ago, Darkzero3802 said:
    They put a temp fix out and in 2 days the nerf is here.
    the temp fix did nothing to the broken pellet mechanics, and the ir3 temp “fix” just removed the range but left the controversial rof decrease
    yes thats the case and LO better should do something or they loose mor players than they think... The IR3 firerate decrease is verry worse on some weapons and need some serious rework, they should manage the decrease nor on the Class I,II,III of the mod only they need wepon group optimisations/categorisation too.

  2. Some true words about IR3 related on OBIR:
     

    On 9/16/2018 at 7:33 AM, Tenginima said:

    Basically the road with all the changes will change guns for the worst in a lot of areas. For instance the change to IR3 was a good change for Assault Rifles, as I made them more specialized in long range encounters. but worse in close range, which is how mods should work, you trade one thing for another. The issue is the fact that the IR3 nerf was simply to hard on some guns, mostly the OBIR. The OBIR is fascinating cause it is better then the Obeya Rifle in the sense that it has a higher skill cap, but more potent usage, it's more consistent even at max burst rate. However, the IR3 change has a very bad consequence for the OBIR. Basically the Obeya Rifle, OSCAR etc those rifles didn't go to change with the nerf, as for instance with the Obeya rifle you would not get a good use out of IR3 if you max fireated it, as it would bloom to much, so while technically you can't shot as fast, the gun itself in how it plays is barely affected, as you simply shoot at a more consistent firerate. The same is for the OSCAR, but for the OBIR, the story is a lot more different. 

    You see, with the OBIR you kinda had to rely on IR3 to really maximize it's efficiency, as while it is competitive without it, IR3 really pushed it into more or less what it should've been. the Problem is though that the current application of IR3 on an OBIR, will severely limit it's ability to perform, as the much slower fire-rate is not even near as much of a fair trade-of for the extra 7.5m. As putting IR3 on the gun now just gimps it so hard.

    The OBIR has had an interesting history since it was actually nerfed way back when, when they reduced the fire-rate of the gun, now with the IR3 change, it is basically pissing on the corpse of IR3 OBIRS.
    
    Now the OBIR is difficult in this whole sea of changes as it needs the extra range, but also how do you balance that with IR3? Well you see I think that LO should do Mod specific maluses and bonuses, like Cooling Jacket has for Shotguns. What I am suggesting is that just like CJ, IR should have specific weapon role downgrades and upgrades. For instance, on Assault rifles IR should make them fire slower, as they become more like dedicated long range Assault Rifles rather then Assault Rifles. While on Rifles it should only add a maximum Bloom increase, as in with the Obeya Rifle, there was a reason to use IR3 over CJ3 and wise-versa. Because CJ3 was viable, as it made the Obeya a monster while gimping its range a little, and while IR3 did the opposite. And just like Heavy Barrel is also viable on Obeya Rifles as it can be used to more or less make them into more lower damage laser cannons.

    On the OBIR however it's a bit more difficult. The only viable red mod on the OBIR is literally IR 1,2 and 3. As CJ won't affect the interval between bursts, only speed up the bullets in the burst itself, and HB will simply gimp it as the OBIR already have practically perfect accuracy. So that leaves us with IR3, and sadly, G1 did a lot of game balancing around mods, it's very apparent in some guns, like 3PS3 for HVR's etc. 
    
    The issue to why this gun is so hard to balance is because of one thing, and that is the separate discussion of Mods in APB being side grades rather then arguable upgrades. Both devs and players alike agree that mods should be side-grades rather then upgrades, but the reality of almost everything is that some things WILL benefit more from certain things compared to others. Such as HS3 for snipers etc. But sadly it is an impossible task to make all mods side-grades rather then upgrades, without completely destroying certain guns and mods,
    
    So should some mods be arguable upgrades? Yes, and is that ok? Yes. Because you see, as long as they are Better at One specific thing but worst at another, it is ok. Ofc take this with a grain of salt, as certain upgrades are simply to big to ignore. So the issue is more about how big is that advantage rather then if it is an advantage. Cause again, HS3 will ALWAYS be better on Obeya Rifles and OBIRS rather then on OCA's and Shotguns. 
    
    So what am I suggesting with the OBIR? Remove the 18% firerate for IR3 on the OBIR, and make Cooling Jacket actually have an effect on burst Rifles. HOWEVER, many people don't know this, but IR3 WILL make a large difference on the last shot on the OBIR, thus making it worse for tight corner fighting. Which is enough of an sidegrade. CJ3 already have a side-grade, and that is that if they implement it so that it affects burst interval, then the gun will be even harder to use. Cause you see currently, it's very hard to fully track someone while shooting them with and OBIR at maximum fire-rate. CJ3 would just add to this, so while it technically would not make it worse, simply fire faster, it would increase the skill gap of the gun, because if you want to make efficient usage of that fire-rate, you must be a very good player. Which in itself is a significant side-grade.
    
    So LO, don't change the effective range on the Assault rifles, and don't change the range of Rifles, as they simply are fine where they are range wise. The issue is more about mods not being specific in side-grades for specific weapon Roles


    The source:
     

  3. I can agree to 100% for the OBIR Part, thanks to roll that out for non OBIR Players ;-)

    On 9/16/2018 at 7:33 AM, Tenginima said:

    Basically the road with all the changes will change guns for the worst in a lot of areas. For instance the change to IR3 was a good change for Assault Rifles, as I made them more specialized in long range encounters. but worse in close range, which is how mods should work, you trade one thing for another. The issue is the fact that the IR3 nerf was simply to hard on some guns, mostly the OBIR. The OBIR is fascinating cause it is better then the Obeya Rifle in the sense that it has a higher skill cap, but more potent usage, it's more consistent even at max burst rate. However, the IR3 change has a very bad consequence for the OBIR. Basically the Obeya Rifle, OSCAR etc those rifles didn't go to change with the nerf, as for instance with the Obeya rifle you would not get a good use out of IR3 if you max fireated it, as it would bloom to much, so while technically you can't shot as fast, the gun itself in how it plays is barely affected, as you simply shoot at a more consistent firerate. The same is for the OSCAR, but for the OBIR, the story is a lot more different. 

    You see, with the OBIR you kinda had to rely on IR3 to really maximize it's efficiency, as while it is competitive without it, IR3 really pushed it into more or less what it should've been. the Problem is though that the current application of IR3 on an OBIR, will severely limit it's ability to perform, as the much slower fire-rate is not even near as much of a fair trade-of for the extra 7.5m. As putting IR3 on the gun now just gimps it so hard.

    The OBIR has had an interesting history since it was actually nerfed way back when, when they reduced the fire-rate of the gun, now with the IR3 change, it is basically pissing on the corpse of IR3 OBIRS.
    
    Now the OBIR is difficult in this whole sea of changes as it needs the extra range, but also how do you balance that with IR3? Well you see I think that LO should do Mod specific maluses and bonuses, like Cooling Jacket has for Shotguns. What I am suggesting is that just like CJ, IR should have specific weapon role downgrades and upgrades. For instance, on Assault rifles IR should make them fire slower, as they become more like dedicated long range Assault Rifles rather then Assault Rifles. While on Rifles it should only add a maximum Bloom increase, as in with the Obeya Rifle, there was a reason to use IR3 over CJ3 and wise-versa. Because CJ3 was viable, as it made the Obeya a monster while gimping its range a little, and while IR3 did the opposite. And just like Heavy Barrel is also viable on Obeya Rifles as it can be used to more or less make them into more lower damage laser cannons.

    On the OBIR however it's a bit more difficult. The only viable red mod on the OBIR is literally IR 1,2 and 3. As CJ won't affect the interval between bursts, only speed up the bullets in the burst itself, and HB will simply gimp it as the OBIR already have practically perfect accuracy. So that leaves us with IR3, and sadly, G1 did a lot of game balancing around mods, it's very apparent in some guns, like 3PS3 for HVR's etc. 
    
    The issue to why this gun is so hard to balance is because of one thing, and that is the separate discussion of Mods in APB being side grades rather then arguable upgrades. Both devs and players alike agree that mods should be side-grades rather then upgrades, but the reality of almost everything is that some things WILL benefit more from certain things compared to others. Such as HS3 for snipers etc. But sadly it is an impossible task to make all mods side-grades rather then upgrades, without completely destroying certain guns and mods,
    
    So should some mods be arguable upgrades? Yes, and is that ok? Yes. Because you see, as long as they are Better at One specific thing but worst at another, it is ok. Ofc take this with a grain of salt, as certain upgrades are simply to big to ignore. So the issue is more about how big is that advantage rather then if it is an advantage. Cause again, HS3 will ALWAYS be better on Obeya Rifles and OBIRS rather then on OCA's and Shotguns. 
    
    So what am I suggesting with the OBIR? Remove the 18% firerate for IR3 on the OBIR, and make Cooling Jacket actually have an effect on burst Rifles. HOWEVER, many people don't know this, but IR3 WILL make a large difference on the last shot on the OBIR, thus making it worse for tight corner fighting. Which is enough of an sidegrade. CJ3 already have a side-grade, and that is that if they implement it so that it affects burst interval, then the gun will be even harder to use. Cause you see currently, it's very hard to fully track someone while shooting them with and OBIR at maximum fire-rate. CJ3 would just add to this, so while it technically would not make it worse, simply fire faster, it would increase the skill gap of the gun, because if you want to make efficient usage of that fire-rate, you must be a very good player. Which in itself is a significant side-grade.
    
    So LO, don't change the effective range on the Assault rifles, and don't change the range of Rifles, as they simply are fine where they are range wise. The issue is more about mods not being specific in side-grades for specific weapon Roles

     

  4. 4 hours ago, Shiggi said:

    did you buy the game to step on it or to solve the problems that g1c could not solve?

    This game had only 3 problems:
    1. Hackers.         
    2. Bad Servers. 
    3. No Communication with the Players. 
    And maybe the Yukon.

    yes, the Ntec was a strong weapon but only if you could play with it! And then the changes to the shotguns,.. really bad work...
    they can not listen to a community that has long lied to and been ignored. the frustration with the game is too big to get a productive response.
    but now they have messed up the whole game.

    Everything else they are trying to fix is a kick on someone who is already on the ground.

    I've been playing like many other people since 2011, and I was so glad you "saved" this game, but the arbitrary changes to the weapons robbed me of my last play fun. they should first focus on the 3 most important issues.

    suhsltkw.jpg

    do not you see it Little Orbit ? Look at June 2018, all was hyped becouse u save the game and give us HOPE. and now ? haha we have the same Player Population like before. 

    Becouse u change things without reasons. All in the game was Perfekt! except for the 3 reasons see above!

    so im out. This will certainly bring nothing but disslikes from the community but I have to get rid of that because you hurt me, I thought you (lo) have a notion about the business.

    to the G1C survivors, have fun and patience.
     




    Same for me, i could not say it better...

    I am out from this game since the worse IR3 changes where implemented. I will be back if the changes be reverted or i get a refund for all my ARMAS pre mods with IR3 and to be honest its fckn much money.... i spend over 5k € on this game and it is a shame that i must crouch to support and bag for refund or something else.

    The game is for me no more playable, all is fckn shit now. Thx and have a good day...

    Tbh, i know i will come back but now for undefined time...,  i am out.
    LO keep up the good work with the game but pls  revert this worse weaponchanges.

    C ya all in future.
     
    • Like 2

  5. 2 hours ago, AxeTurboAgresor said:
    Can we get rid of IRs rate of fire downside already? Its been tested enough already, we ve been experimented on, and its been proven to be rly bad idea. It does more damage than improvement, and its annoying as hell. Ppl that been used to use IR on their weapons now prefers to play with empty slot, or have stopped playing entirely THATS HOW BAD IT IS!!
    Most ppl dont even use forums to show how unhappy they are.

    Everything else is fine, but hell, do something with this IR nonsence.



    I stopped playing APB sine the IR patch affected most of my ready modded ARMAS guns extremely negative. I played my OBIR  “Vladivostock“ 5+ years in a row 90% of playtime.... now the rifle is in my eyes useless. The Star LCR is now crap too and some other expensive guns also.... It is really sad....

    Hope someday i come back 100% to APB...

    C ya all in future.....
    • Thanks 1

  6. 32 minutes ago, VinceKaufman said:
    On 8/15/2018 at 2:59 PM, Blackscorpion said:

    I like the STAR 556 LCR..... why nerf my babe?
    still the most relevant gun in 2018!

    Such a shame that the only way you can get this gun is through joker boxes (on a limited lease)



    What? That is new...!
    Sometimes in the past you can buy such retired weapons in ARMAS.

  7. 7 minutes ago, (Xbox)MortisedGuide said:
    1 hour ago, Darkzero3802 said:

    Hey @MattScott @Lixil this has been a sticking point for yrs with Armas and JMBs. The pitifully low rates on winning from JMB boxes and the fact you can spend several hundred $$ without a single legendary weapon dropping. G1 made the rates so poor its gambling for a legendary. You guys said you would be revamping Armas will this include JMBs so that way you dont need to break the bank in order to get a legendary? There should be something where if you spend over $50 you should either have a double win rate of a legend or a guaranteed drop. This seems fair and would no longer make the boxes gambling.

    Why waste 50. Dad (Xbox GT Koca but it's changed now) told me his friend dropped like 400$ dollars on volcano boxes to get one. That's just ridiculous. It was like this year of January.
    I bought around 1k boxes when the ANUBIS cames out and i get it xD aaand some other Legendarys too ;-P

  8.  

    13 minutes ago, Shini said:

    to be fair, apb boxes are only $1, i think the % is a lot higher than CSGO's or PUBG's crates which are a tiny fraction <1% like 0.03% or even less. And they cost $4-$5

    in apb, i am inclined to guess its somewhere around 1% for APB to get a legendary. even more with the gold joker boxes at $4. Personally I bought 100 and got 1 showstopper and also back in the day JMB1/2 the rates were much higher and premium was given out like candy.

    Its expensive but not that bad when compared to others

     


    From my experience its like this...


    And this was my suggestion for the JMB's:
     
    • Like 1

  9. 7 minutes ago, Puffdragon said:

    I am getting quite upset trying to sort the 60 some odd pages of symbols and "mission rewards"... Is there a possibility we can make it so that we are able to select multiple attachments to retrieve. It's a bit painful sitting here for hours trying to sort my 6-7 year old mailbox.

    Thanks in advance.



    Yes, ots really painfull... same here 1400+ Mails actually 😕
    • Like 1
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