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Posts posted by Todesklinge
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4 hours ago, NotZombieBiscuit said:People want to play against other people. Not bots. APB is a pvp game, go play a pve game if you want bots.
I do agree some basic bots for players first few missions as a tutorial experience would be good. But is way too much dev effort for the reward it gives.
New Players left the game, because they got slayed by Veterans!
The bots help to fill the game with enemys they can be defeated and not with undefeatable players, like hackers or veterans.
I am mid skilled player and its horrible to play against other player they can make a huge ammount of kills without to die or many time.
I am using Kevlar 3 and this dont helps, also there are so much problems in the game.
-> There is no difference between a hacker or a veteran player, if they do the same K/D Ratio. <-
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The only way the reacue APB is to add BOTs to the game that filling the districts + action districts. So every time you can play the game and all districts... many times the action districts are empty of players
This is very very important to protect the beginners! It makes no sense if pro/veteran player do slay beginners because of missing matchmaker... they have no chance against and quite the game!!!
Another thing is the balance of all green mods and other mods too!
Same for weapons... i am thinking it is better to make many general weapons and all other are just skins (like color skins, also easy to change). So we can easy buy or Grind for weapon skins without to run in to a trouble of unbalanced or weak weapons!
Same for all vehicles, we dont need copies of them just as a new one!
So everyone need a general vehicle to add the skin on it, the marketplace and the general reward system works better.
An example:
I am a huge fan of the Waragi (Big Pioneer), so i am allready own both full kits the Armas. But in future you can only purchase the skin and not the vehicle too!
This keeps the grinding alive and makes sense to play the game to level contacts etc.
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Over 5 years and nothing have changed... thats the real lmao.
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On 8/30/2022 at 8:46 PM, Gateron said:Bruh kevlar is broken and its used to cheese with PMG and fart spray. Because you are bad at the game doesn't mean it needs a buff. First try to get gold lmao. Don't give Matt any idea they listened long enough to people like you destroying the balance of the game.
Tell other people, the, are bad is the only answer you can get, because you have no true answer about the balancing problem in the game!
Clotting Agent is overpowered and broken, so everyone use it. Also automaticly all other green modifications are bad, because the player behind is bad... your logic is not existing.
You are one of the problems of the game by killing the community with wrong and false informations to the gameplay by attacking personal and not with logic of balancing.
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Thats not a solution to say "dont use Kevlar".
Its unbalanced and need a HP increase.
Thats why 99% of Players use Clotting Agent, because its overpowered and have no downsides.
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From 30% to 50% is needed.
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Have played today on Bayland Shipping and the most results in about 3 hours of gameplay are the same.
I die to much, i CAN NOT kill the enemy (not Kevlar users, i am the only one in the match of about 40 players).
Most of my aiming shots are missing the enemy most of the time, so i am thinking the Kevlar 3 have a negative effect on aiming accuracy to all weapons in the game.
So i am asking me, if Kevlar 3 gives me a +30% Health Bonus, why i die all the time earlier?
The logic behind, if you are wearing an armor that gives you (not) protection, why wearing the armor?
Is this a bug?Where there are no more game balancing updates, thats are just simple edit of numbers.
It is very frustrating if i can not make any kill to make progress in the challanges, of missing game balancing.
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With the low population, there is a high chance to fight against pro gamers, because of missing matchmaker.
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Whats about Events on live server during the waiting time to keep the remaining player base up?
Do dou planing to make a "wipe" for APB Re-Reloading?
Why not use Unreal Engine 5 and implement most of the existing parts in to a better version.
Working on older engines remains older issues.
Most of gameplay is basic gameplay and can be better modified in the new engine.
I hope we get more new Stuff. It becomes more and more boring to play the game (i love it) but with the old gameplay and game balancing is a problem too.
There are so much pro gamers or cheaters i cant defeat them.
Using Kevlar 3 but the mod dont give me more time to stay in combat, because the reduced movement speed is a down side in all situations.
Also over the engine, there are game balancing issues they can be fixed easier in UE5.
Whats about of make investment (also ARMAS purchases) in to the game. I dont know if its worth (because i dont now if we can keep all purchased stuff oe not).
Do we will keep payed content or... wipe?
I am meaning, your company need more fresh money. But we have allready spend many cash on the older company before. So we have shop-items from ages before.
I hope you can understand what i am talking about.
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Problem with Kevlar 3 is:
- to less HP Bonus (most weapons do over damage).
- reduced movement speed = enemys can easier hit you and you need more time to mission objects.
- you can easier get killed by vehicles.
- you cant run away from grenades.
- you can not reach some map locations (of missing run speed = jump range).
- etc.
Clotting Agent 3 have only bonuses and no penalitys, thats why 99,9999% of all players using CA3.
Little Orbit dont rebalance modifications.
Just increase:
Kevlar 1: +10% -> +20%
Kevlar 2: +20% -> +35%
Kevlar 3: +30% -> +45%
After this just testing and/or rebalance with small steps to the right place.
Same for all modifications. But now we have unbalanced mechanics
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Buff Kevlar 4
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On 2/11/2022 at 5:03 PM, R3ACT3M said:I want pve stuff
pvp is also fun, but ya know. Relaxing and just blasting some dumb bots and getting rewards is also cool.Take a look to GTA5, there are tons of PvE content and it works very well.
APB and GTA 5 are equal, not in its size.
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3 hours ago, MonkaS said:Instead of making CA default or nerfing it into the ground rebalance kev/flak. Flak is broken af when defending makes it impossible to push certain positions since they don't really need to fear nades anymore.
Why buff all other if just CA is unbalanced?
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There are more PvE Players in the world, with PvE Content, APB can grow in population again.
This is important to support and development the game further.
A modern Engine gives more options to add new content to the game + performance in networking and graphic.
If you take a look in to the Unreal Engine 4 Marketplace, there are much ready to use, content to rebuild APB in big parts.
Thats what i am talking about to make a rework of ABP in UE4/5 and not to try 1.3 -> 2.0 of UE3.
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.ac45 Pistol and Clotting Agent 3 should be temporaly disabled until the balancing fiy is live.
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APB need PvE content to keep survining.
After this, make a rework with Unreal Engine 4/5 and all is fine.
Using Unreal Engine 3 is a deadlock.
There are so much unfair player in the game, they do kill weaker players. Beginners left the game and this repeats. With PvE non PvP focused players can play APB = $$$ to support the rework.
Doing a rework on UE4 is not hard. It is much more easier instead of uprgrade an old engine.
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22 hours ago, VanilleKeks said:I would pay a 5$ subscription to have Todesklinge permanently muted on all accounts.
infinite $ = infinite contenD out
You are my greatest fan!
For 5€ you get my 10. best comments!
Here are an example:
1. Buff Kevlar
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No money, no new contend!
Most people dont know, development of a game cost money.
Start your calculator.
0 $ in = 0 contend out?
Or pay to win mechanics to compensate the missing monithly income.
Thats an missunderstanding of the community by an wrong point of view.
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Monithly cost will reduced the ammount of cheaters by creating unlimited new accounts for free.
Free to play games are the most expensive games for us players (you pay with muuuuuch time for very slow progress). Or F2P Games need to build in pay to win game mechanics.
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5$ Subscription (premium) each month (when new Engine is here).
+ softer (reduced) ARMAS prices (as compensation for the 5$ each month).
I am thinking 5$ each month is a fair deal and gives the dev team more financial safetys, without to make p2w items.
So there is no more reason to add Joker-Boxes and/or other p2w stuff in the future.
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APB 2077
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Or your Teamleader runs in to your car, to force a team kill by you, to remove you from mission...
A unfair system to remove members out of the team!
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18 hours ago, Azukii said:Hello,
This topic has been moved to the Game Suggestions section of our forums.
Thank you for your understanding.
- Azukii
How to move back to social section?
Suggestion Forum is actually a Wasteland where no one take care about.
Please move this topic out of the dead suggestion area!
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I got the out of memory after about 1 Hour with my 3090.
Maybe lesser ram results in faster crashes?
2023
in General Discussion Archive
Posted
3202