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Todesklinge

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Posts posted by Todesklinge


  1. Buffing is a bad solution, because if you Buff A you need to rebuff B-Z. And then 1-9 and A1-Z9 again and again....

     

    Example:

    Clotting Agent is broken OP.

    99% of all players use it, also it is more easy to nerf Clotting Agent then to buff all other Mods (so you need to rework all weapons and game mechanics).

     

    Less is somethimes more.


  2. 8 hours ago, Zolerox said:

    Could be the worst case possible, What if the entire time G1 was up in running they never started the engine upgrade And it was just a poster on a wall, And LO had to do the entire thing from the ground up.

     

    With all the progress updates Matt scott(against the world) Was posting about G1's other game Showing the "revamped" textures and the "other engine upgrade" It sheds a light on how much work goes into pretty much making a new game from scratch.

    The Old technics of creating graphics and how Updating 1 thing can literally result in A OPGL Stun launcher Having Shaw Stats.

    (any excuse to share this video again)

     

    2x Shaw-PGL 79 (dual firemode) for me with Kevlar 300 (+3000% HP)!

    • Like 1

  3. My favorite weapons: all with 3 open slots

    - ISSR-A or FAR(t) Spearhead (Assault Rifle)

    - Obeya SLR 762 Spartan or STAC 10 Scope (Rifles)

    - ALIG 762 or VAS SW2 Empire (LMG)

    - DOW Thumper or Colby CSG (Shotgun)

    - PDW 57 Stiletto and another SMG (SMG)

    - NHVR 243 SD or another (Sniper)

     

    These are very nice and beginner friendly weapons.

    The ISSR-A is the most versatile, its my opinion because it have an good high damage, mobility, low ammo cost and nice hard damage and very very good accuracy.

     

    Check it out ^^

     

    • Like 1

  4. Actually there is no reward for gold players (i am gold too). Also there is no motivation to play better.

    An Idea is to give an multi for Joker Tickets at the End of missions.

    X10 = gold

    X5 = silver

    X1 = bronze

    Maybe remove the bronze/silver/gold tread-system.

     

    Player skill (for balancing) should based on the real win/kill/death/support and accuracy ratio and NOT by just an Tread level!

     

    We need a general Clan-system with Clanwar and Clan based and limited stuff to unlock and play.

    Clan building with construction options is a good deal and morovation.

    So every clan can free design its clan Headquarter.

    In clanwar you need to defend your clan and/or attack the enemys Headquarter.

    With free art of decoration, the clanwar matches becomes more differents.

     

     

    The new engine is requiered to get better access to the codes/game mechanics.

    • Like 1

  5. 2 hours ago, Nagletz said:

    Crying is wrong too.

    Don't touch nades anymore pls, all of them is perfectly balanced for now, I think.

    Wanna be anti-vehicle grenadier? Use conc.

    Wanna deal damage to many people? Use frag.

    Wanna spam nades to make ur enemy move his fat as ? Use low-yields.

    Wanna be annoy... mobile? Use perc.

    Wanna play for fun? Use 8-ball 😄

    That is how I see the situation with nades now. Just IMO

     

    Grenades are very unbalanced!

    We have the EOL Grenade Launcher series, but the regular grenades are allready much better and dont need an primary weapon slot!

     

    This is a very bad solution for balancing!

     

    This is the reason why no one uses grenade launchers or explosive weapons, because grenades dont cost an expensive primary weapon slot and regular grenades have much better performing (abusing grenade timer).


  6. Percs are usless before the nerf, now they are total useless!

     

    You need to nerf CONCUSSION Grenade too, it is the most used Anti-Vehicle Weapon/Grenade in the game and make every anti vehicle weapon useless!

     

    NHVR -> 800 Dmg x2 = 1600 dmg = Kevlar 3 have no effect because NHVR do overdamage.

    You need to rebalance this!

    Kevlar becomes more and more penalitys with each update.

     

    Clotting Agent is allready OVERPOWERED and the new weapon balance patch makes Clotting Agent more and more important to use. Or all other mods becomes more usless.

     

    STOP THIS WRONG BALANCING!

    • Like 2

  7. The real problem is, most of weapons are to much equal with each other.

     

    Example:

    N-Tec5

    Star

    N-Tec7

    ISSRa

     

    They are all Assault Rifles and just accuracy and damage is the difference.

    N-Tec7 and the ISSRa are more Rifles without to be rifles.

    They have just a slower firerate, like rifles, but with fullouto.

    But there are rifles they are more like assault rifles, like the Oscar and Carbine.

     

    Shotguns, SMG... i dont know why this weapons exist? Who need this... because its to much important how close the mission area is. Also you need to switch or camping to much.

    Same for sniper rifles and explosives.

     

    Assault rifles or rifles are to much versatile.


  8. 1 hour ago, HighSociety said:

    I don't think u got the point of these interviews...

     

    And just sayin...

    If ppl know that other players use concs... why in the name of god are they still driving towards nade cooking enemys? 🤣

    Because if your mission say you need to use a specific vehicle?

    Enemy team drop a ammo box and can spam grenades without to lose a primary weapon slot.

     

    Same thing for the Car Spawner blue modification. There is no need to use the ammo pack in the vehicle, because you can drop ammo boxes to have unlimited ammo.

     

    There are so much unbalanced systems.

    Bandolier gives extra storred ammo... its useless because you can drop a ammo box everywhere at every time.

     

    APBs bad game mechanics is killing itself = no fun to play = smaller population.

     

    You dont need anti vehicle weapons (because concurssion grenade is more powerfull).

    You dont need shotgun, smg or sniper, because assault rifle can do the same on every range.

     

     

    Green modifications dont exist, yoz have only Clotting Agent.

    Blue Mods only the falling mod or car surver.

     

    Thats all. Most of game mechanics are indirectly removed/replaced by other mechanics.


  9. 18 hours ago, Motorola said:

    yes we can call the update "APB: smart" it would be good with the green district players

    I am Traine Elite Veteran, i am the best of the bests and from that, the best one! 💩

     

    I am so good in this game, there exist no word in the language of all humans 🤯👍 to represent my extrem high skill level.

     

    ---

     

    Maybe you can take a look for anti vehicle weapons and why no one use it... because concurssion grenade is to good and makes every AV Weapon useless.

    So every player should have only 1 grenade and with Flak Jacket it is increased by +2 = max 3 grenades.


  10. 14 hours ago, Yeedman said:

    shouldn't you be for med spray considering you try to use kevlar?

    No, i have ❤ for balancing not for 💩 abusing.

     

    This item should be removed out of the game:

    - Med Spray (its OP)

    - Concussion Grenade (replaces Anti Vehicle weapons)

    - Ammo boxes (makes Mods like Bandolier etc. useless)

     

     


  11. Maybe new ammo types for weapons.

     

    High explosive ammo, so Flak Jacket becomes more important.

     

    Armor piercing ammo to break Armor/Kevlar.

     

    Poison ammo to reduces health regen.

     

    Shock ammo to reduces movement and aiming (maybe).

     

     

    There are much possibilitys to make some mods more important to use.

     

     

    Useless weapons can get new ammo types to become more important to the general game balancing.

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