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Tigrix

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Posts posted by Tigrix


  1. Quote

     

    CHANGES/FIXES

    -          Shooting an event pumpkin in the Headless Horseman districts will now correctly count toward your total event pumpkins.

    ---

     



    What about those who already experienced the bug and are stuck/can't complete it because they destroyed a pumpkin @event dist, before your fix?

     

    49/50 in financial and getting text "next red pumpin is Nowhere."
     

     

     


    gdBtSib.png

     

    KKTpkwA.png
     

     

    • Like 2

  2. After todays patch, I don't see any of those roles/achievements in the game? the red pumpkin role i see and past years completed roles i see.

    But the new stuff? like kill 25 survivors as pumpkin army etc etc 

    Will it only pop-up on completion and you can't see it/track it beforehand?

     

    • Like 2

  3. I think it's interesting no-one talks about the recent "balance" changes, meant to push players into feeling like they have more choices in terms of mods and weapons....

    Example: Grenade changes> LY' nerf
    Example: Mod changes> Ammo crate nerfs(can't change weapons with them anymore etc)
    Example: OCA nerf: reset back to previous state before it got buffed (ages ago).

    Now as I understood, these changes were to push players into more variety of choices?

    But as I see it, the changes made here has had exact opposite effect, what do ya'll think?

    Example: Everyone is using percs lol (yes my gf always used them, its fine, i'm not crying for percs) but i'm saying that most of the "LY" users, just moved to percs with the nerf to radius/damage of LY.
    So you don't have more variety, you have less. Now the perc users from before AND a bunch of new ones, are all on the same buss.

    Example: Mod changes: Everyone is using the ammo-box orange mod now and the few that aren't, are sticking with spotter because it's quite OP.
    But for months since the changes, i've not seen ANYONE using repair tools or any other orange mods... it's just ammo crate and spotter. (ofc, john is gonna say; HEY i use repair, but i'm talking generally...)
    Again, less variety with the changes, not more...

    As for OCA, well personally I'm still using it and happy with it, but I've noticed a lot of people switching to JG and PMG.
    In FC as example, which used to be quite heavy on OCA, it's majority now using JG's, some nfas and some oca.
    But again, the change hasn't added variety, it's just pushed people into less choices imo.

    Now for the NTEC and nfas and what other things they announced changes/are testing...
    Again, I can already see people will just flock to URSUS and "potential" the new glory if they ever fix it so it's not complete shit, I bet you everything, it'll come down to that though.
    Same for NFAS, when it gets shredded, you'll see a 100% usage of JG, if no changes are made to the already super popular JG.

    So imo, the development so far, although I applaud the will to make changes, I feel they need to listen to other people than the current ones they are taking advice from.

    /Unpopular opinion of course <<




     

    • Like 3
    • Thanks 1

  4. 7 hours ago, Solamente said:

    given the jg’s min ttk is above most cqc weapons, a macro isn’t magically going to make it start shredding more

    and then on top of that being forced into nearly perfect tracking since you’ve essentially turned the jg into an automatic weapon, as well as losing the benefits of cornerplay because you no longer have control of your fire rate

    yeah still gonna call you dumb, since this is just basic common sense 


    Ohhh, right, because people don't macro weapons in APB tru? Because it's not like you can have two fire buttons;))
    I mean, it's not even common that scripters have a literal button extra for min-ttking with their preferred gun 😜 "cough!!"
    Jeesh, what a veteran=) you present yourself as totally unaware of everything, and then you call me dumb, ouucch.
     

    20 hours ago, TheJellyGoo said:

    Macroing/Scripting a JG fire-rate would be just plain stupid since that would hypothesize that the crosshair needs to be above the target at the exact same time.

    Or in other words it would only be viable with a straight up aimbot. Then again maybe that was the implication - calling pretty much everyone who can shoot twice in a second a cheater. 

    But hey nothing less expected from a self-proclaimed experienced veteran that contradicts himself in every single comment.

    Oh where did I contradict myself? you forgot to quote that part perhaps ¯\_(ツ)_/¯

    20 hours ago, rooq said:

     

    Yeah. You just repeated what I said. Good job.


    Uhm, you actually replied my comment, to which I replied correcting you for presuming to not know what a macro would be used for;) ... I know it's probably difficult when there's more than 3 replies happening, but cmon mr wasp. 🥶

    --------------------------


    Now back to the topic?
    I hope Matt, you will look at statistics for gun usage when considering these future shotgun changes.
    When something is easy and strong, it naturally has a much higher use percentage than it's alternatives within' the same category (so for shotguns, we're talking CQC)
    Hopefully that means JG will be looked at, cuz' in it's current form it's imo stronger and far more used than any other shotgun. Which means, like the NTEC, it's unpopular to call it out, since the gun has so many users loving it. 😉 

    • Thanks 1

  5. 1 hour ago, rooq said:

    You don't need scripts for that. Scripts are used for reaction time or consistency. They can not alter how quickly a gun can be fired.

     

    JG kills in 0.73 seconds, so yeah.. Less than one second. This is incredibly easy to time for anyone with a couple of hours invested in the JG, you don't have to be an 'edgelord' for this.

     

    Read the stats, it's not rocket science.

    https://apbdb.com/items/Weapon_Shotgun_JG_Slot2

     

    57 minutes ago, Solamente said:

    someone already posted the relevant info so im just here to call you dumb


    Woah, 2 veterans pretending not to know how scripting works and bashing me for that, nice ;D

    Scripting isn't to make the gun shoot faster, obviously that's not a thing you can "change" with a script lul .... it's to prevent the user clicking too soon and too late, hence thereby failing the perfect perfect TTK, which shreds any opponent in cqc if you can keep doing it repeatedly. 🙂  WOW tadaa, mind blown?

    Yeah, everything and every gun's timings can be learnt with muscle memory and practise, or some people prefer to cheat and use macros for their favorite guns.

    You two wouldn't know what i'm talking about of course, so I guess i'm just here to call ya'll...  dumb was it? 

     

    😄

     


  6. OCA is getting nerfed, every CQC encounter will consist of PMGs and JG's, nothing else. 🙂

    Tbh, atm if u look @missions or FC, u see a good mix of everything, so idk why they are going to nerf the OCA, but you can be guranteed after the nerf, your PMG will have been the far better choice.

    But JG is completely crazy as it is... which is prolly why you see it in every other CQC loadout atm and even more so after oca nerf is live.
     

    • Like 1

  7. 4 minutes ago, Solamente said:

    i don’t see why tbh, spamming chat in english isn’t some huge improvement over spamming chat in other languages 


    eh? how does that make sense.

    Of course it's an improvement for an EU server. Other online games have similar standardized rules.
    Now they forced everyone into 1 server, so obviously there has to be a rule. I already mentioned GM's work and monitoring chat ability as an example. Not to mention what will become of APB when everyone of the 44++ diff EU nations playing APB realize "oh ok, we can just speak whatever language in public chat? cool!" 

    If district chat is there to stay as an open public channel, its obvious it should be readable by the majority of an EU server.

    • Like 1

  8. Isn't this considered torture?... Isn't NA Global = EU Gold Nova 2? O.o

    lulz, had to. 

    ;DD

    7 hours ago, Stellafan said:

    Hi Matt. You have done a great job of transferring, and now you are robbing us of our Cyrillic names instead of trying to solve the problems with report compatibility. I believe that this is a spit in the face of the whole Russian community, so personally, I would prefer to leave the game if you take my favorite nickname in Cyrillic from me. You reassure us at the beginning by leaving our names, but now I understand that you are on the eternal aggressive agenda of Europe against all Russians ((

     


    Dude... I know quite a few russians who played Citadel for years now and they all manage to respect that they're on an EU server and should speak english when talking in public chats...

    However, after the migration where LO chose to save your characters out of their own good will... all the public chats are full of russians speaking russian, giving zero fuck for fact of being on a EU server that has players from all around the world.

    You should of NEVER had the ability in the first place to keep your Cyrilic names... I can't friggin' make a name out of special characters from whatever language I want, why should you?
    How do you expect non-russians to call out your names when they're in cyrillic? you do realize you're not alone and didn't migrate to a russian server...
    And tell your fellow countrymen to respect the fact that they've moved to an EU server and use god damn english as the russians that have been here for years.

    Ty

    P.S. I still wonder what's LO's plan with GameMasters @MattScott
    They're supposed to actively moderate district chat and behavior, yet with this influx and with no official rule of "speak English when using public chat in an EU server..." ... the GM's are fked out of luck with all the foreign spam now being allowed. if Russians can spam chat with russian, then ALL the eu nations use their own language in public? and then who the hell is supposedly going to "moderate" anything in the end? It's only a matter of time watching english public chat turn into a mess of languages, before everyone feels its okay using their own local language to spam public chat lol.
    You'll wanna add a rule on this I think.

    • Like 1

  9. On 8/17/2019 at 2:42 AM, Ohshii said:

    Who cares if your ammo is limited, if the ammo is in your gun and you left click, the fucking thing needs to shoot and explode.

     

    This shit is ridiculous hahaha who the fuck fires a grenade launcher and the grenades turn out to be blanks. What kind of RNG excuse bullshoot is that hahahah jesus christ on a bicycle going downhill in the rain

     

    On 8/17/2019 at 7:17 PM, Goldtiger said:

    Yeah, I'm in favor of nerfing grenade spam but not explosive weapon spam. Sure, they can place some form of limit ig but not the ones they have proposed rn. And the blank firing thing is so annoying, it screwed me over the other day in a mission. 

     

    I agree though, the opgl and other explosives need to be more consistent. All explosives primaries are pretty situational, and need to be consistent for that reason. They need to be just as consistent as the boring Meta weapons that everyone loves to run (also when it's the ntec getting nerfed wtf LO). 


    Yep yep=)

    Makes you wonder who's serving up the agenda for LO, as they're chasing down the smallest % of players who are not using the META playstyle, meta guns, meta mods  etc....
    Almost like a... "Get on-board with the meta, or get out!".

    Would be cool seeing some catering to non-meta play-styles for a good while until things start to change a bit, instead of this silly ntec privilege show.


  10. If you intend to nerf explosive ammo, can you fix so not half of it goes nowhere? :9 

     


     

    TL;DR: unpopular opinion being shared.

    Based on future balance patch notes, more specifically: "In order to limit explosive spam..."
    -------------------------------------
     

    Did I misunderstand this phrase? is it referring to regular grenades? or is it generally meant versus OPGL, osmaw, volcano etc?
     

    Because...If explosive spam was powerful, then everyone would be doing it.

    • Ntecs are powerful, it's meta.
    • CA is powerful, it's meta.
    • Nulander Pioner/Vegas4x4 is powerful, it's meta.
    • If explosives was powerful...
       

    There's no mention of NTEC's in the "looking ahead" balance patch notes...

    I strangely get the feeling that LO is listening to advice from a group of people who would gladly see explosives entirely gone from the game.
     

    @MattScott, do you know how many OPGL grenades a player gets per respawn?
    Yes a lot of players won't get affected by the explosives ammo nerf, because using primary explosives is at best situational and not nearly as consistent as
    your typical ntec, smg, jg or whatever. I'm sure you have some data from the game of how many people use explosives etc, no?
     

    Something being; powerful, effective, easy.. or a combination of all 3 - also means it becomes meta because majority of players will always seek the easy solution.
    What explosives spam are you talking about and who put this agenda on your table that there's "explosives spam"?
    Explosives in APB is a minority use, of which very few are successful with it, but far far most stay away from it or end up 0-10.
     

    @Mattscott, you seem a developer that like to use statistics in your decisions - is it fair to ask what statistics you looked at, when you make the statement: 

    Quote

    "In order to limit explosive spam, we want to limit the amount of explosives you can get from the ammo boxes by either having a very limited amount available for certain ammo types, and/or disabling certain ammo types out-right."


    My post might be "too soon", but I do hope not all your player advisory consist of friends who brought on their friends and mostly all have 1 shared play-style and are preaching in your ear that everything else is "lame".
    I fear you'll kill off APB by shredding the things that make the game unique, among them is the play-styles and if you're gonna limit  play-styles you should be focusing firstly on what's being used by 98% of the players, not the 2% - this goes for mods and for weaponry.
     

    /Mr unpopular opinion - flame shield activated 💀

    • Like 4
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  11. This game has needed a thorough cleanup for along time so certain immatures would learn "oh wait rly? if i break the tos, I actually risk my account?! just like the tos warns me on every login after every patch?? daaamm bruhh wat diz unfair!!"


  12. 31 minutes ago, ComFeyer said:

    as far as i have been made aware the players are allowed to talk in any language they want/can, as long as it's within the terms of service.

    but if you wish to contact a gm, the best option will always be english.


    That's interesting and very very messy....

    Certainly wasn't that way before as far as i'm aware but okay then.

    I also don't see how GM's would investigate reports or even take direct action if they have to understand a bunch of different languages being spoken in public.
    How do they know the languages are not breaking the TOS, if in public chat any language goes?  

    99% certain it was a rule before that public chatter was to be kept in english... else you'd need a hiring policy that require GM's to speak english, spanish, german, russian.... and so on... 
    Or this whole "monitoring districts and player behavior" is pointless.

    I recall being warned for speaking non-english... did LO change this rule?


  13. So this merge means the old rule of "english only in public chat" is removed from the game?

    because, I sure don't see any english anymore at all .... pretty much scrolling 15min of chat, its 99% russian/cyrillics....

    bye bye "eng citadel" welcome innova 2.0 
     


  14. On 8/10/2019 at 1:01 AM, MattScott said:

    Hi there,

     

    Reading through this thread, I like the idea of splitting up the clothing off Social contacts so they can be usable pieces for players.

    Previous replies are correct: the Social contacts have a different setup so those assets wont come directly across, but I believe they can be adapted.

     

    Personally, I'm a fan of Double B's double shotgun harness... possibly Akiko's katana harness.

     

    Thanks,
    Matt


    I've been waiting for Akiko's harness for years and years!

    @MattScott Please make sure it works with the jackets/coats and other wearable items, because at the moment it's mostly only arrows that work - most other backpacks removes your outer-coat/armor.
    There's a lot of "layer" conflicts, where the items look like they'd be perfectly usable together, but aren't - so generally that'd be nice to see fixed on multiple items (if you need help to pinpoint, just say so).

    PEpEAUh.png

     

    VHAiEaQ.png

    • Like 3

  15. I'll copy my post here:

    I think they've made a step in the right direction.

    Profitability should not come from weaponry imo, but from clothing packs, services, premium, decals and other non-weaponry related merchandise/services.
    Because even if veterans understand that most armas weapons are just duplicates of existing f2p guns, the general public and a new player or anyone looking into APB, won't understand that fact and will just see a game that sells P2W weaponry on it's website for $$.

    I'd much rather that guns in general was all earned in-game. It gives incentives to play and it gives the game a better outlook.

    No-one can be apphauled that they're selling clothes/design packs etc etc for $$, that's what every F2P game does (and should do in fairness).


    Besides, I think in the long run, LO is planning to focus on premium, rather than filling armas with new content every few months to "earn".
    I think they wanna find ways to make premium more useful and one way could definitely be the ability to earn more JT's and therefore access more guns sooner, than non-prem accounts. Indirectly, it's same as putting guns on armas for $$, but it's an organic way of doing it, that won't make the game look bad or give the taste of P2W for new players checking APB out.
     

    • Like 1

  16. 48 minutes ago, Sayori said:

    Damn that's a lot of 3 slot weapons for 10k JT.

    Unpopular opinion: While 10k JT takes a lot of time to collect, it's still bad for the long term profitability of APB.  The perma weapons for JT should be only 2 slots, not 3 so people are incentivized to spend money and keep the game up and running.


    I think they've made a step in the right direction.

    Profitability should not come from weaponry imo, but from clothing packs.
    Because even if veterans understand that most armas weapons are just duplicates of existing f2p guns, the general public and a new player or anyone looking into APB, won't understand that fact and will just see a game that sells P2W weaponry on it's website for $$.

    I'd much rather that guns in general was all earned in-game. It gives incentives to play and it gives the game a better outlook.

    No-one can be apphauled that they're selling clothes/design packs etc etc for $$, that's what every F2P game does (and should do in fairness).


    Besides, I think in the long run, LO is planning to focus on premium, rather than filling armas with new content every few months to "earn".
    I think they wanna find ways to make premium more useful and one way could definitely be the ability to earn more JT's and therefore access more guns sooner, than non-prem accounts. Indirectly, it's same as putting guns on armas for $$, but it's an organic way of doing it, that won't make the game look bad or give the taste of P2W for new players checking APB out.

    Imo, its a smart move @MattScott

     

    @Evagelyne exactly.
     

    • Like 2
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