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TheHidden-Tember

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Posts posted by TheHidden-Tember


  1. On 2/17/2020 at 3:36 PM, TzickyT said:

    didn't that change to max 1 level drop for both parties

     

    it did not

     

    Merged.

     

    On 2/17/2020 at 7:06 PM, Solamente said:

     

    factionkilling is not intended so im not sure this example makes sense, but i'm all for fixing this uneven punishment

    What do you mean "not intended".

    It was intended in the original version of the game, where crims could kill other crim bounties for money. The huge standing penalty was added in specifically to counter the action of faction killing your friendly P5 enforcers because that wasn't supposed to bring money. It was a broken asymetrical system, but brought some fun to the game.

    Since then, they have changed the system a few times ,namely bringing it to what I believe was the best state where you're only allowed to kill bounties in the opposing faction which is more symmetrical and overall better. However, they never removed the enforcer killing P5 enforcer penalty.

    Game systems are a whole, you can't just change one parameter independently and call it a day.

    Hell in the current system there is still an ingame message saying you now have a bounty on your head, kill as many people as you can when in fact nothing has changed mechanically except that killing people grants slighlty better rewards.

    The current system has so many systemic flaws.

    • Like 2

  2. On 2/15/2020 at 4:02 AM, Solamente said:

    “just don’t play enforcer if you don’t like the bounty system” is not a solution, if one faction is punished more for the exact same intended gameplay then it’s just bad game design

     

     

    This is still the case btw. As a crim, killing your fellow bounty currently does nothing major.
    As an enf, killing your fellow prestige 5 makes you prestige drop to 0

    There are no other mechanics.

    Current system is biased against enforcers.


  3. 1 minute ago, Flaws said:

    The matchmaking system has nothing to do with the bounty system or any of the RNG, it's just more things that need fixing so the game can become semi-playable as what it was meant to be. Games like CS:GO and R6S have proper matchmaking and they don't punish you for being good and they attract new players on the daily.

    As I said before, games like CS GO and R6 have proper matchmaking BECAUSE they have thousands of players at any given time.

    Can't do that in APB. Default matchmaking algorithms are bound to be bad if you only have 40 players on.
    Also YES, fixing the matchmaking IS a good thing. It's just REALLY hard to do in the game's current pop state.

    Just imagine that none of the teams can be balanced so the system tries to pit whoever can against each other.


  4. 1 minute ago, CookiePuss said:

    Don't leave us hanging... how was it?

    it was great 🙂
    Played a bunch of actual games.
    Made a bunch of actual games too (I'm a game designer now)
    None of those had the social vibe I had with APB though, so I hop back in from time to time.

    I'm considering making a solo game with the core systems of APB (the missions system, the bounty system, and other core things)
     

     

    2 minutes ago, Lign said:

    Shouldn't work because it's not competitive game.

    The game not being competitive has nothing to do with new players having a bad time though.

    You can't just use "if this game is not competitive then none of the features of a competitive game are required" as an argument.
     

    • Like 2

  5. Look, to clarify. The way I see it, changing the bounty system as a whole is not necessarely a bad thing. But it HAS to be a coherent change, not just a slapped-on one. Among the things that should be changed:
    - the map screen shouldn't even show bounties anymore unless they're in your mission
    - killing your own bounty as a cop shouldn't result in 0 standing if you're going the "copsVScrims = blueVSred" route.
    - You shouldn't even be able to SEE the bounty icon above the head of someone you can't shoot. It serves no purpose

    Just now, Lign said:

    Bro, if you're saying that apb is not competitive, we don't need a proper matchmaking at all, make newbies running against vets, no need for weapon balance, vehicle balance. We don't need threats and threat segregation either, it's not a competitive game

    This IS completely true. I'm of the opinion that we don't need visible threat segregation.

    But the internal systems to matchmake players could be worked on.


  6. Just now, Westford said:

    This what's confusing from me.

     

    There may be some bounties that are not in mission, but the only indicator of this that I am aware of,

    is to shoot them.

     

    If they are out of mission they will take damage, if they are in mission, they won't.

     

    Seems kind of wonky, or is this a bug ?

     

    Shouldn't there be some indicator to determine if the bounty is in mission vs not in mission ?

    This isn't a bug, this is the devs FORGETTING to update every sub-mechanic related to bounties.
    Instead they probably just toggled the switch that says "people outside mission can interact with you" and left it at that.
    Bandaid patch.

    • Like 1

  7. 2 minutes ago, Lign said:

    Why do the game gives me opposition consisted of new players, first of all. 

    because not enough players play this game for matchmaking to work properly I guess.
    Because new players leave the game so barely anyone remains.

    I mean when I play this I see a district with max 40 players on each side. That means 10 teams on each side.
    Can YOU write an algorithm that sorts 10 teams objectively in order of threat? I don't think anyone can.
    So instead the game puts new players against you, you probably destroy them, and they never come back.

    Mind you, this is ALSO something that should be worked on and solved. Robust Matchmaking and negative feedback loops are NOT mutually exclusive.


  8. Just now, Lign said:

    Wow, mario kart, it's a pvp based  shooter, wow. Nice comparison

    it's called a negative feedback loop. If you're doing good, it gets harder to do good. 

    This allows new players to have a chance and find fun in the game.

    Biggest problem we currently have is that new players just leave the game because matchmaking can't handle them.
    Every negative feedback loop could help against this problem.

    • Like 1

  9. APB may be a competitive experience for some of you, however it really shouldn't try that hard to be a genereic shooter. APB should be its own unique game.

     

    I play this game to have FUN

     

    The bounty system was a GREAT negative feedback system because it gave good players an additionnal penalty (being killable by anyone in the district) which is a GREAT mechanic.

    The ONLY thing that remains and that you forgot to change is that as an enforcer, killing a bounty STILL drops your prestige to 0.

     

    This was a thing way back when killing criminal bounties as crim would bring you money as a way to keep enforcers from killing each other as bounties, but it has been unchanged since the inception of APB.

    The only point of bounties now is to lose all my standing by mistake if I do a teamkill.

    Also it's kind of jarring to see bounties everywhere on the map screen but I'm not allowed to kill them.

    Give it back.

    Also please stop changing this game one tiny tweak at a time, if you wanted to change the bounty system you should have completely revamped everything and every ramification of it, not just disable district fire.
    ---

    Slowly turning APB into a generic shooter experience but with bad netcode.
    Slowly removing everything that makes this game unique.
    Slowly turning copsVScrims into blueVSred

    ---
    edit:
    To clarify. The way I see it, changing the bounty system as a whole is not necessarely a bad thing. But it HAS to be a coherent change, not just a slapped-on one. Among the things that should be changed:
    - the map screen shouldn't even show bounties anymore unless they're in your mission
    - killing your own bounty as a cop shouldn't result in 0 standing if you're going the "copsVScrims = blueVSred" route.
    - You shouldn't even be able to SEE the bounty icon above the head of someone you can't shoot. It serves no purpose

    • Like 15
    • Thanks 3

  10. 6 hours ago, Noob_Guardian said:

    oh please, i own the IR3 RFP and normally dominate within its range with it. Increasing the range is too much imo, especially if they dont increase the TTK, or nerf its accuracy to prevent it from 3 hitting at that range consistently.

    they DID increase the ttk though. It's a 4-burst kill now.

     

    But yeah I agree that the range buff is stupid.

     

    The community has been asking for a NERF, not a SIDEGRADE.

     

    Also, getting killed reliably by an RFP at 40+m was the biggest problem IMO and that massive range increase will absolutely NOT fix this.

     

    You basically nerfed the RFP's niche (reliable massive damage in close range while under cover) and massively buffed the very reason why people hate it in the first place (high reliability at assault rifle ranges)

    • Like 1
    • Thanks 1

  11. woah, radar jammer is getting fixes, yay

    Also I am 100% am on board with that EMP grenade.

    Very interesting counter to car-based gameplay!

     

    Merged.

     

    As for shotguns, I see a red flag in the fact that you're nerfing everything except the shredder, which nearly no one uses.

    I personally don't care because CQC weapons are unviable in high level play because of their poor range, but really when balancing shotguns please consider the fact that assault rifles can be just as effective as shotguns in CQC.

     

    Also what you can't fix corner popping by nerfing shotguns, it's the only reason why semi-auto shotguns exist.

    It's like trying to fix crouchspamming by nerfing the OBIR or something.

    APB has various terrains, and if you attack a in a tight area, you should EXPECT to be demolished by shotguns and prepare accordingly with grenades or something (or I dunno, your own shotguns?)

    • Like 2

  12. 7 hours ago, Zolerox said:

    Does it bother you it doesn't level Pointman? even though it's essiantly another run at the "vas c2" idea of making an smg but with assault rifle standerds?, This is too close to the ursus for me to want it.

    This is an assault rifle though so it's not supposed to level pointman 😛

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