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Posts posted by TheHidden-Tember
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Two things I hate about this game mode:
1) The fog
2) I can't progress kill roles
I understand that you were going for a "spooky" vibe, but that fog was really unnecessary especially since the default optimal strategy is to use volcano/ALIG/HVR which are sorta long range weapons. I found myself repeatedly taking potshots towards areas where the enemies MIGHT be while being myself undercover. Midrange simply doesn't work, half the time I don't see the enemies or I see their models but the name doesn't show up. Also the default icon colour for captureable areas is gray, which is sorta hard to see in that fog / on the minimap. After a while I got used to where everything was, but really I understand the people who show up in the distirct and are like "what do we do here? How do we play this?"
The fact that my killcount doesn't progress there means that as soon as I complete the daily 100jt activity I will probably just leave the district and play normal missions. The monetary rewards aren't worth it considering how long one epidemic mission takes, especially when any idiot could end it abruptly by arresting a criminal (woops, my bad) so from a purely materialistic perspective this event isn't worth playing.
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20 hours ago, Queen of Love said:make gold level hard to reach, then put it irreversible (for X amount of time) and lock their MODS (all) on district if is not same threat level.
what
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What do mods have to do with anything?
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18 hours ago, NotZombieBiscuit said:Oddly I kind of feel like that is a good thing? In a few ways.
I feel it provides more dynamic gameplay in that it is not just one shot and done. It creates a staging effect in combat that forces players to react different when getting hit; this moves the gunplay through a number of vehicular and on foot stages rather than ending it with one shot. It allows both players to have more facets of gameplay.
It also leaves a space for other hard damage guns like LMGs to not be left in the dark.
Though I am probably over thinking it and talking out my patootie.
You are overthinking because if your enemy is using a machinna calabria or basiaclly any civilian car except the fresno, there is no such stagng effect or facets or gameplay.
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the only thing I hate about non-armas explosives is that it actually cannot oneshot a fullhealth vegas, and EVERYONE AND THEIR MOTHERS uses a vegas.
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On 10/24/2018 at 7:46 AM, LordVegeta said:Not sure if battleeye will ban you for it but if mouse acceleration involves a 3rd party program giving you an advantage over others than that is cheating.
no it isnt. Mouse accell is only placebo for console plebs.
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On 10/24/2018 at 2:14 AM, Julien said:Dealying your respawn... almost non-recoil stabba weapons with huge ranges... perc+pig.....
Am not saying that Stunning/arresting should be removed, but criminals should be able to counter this mechanic (being able to help your arrested teammate it's just not enought, usually enforcers kill you while you are arrested if they note that another crim is coming) and may be a nice way to balance the situation is providing a similar mechanic to criminals. Criminals should be able to tie and gag enforcers like they are taking a hostage.
I got the idea because i have some friends who literally have left the game because of stunning, and i understand them, it's frustrating and annoying as hell. Yeah they could just go enforcers, but who am I to tell them what to do.
anyways, it is just an idea and since there are many post complaingin about stun/arrest I thought this might be usefull....
or notYou literally forgot the ONLY somehow OP thing about LTL which are the one-hit stun grenades. Everything else is simply garbage and I don't understand your complaints.
However I agree that it would be fun seeing a new weapon type added for crims, or maybe an LTL mechanic that can be used by crims (interrogating instead of arresting maybe?)
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3 hours ago, TheMessiah said:yea i watch this yesterday..this guy is stupid - play on minimum grafics and wonder why game looks like sht - ignored dont deserves any atention
he's on console though so he really has no choice about the graphics no?
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here's some nostalgia for you:
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On 10/22/2018 at 5:39 PM, MattScott said:Just arrived in Paris for Games Week, so I’m a bit tired, but I wanted to post a quick update.
Wait does that mean there will be an APB booth at PGW?
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If they hit you 100% of the time but can't do shizz when you're in a car, chances are they're cheating.
Same thing if they have super high aim but no situational awareness / usage of cover.
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I like how this ends with a bounty behind you.
"It was at this moment that he knew, he fcuked up."
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Gengar change
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I always park my pioneer diagonally against a wall to be able to enter it immediately if necessary.
On 10/19/2018 at 8:18 PM, LordVegeta said:who cares
People who actually care about not being shot because of the long entry animations?
I myself NEVER enter a door from the left side anymore.
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I haven't really tried that secondary shotgun yet and I have no intention of buying one. Any input from you lot?
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As far as i'm concerned spawn protection should be removed in fight club. You can literally run with an SMG towards someone and kill him even when he started shooting first.
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obviously i'm the true winner.
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4 hours ago, AsgerLund said:It'll be just like your stay in Japan!!!
APB lore.
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can't wait to infect everyone!
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Can't even call you moneyfirst anymore, there really isn't anything new to spend money on
Keep up the good work in saving our game!
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The new LCR Old glory is crazy fun to use but that's probably because of the buff that compensates improved rifling's debuff on the PR1 and PR2.
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4/29 are things I actually find annoying and care about.
Also you use the word "AI" way too often, this was never meant to be a PvE game. -
no thanks. This is an arcade game not a realistic game.
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If you give new players nooby-specific rewards and activities, all that's going to happen is that new players won't actually get any benefit from it but veterans will farm the hell out of those activities with smurf accounts
Event kills does not count for weapon roles and total kills
in General Discussion Archive
Posted
i completely agree. Not progressing roles feels completely unfair.