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TheHidden-Tember

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Posts posted by TheHidden-Tember


  1. Two things I hate about this game mode:

    1) The fog

    2) I can't progress kill roles

     

    I understand that you were going for a "spooky" vibe, but that fog was really unnecessary especially since the default optimal strategy is to use volcano/ALIG/HVR which are sorta long range weapons. I found myself repeatedly taking potshots towards areas where the enemies MIGHT be while being myself undercover. Midrange simply doesn't work, half the time I don't see the enemies or I see their models but the name doesn't show up. Also the default icon colour for captureable areas is gray, which is sorta hard to see in that fog / on the minimap. After a while I got used to where everything was, but really I understand the people who show up in the distirct and are like "what do we do here? How do we play this?"

     

    The fact that my killcount doesn't progress there means that as soon as I complete the daily 100jt activity I will probably just leave the district and play normal missions. The monetary rewards aren't worth it considering how long one epidemic mission takes, especially when any idiot could end it abruptly by arresting a criminal (woops, my bad) so from a purely materialistic perspective this event isn't worth playing.


  2. 20 hours ago, Queen of Love said:

    make gold level hard to reach, then put it irreversible (for X amount of time) and lock their MODS (all) on district if is not same threat level.

    what

     

    ...

     

    What do mods have to do with anything?


  3. 18 hours ago, NotZombieBiscuit said:

    Oddly I kind of feel like that is a good thing? In a few ways.

     

    I feel it provides more dynamic gameplay in that it is not just one shot and done. It creates a staging effect in combat that forces players to react different when getting hit; this moves the gunplay through a number of vehicular and on foot stages rather than ending it with one shot. It allows both players to have more facets of gameplay.

     

    It also leaves a space for other hard damage guns like LMGs to not be left in the dark.

     

    Though I am probably over thinking it and talking out my patootie.

    You are overthinking because if your enemy is using a machinna calabria or basiaclly any civilian car except the fresno, there is no such stagng effect or facets or gameplay.


  4. On 10/24/2018 at 2:14 AM, Julien said:

    Dealying your respawn... almost non-recoil stabba weapons with huge ranges... perc+pig..... 

     

    Am not saying that Stunning/arresting should be removed, but criminals should be able to counter this mechanic (being able to help your arrested teammate it's just not enought, usually enforcers kill you while you are arrested if they note that another crim is coming) and may be a nice way to balance the situation is providing a similar mechanic to criminals. Criminals should be able to tie and gag enforcers like they are taking a hostage.

     

    I got the idea because i have some friends who literally have left the game because of stunning, and i understand them, it's frustrating and annoying as hell. Yeah they could just go enforcers, but who am I to tell them what to do.

    anyways, it is just an idea and since there are many post complaingin about stun/arrest I thought this might be usefull.... or not

    You literally forgot the ONLY somehow OP thing about LTL which are the one-hit stun grenades. Everything else is simply garbage and I don't understand your complaints.

     

    However I agree that it would be fun seeing a new weapon type added for crims, or maybe an LTL mechanic that can be used by crims (interrogating instead of arresting maybe?)

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