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illgot

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Posts posted by illgot


  1. 11 hours ago, Darkzero3802 said:

    If only we had a threat system that at 5 made you visible to the entire server and used to be able to kill them even if you werent on their mission

    this was a great feature. It used to give lowbies a chance at winning missions because randoms can show up and kill the veteran players who were completely dominating the match and hitting R5. But then veterans cried so it was removed.


  2. When I left all weapon range was maxed out at 100 meters. I noticed last night that someone with an OSMAW was hitting me from 140 meters or so away. I also noticed someone with an Obeya Rifle killed me from so far away they weren't rendering (not sure how far away they were).

     

    Am I right that the OSMAW is now unlimited range like it was in RTW days and standard weapons are still 100 meters max range?


  3. On 7/21/2023 at 7:15 AM, Hexerin said:

    All three of those things are literally the same thing under the hood. Which you'd know, if you had the slightest clue what a macro is.

    Macro's and Scripts are two different things for me.

     

    Macro is something simple that records key and mouse movements, it isn't programed to read and interact with the game automatically, it requires players to activate and it doesn't do anything outside it's recorded parameters.

     

    Scripts are written out in the assembly language and can be completely automated based on parameters from the game without player input.

     

    But if you want to call both those things macros that's fine. I know AHK kind of blurs the line because you can do anything from very simple recorded macro's to writing your own scripts and automating actions based on parameters AHK detects from the game.


  4. On 6/25/2023 at 3:10 PM, ProJH said:

    My issue with the game is actually not cheating. It's fast-firing macros and .45 pistols. Using macro to shoot is Forbidden. Yet, half of the population use it without consequences.

    I report them and nothing happens. I report them to GM's. They don't care. They even warn you for name shaming.

    those macro's do crap for accuracy and almost instantly maxes out bloom. Latency between the servers and your computer is so unpredictable that no simple quick fire macro can perfectly time shots to balance bloom and accuracy. What happens if you try to minimize bloom is you will skip shots doubling the time between firing.

     

    and even if you could minimize bloom and have perfectly timed shots, you would still have to aim. The hardest part in APB is mentally compensating for a lagging game.


  5. On 12/4/2022 at 9:50 AM, Y2Venom said:

    You are correct, there are 2 populations within the game. One population was sustainable, it was random groups being pitted against each other. It was always fair, and allowed for learning etc...  The other population was cancerous and essentially killed their own server. Despite little LO being told by "casual players", introducing this element to the servers will initially kill the servers. They did it anyway, without even any safeguards which just baffles me. Removing "\Abandonmission" is a safeguard. Removing pre-made teams is a safe-guard. Having a server for pre-mades vs pre-mades is a safeguard. Thats why the mind boggles and maybe they just want it to die so they can release a new version.....

     

    Years ago trainee players and bronze players should have been isolated on their own "trainee" district. Once a player hits silver they are kicked out of the trainee district and put into the "normal" districts. Players can choose to skip the "trainee" districts and go straight to the "normal" districts but when you hit silver threat once, you are forever blocked from the "trainee' district. There would have been no Silver or Gold districts as these only separated the already small population too much and caused people to throw matches just to trick the system into thinking they were a lower threat to enter lower threat districts.

     

    Threat should have been hidden from players. Displaying threat level added nothing positive to the game. I would say player levels should have been hidden from the enemies as well.


  6. On 12/5/2021 at 10:14 PM, Nagletz said:

    Keep in mind that most of golds don’t want to see silver/bronze teammates in a match (especially against golds, especially against premises), nor playing against same silvers/bronze, this is boring. 

    So yes, I’d agree on that.

    yeah but when your server has 4 people in the gold district and 25 people in the silver district...


  7. 19 hours ago, Nagletz said:

    Maybe it can save you against one opgl player, but in FC always a crowd looking for easy kills. So it’s just delays your death. Telling you this as Flak Jacket user. It should be buffed in more drastic way. Perhaps giving you that grenade back or more significant explosive damage absorbing will make it new meta. Anything to make it comparable choice against CA3. So to say, other mods require buffs as well.

    That's no different than a crowd of people with any weapon looking for an "easy kill".  Flak saves you from a lot of explosive damage.  It's not going to make explosive damage null but it does the job.


  8. On 9/28/2021 at 7:58 PM, Bambola said:

    But Jericho now has one full district instead of two half-empty ones! 

    Besides, haven't you been told yet your skills drastically improve while you wait for the respawn so you could instantly die again and wait for some more? 

    it was not even 2 half empty ones, often times one half empty bronze district and a silver district with 5 people in it.


  9. On 9/24/2021 at 9:10 PM, Hexerin said:

    Hide names too, people remember names of people who stomp them.

     

    Notice how this can just keep going, which shows how pointless this whole debate is.

    that would help me out.  My first attack is always with a rocket launcher because it never works well after they know I have a rocket launcher.


  10. On 9/19/2021 at 10:09 AM, Revoluzzer said:

    I think instead of disabling threat-segregation they should've gone the proper no-threat-districts and thus hiding threat levels altogether.

    This whole debate would possibly be much less heated if players wouldn't throw in the towel the moment they saw a higher threat colour than their own on the scoreboard.

    Hell, hide rank as well.  People also give up when they see rank 255.

    • Like 1

  11. On 9/6/2021 at 11:55 AM, CookiePuss said:

    Yeah but what would overcoming "human click speed" even do? 

    It's not like you can make guns fire faster. 

    Even if they use a macro that rapid fires their bloom would be insane.  People blame "macros" without knowing what they are or how they interact with APB.

     

    Rapid Fire Macros would be amazing if you could easily configure the optimal rate of fire and keep bloom minimized... but you can't.  With the latency between the players PC, internet, and servers, you will never hit optimal ROF and a perfectly tuned macro would end up skipping shots.  The only way to get optimal ROF/Bloom is to have a triggerbot limit the ROF while you swing your mouse over a target.  That way a script is controlling the ROF and not a simple rapid fire macro which will either skip shots or fire so fast max bloom will be reached as fast as possible.


  12. this seems too little too late.

     

    A more effective option would have been creating two threat districts while the population on the NA server was a bit higher.

     

    Trainee District for trainee and bronze players only.  Once you go silver you get kicked immediately.

     

    Regular District for silvers and golds.  Anyone can access the regular districts manually but Trainee and Bronze will automatically be placed in the Trainee Districts.

     

    This will help the Joker server but not sure if it will do much even with our low pop.

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