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MICFILLER

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Posts posted by MICFILLER


  1. On 9/28/2018 at 2:04 PM, Aroa Croft said:

    a mistake! i missed that super enfo faction who dominated s2 map all years and gave a lot of game play.
    I still remember shp and all pro in that time teaming together going to that the dump place and
    lose all fights because it was overpopulated by enfos,  it was very fun i cant deny it.
    4 factions i see better now  hehe, sorry missing that!!

    Mc filler, i see by you writings about you have not played pvp in 2011- 2012 for example.
    I can say to you about in that times " faction matters" and i remember existed a word named " KOS" for omni players.
    I can link some videos, there is a lotof videos in diferent factions, you just need see date (  they were pre gores or just in gores patch videos), in that times faction was the most important thing,

    see this video for example :
    this video is showing eternal war trav vs lb, i can say to you, if some player start to teaming one fight with another faction was not chosen, then that player will be KOS, and  i am sure traveler chat announce who is traitor and everyone follows that kos,
     I dunno if viscera is old enought to know this, but i am sure viscera is pvper player and know what means words loyalty or traitor in a faction and kos word againts that player.

    btw i am agree with you about just a " restart" is not enought to save game, it need a UPGRADE ( new maps/new things) or a RETURNING to a good fun point ( pre gores i suggested)
    Reasons i defend a returning point is because is CHEAP and POSIBLE, and we all know making new maps/new things, require time and money from company.

    The end we all want is a populated and fun game,  i want to believe all forum want this.
    I think nobody can debate to me about actual state of game is  NOT populated and fun, can someone?
     
    Ahh gonna tell me about how the game was when I was most active while you were still busy drooling on the floor?

    There was no real 'KOS' on omni players. Omni players back when exile and wolves were allied and still active were considered general enemies that players of single faction clans would fight together against(even when it broke faction rules) due to omni number advantages. This was a rule mainly around when capstones were still a thing but was dropped prob around 1.9 as it had little meaning. This was merely a way to focus on particular clans and differentiate them...as well as a 'reason' to fight. The biggest being to neutralize their advantage.

    Nah the only time that existed really was back after patch 2.5 was when esproc came back after gore had come back. He proceeded to drool and shit his pants. That was the only time you had dictated 'kos' to traveller chat and people getting anal about having fought with other factions. Thanks for talking about that 1 month of time though. That was a sick 2013 month though. It was a fantastic train crash where they proceeded to ruin their reputation and piss off general travellers in a mere month. I enjoyed laughing at them as they tried to squawk out koses that no one cared to follow, and burned their clan down due to people associating with 'enemy' factions over the ego of a couple incompetents.

    The 'alliance' against omni was before this video and that idiotic kos shit was long after hollywood had stopped being properly active.


    A reroll to an older patch is likely far more difficult due to how these devs operated it is unlikely they actually kept the setup for old patches. Even then all the old patches had their own issues. Even if you went to everyones 'perfect' patch you would have a mountain of fixing and tweaking that would need to do.

  2. 19 hours ago, CorbinBarret said:

    As a casual FE player, who left for a while but just want a update to get back, here's what i would do:

    - New server. I'm sorry for the veterans who stuck for the 9 years on the same server, but FE needs a fresh start with it's new stuff. Word of mouth does wonders, and a fresh start allows people to compete on the same foot. The world thrives. You have 9 years of a game plagued by duping, hacking, etc etc. Do not attempt to make this game economy seem less broken. It isn't, and honestly, LO should NOT keep it in Limbo just because you want to sit on a throne or whatever. Keep the old server, allow the cosmetic stuff to be transfered, you earned that right, and some of the convenience, but keep everything advantageous OUT of the new server.

    "You reign over nothing."

    - I would lock leveling for like one, or two months into Sector 2. Mix the 6 factions into 3 ( better balancing pvp-wise. Chota+Vista ( Nature-savagery faction ), Tech+Traveler ( Amoral scientists and enterpreneurs ) and Lightbringer+Enfos ( Good set of morals, kinda overreacting on the whole establishment thing. ). Make the faction zone more central and allow pvp INSIDE the faction zone. Which means you would end up pvp'ing for some resources that other factiosn compete. Don't keep all the pvp zones so far away. So, by this placement: You could circle S2 to PvE level, and then go to your faction hub, and grab your quest reps and such. The most rewarding quests would be inside the faction zone, a circle that would be central in the S2 and allow for some cool combat. Hell, you could put some awesome city ruins for a more lore approach of a city needing to be controled.

    I think S2 gets you to level 30? Some quest rewards and xp could be adjusted, but overall, the better idea would be to keep crafting weaponry better than questing stuff, so crafters would be way more valuable.

    Of course, this is just an idea. LO has way more urgent issues to solve.

    Ehh what advantages? The only 'advantages' is 3rd party cheating. This isn't a gacha game or asian f2p game where you either swipe or no-life to compete(even no-lifing falling behind super hard). This is a game where it takes a week of moderate playing to cap a character in everything outside crafting. Even crafting though isn't a concern as you can likely find someone who maxed it and buy your 3/4 consumes you need and to max your final gear.


    Ehh people typically don't like combining factions in general, but the bigger issue here is that factions have little to any meaning(especially since shoulder factions are a 'lel wtv you want' and they have nothing really useful). Also pvp zone would have have pvers raging.

    Crafted stuff has always been better than quest stuff...to an obscene degree.

     
    1 hour ago, CorbinBarret said:

    I don't know about faction history in the game ( except that Enfos are widly hated ), but i know that 3-faction war is easier to balance than 2-faction or 4+. So, what i said is more in the lines of making everything a bit easier on the devs and on pop to avoid one faction having too much power. I can't speak for Aroa, but believe me, i don't agree with a lot of what she says.

    But i want to leave a small note here: Whatever you people trying to say that a fresh server would be more damaging and that "FE cannot be compared to other games" is a REALLY weak argument. FE is a MMO. You want to draw different lines but no matter, it still has a LOT of stuff that is just familiar to those who play. A fresh server, when well marketed, WILL attract new players. I don't think it should be done now, but it should be done somewhere down the road when the devs actually get the game functional. What you CAN'T do, is pretend that bandaid-fixing the game for years straight is a good idea. It isn't.

    It's nice that you guys feel like veterans and want to support the game, but honestly, drop the throne. We all want FE to thrive, and for that, we need something new, that attract pop. There's nothing wrong with a fresh server if you get your convenience transfered. If any of you kept tabs on fresh servers on WoW pservers, you would know how huge a fresh server is.

    What i don't want is LO foregoing quality in name of pop, we had years for G1 doing this crap already. But i also won't pretend that FE in it's actual state is in any way, shape or form, thriving. You guys are not enough.

    What FE has right now, is not enough.
    Yes but the general idea of factions within the game(even for pvp) has always been that alliances can change and aren't hard set. Factions are more of a suggestion than a hard system. This isn't balancing 6 wow factions that are hardlocked and requires balance to make it all equal. This is a game where you can have 3/4 factions gang up on the other 2for short term gains and then fracture into a 2v1v1 and still later switch up depending on clan interactions. The issue with factions isn't even really the number it's that it has no real supporting system behind it so they are shallow and are more akin to when you choose a zodiac sign or some other inane shit for character history.

    Ehh a fresh start would have some more potential to bring in new people due to the appearance of more people, but that would be all. The only things people would lose are cosmetic items removed from the game and stacks of mats due to either duping or just as likely the game being stuck at level cap 55 for the last 6 years. Although what people wouldn't want to do again is some of the crafting grind really. FE in general would need marketing...hell browser games in 2018 get better marketing than fe ever got. No one is acting like band-aid fixing a game is good, what they don't want is a new server start WITHOUT the required changes(and losing nostalgic things). They don't want LO to upgrade the graphics slightly and go 'all done now reset'.


    @Viscera

    Factions were rarely evenly populated, but in terms of pvp if groups became far too dominant alliances between other clans would be formed to deal with said clan for short terms. Or in those cases(typically omni clans) it was 'ally against omni and fight when they aren't around'.

  3. 22 hours ago, StubbyClaps said:

    I have a feeling Tiggs loved the drama hence why it was mostly left alone.  Sorry mods dont allow the toxic normalcy that is akin to FE pvp

    Nope because if you remember icarus forums pvp drama would bury threads and increase the workload for mods. So the pvp section was a place to have the banter and drama and not burn every active thread on the forum. It was good for the general forum environment.

  4. 7 hours ago, Ardenn said:

    snip

    Yeah the FFXIV way is vastly superior. Then again it's as much the players working with the devs. From how it seems it just looks like TSW players being whiney(even assuming it wasn't a downgrade they were getting). Then again it seems to be far too early to even get into this discussion. The graphics are prob just 1 of the things they are doing to see how feasible it would be in another engine and to what extent they can do things. FE for what it is wouldn't be an easy transfer even just map setup...nevermind the plethora of other things they would have to(or well should) address.

  5. The fact Tiggs made a pvp forum and kept mods away from it was probably the 1 thing that g1 accomplished without completely screwing it up. Typical apb mods were screwups who tried to step in but got sorted out. Can we go back to that with only putting the hammer down when it get's batshit crazy? It's a forum meant for banter so it doesn't burn every active thread down around it(well if pvp ever starts breathing again). When pvp rivalries start it's better to contain the shitshow in a quarantine(this area) than to let it go around and burn threads down forcing mass cleaning/anal temp bans.


  6. On 9/19/2018 at 10:00 AM, Skippicaa said:
    Do not be mistaken.
    Gore and Dome are for PVP not PVE.

    They are very weak and undeveloped PVE content for the express purpose of adding "op weapons" and armors for PVPers to use.
    Those game play features added power creep and terrible (if any) lore just so the old G1 could make bank off PVPers wanting to get an edge.

    Generally speaking:
    -PVEers want more robust faction and open world elements to explore.
    -PVPers want easy access and arena style game modes to earn gear quickly.

    Old G1 chose to focus on pvp b/c it is a tried and true quick money scheme.

     

    In my opinion, there should be no pvp areas in the maps as it is now and instead have a whole new sector just for pvp.

    Pros:
    - Free up space so the current map could more easilly be shrunk, lessening travel time.
    - Create a higher concentration of pvp activity.
    - Make pvp easier to understand from a new player perspective.
    - Make it easier to implement a lvl balancing system, focused on just one zone.
    Cons:
    - Bunch of work for LO.
    - Pvp introduced later into gameplay.
    - Less Faction lore based pvp areas.

    Gore was definitely meant for pvp as it was meant to earn then some money aka why it has a fail chance and the only way to get the item to prevent downgrading is to buy from the marketplace or get it from a red box(key drops being incredibly rare even for green ones). This is also why it had insane stats was to force pvpers into having to get them to compete. This isn't the case for pve because all pve content could still be done with level 45 weapons(yes even alpha). This earned them money in the short term and pissed off players so they lost them much quicker. This was also probably also partly due to their screw up in 2.4 where they messed with crafting queues for legacy accounts which also pissed off a good amount of people.

    Dome was targeted at pvers and meant to be a challenge. This isn't for pvpers for gear because pvpers could get dt faster at this point than it would take to grind out dome. There's also the fact there is no real worthwhile consume for this(i think...maybe premium?). It wasn't for pvers because most active ones were casuals who had difficulty with citadel with a full raid(aka their paranoia about any new buildings and keeping it to as few as possible) due to never bothering to learn how to coordinate in a team or make a build due to pve not requiring it. There's also the issue of all pve content could be done with lower weapons.

    The power creep was solely gore and their not understanding of what people liked. They thought always better is the way to go rather than choices(aka why ap weapons are a direct upgrade rather than a side grade). Also the issue of max level being 55 for like 5/6 years and their general gear plan seem to be based off of increased levels.

    Well it's more it was the only real way to input a renewable form of money for them(FE's money issue up to that point) as you can only sell the same pair of jeans a different color to pvers for so long.


    In all fairness pvp has to be reworked as a whole. So as there is some desire/goal for it. Factions should be figured out and expanded more for pve and pvp(add in penalties so you can have rogues/betrayals and not stupid immunity). 1 zone with expanded mechanics and maybe objectives would do a lot more for pvp than 3/4 different zones for cap level with nothing worth a damn in them. Gear and gain and other stuff would have to evened out as well. You should still have some early pvp zones but have them on the outskirts of maps in each sector(have it be an event for gear a bit below the level around there). Then again like any upgrades in pve it would require population.

  7. On 9/19/2018 at 11:59 AM, Skippicaa said:

    @Diamond
    Emphasis on those who stuck around.
    But what about all who didn't.

    G1 made the decision they did based on market information at the time, meshing the uniqueness you allude to with generic mainstream development techniques. Leading to gore and dome.
    In my mind; ruining it.

    Actually most pvpers were burned in the big patches, boredom or the system being poorly setup so it pissed people off...as well as poor dev decisions in relation to this stuff. Big one being boredom as FE pvp has never really had goals so you just played it till you got bored or the drama died off(main reason people stuck around) and the next would be poor decisions by devs and an early killer would be poor information on the combat system. There's also the fact this game is nearly 10 years old and always had a low population and people drift away.

    Gore was a money grab (this has been confirmed aka why it mirrored asian games with their upgrade systems). It pissed off pvpers and forever damaged a good portion of the appeal to fe pvp...choices. Dome didn't really affect pvp but due to how it worked most pvers naturally wouldn't do it because they aren't your grinding pvers but the lazy types who like to just kill easy mobs and have issues with that(aka citadel).

  8. On 9/21/2018 at 5:47 PM, Jdred said:

    I'd say an event with GMs/Devs in-game actually interacting with players would be ten fold better than this half-assed sale. Maybe if you did your research on previous events in Fallen Earth events you might actually know that. But I suppose for you to even do anything, you would need to know how to use the GM tools and commands that you say you don't know how to use.  :^)

    Little Orbit is a meme at this point, go back to Kung Fu Panda.

    Here I'll quote the last anniversary event announced which was back in 2016:
    https://forums-old.gamersfirst.com/topic/400136-happy-anniversary/

    Wow look at that sale! I mean there were some free stuff so let's call that an event! 2017 was nadda, well maybe tiggs spawned some mobs so that's prob an event even if it wasn't scheduled or announced!(isnt actually but lets say it happened) 2015 was a box pickup event(no devs/gms and recycled props) with some new op buildings and SALES! 2014 was SALES! 2013 was that patch where they fixed primal, they talked to people over a couple days and SALES(ohh yeah new items in the black box...come on buy some keys)! 2012 was an advertisement for gore("Just give it a try" -FE Dev Neverender). 2011 was a faction based event with pvp(a battle royale before it was cool).

    So over the last 7 years devs interacted twice with players and gms did 2 times as per official announcement. Let's say they did in 2011 too. So in the last 7 years they had 3 years where devs/gms interacted with players and events in 4 but sales in 5. You should step off that high horse Sir white knight Jdred as clearly you didn't do your research. Sales are more often an anniversary event then those things you listed, but it's better than last years nothing.


    TL;DR - Salty white knight told people to do research when he didn't do research.

  9. On 8/27/2018 at 4:14 PM, StubbyClaps said:

    LO listening to the same people G1 focused on. Look how that turned out....

    Ahh yes who can't forget the great pvper suggestions patch 1.9, 2.4 and 2.5. Pvpers may have been pretty pissed off at all of them across the board, but definitely who g1 listened to. You cute little pvers and your silly hot takes. Always good for a laugh. Let's just ignore the dev team for fe has a storied history of making kneejerk and poor decisions going all the way back to icarus and go with it was the 'same people'. Why stick to valid points when you can go full pver.
    • Like 1

  10. Considering Fe's monetary potential has never even been close to APB's why are you going to the huge extent that you are? Do you view this as a potential larger marketable product in the future? What would you be aiming at populationwise in that situation if it is?

    I get the APB work and what not as it definitely has potential and an actual playerbase, but FE has always been rough around the edges and it would of made sense to get removed especially considering the average playerbase and likely unique accesses.


  11. 21 hours ago, Ritual said:

    Hello everyone,

    I have removed several posts containing an inappropriate discussion. This is an informative thread and discussion is enabled, but please do not lead lengthy personal discussions that would beat this thread's purpose.

    Regards.

    Thank you I'm so glad we are getting closer to this reality.



    On a serious note:
    I'd place anti-cheat as a low priority personally. The people that tend to cry about them tend to do so incessantly about real and fictitious cheats. Anti-cheats aren't perfect either so even if you got the best of the best it wouldn't be long until they are crying cheating is occurring again. Exploits to make things easier is prob a bigger concern at the end of the day. And in pve unless it is speedhacks or they somehow can access gm tools you won't gain too much as it typically is only a minor benefit.

    The images look good, but what would a comparative graphics setting be in the current game? I hope this goes well though.

  12. 16 hours ago, s1nykul said:

    Qtw, whilst I agree with you in that real world politics and morality should not be preached in game.

    Do you not think an in game morality should exist and be embraced by the community?

    Would you consider it moral for a skilled player to target lowbies for the easy kill?
    Would you consider it moral for a pvp player to stalk another pvp player for the DT because of the easy kill.
    Would you consider it moral for a pvp team to interfere with an organised event and disrupt the event pvp competitions?
    Would you consider it moral for a player to simply watch in a team or world event and just leech the goodies?

    I have not raised the question of morality for such things as scamming, duping, hacking and cheating in the hope of the obvious occurring to all readers. 

    Everyone is different, we have all been raised and indoctrinated differently. And with adult morality being more often the result of believing the shit one was told as a child, I don't see how anyone can hold the moral high ground.

    In game is a world we create as a community. A world we control. A world where I will enforce my own morality on myself.
    Those in game moral points I made above, I follow them in game, and in game only, because there is no morality in reality.

    1) Why is 'skilled' highlighted here as typically it's the unskilled who exploit the weaker players. Personally I don't see this as necessarily right or wrong unless they are exploiting something to prevent this person from not being killed as pvp is entirely optional.
    2) Yes. PvP is entirely optional and if said target chooses to allow themselves to be a target then it is completely fine(again assuming they aren't being forced by means of an exploit). Just because someone is bad doesn't mean they shouldn't visit a cloner.
    3) It's not righteous but I wouldn't consider it evil either.  Closer to black than white, but far from a big deal as pvpers would plan for the worst anyways if they were competent.
    4) Depends on the circumstance. If a person can't properly contribute and there is room I don't see it as a big deal. If there are those who want to participate but can't due to these people then they are assholes.

    Then again 1/3/4 are looked down upon in general and to the point of hysteria among some players. I get why but meh at the end of the day.



    Although I get what OP is saying. They don't want the game sanitized due to people's views on topics in reality or what they may or may not mean. It's meant to be a dark game so it should behave as such. I could see their concern as puritans from both sides would very likely have bones to pick along their favorite rallying points. I don't see any of it gaining traction and ultimately I'd imagine this is would be a bigger concern for APB than FE. FE has some particular elements that would bother people at points in the story, but that is storytelling and they don't go deep into them. As well as some crude humor that usually doesn't cross any particularly bad lines. Other than that they have had rules in place for a while against player behavior and as long as there is an appropriate process and way to file a ticket(and people of authority don't stupidly meddle with bias in mind) I don't see this becoming too much of an issue.

  13. 23 hours ago, NysekZePope said:


    I was rounding up for dramatic effect haha, but indeed.

    But .3 regen "could" but nice, but if we consider it at 50/50 rather than 75/25 we lead to a stat which is still subpar and requires more investment. This would mean to reach the 156 tiers of mutations you'd need 82 into it's main stat and willpower. That's pretty expensive all things considered.


    So passively regeneration would increase by 19.5 which is pretty insane actually. Even at .2 regen it would be 13 (not as insane but still basically half a consume), which would only benefit non-mutation and non-crafters more than anything else. It's a nice idea tho, but at least with stamina under perception and gamma under charisma it would simply be a minor resource boost. I'd even go as far is say drop dexterity to 2 stamina so it's 2/2/2 to lessen the increase.

    I don't disagree on the fact regen working 100% (for gamma and stamina) while moving could be "OP" in a sense. Currently you'd need two ticks while moving to get your full regeneration, however in it's current state you can actually gain a second "full" tick if you time that tick properly. Basically it would nerf over-sustain from being allowed to be stationary while also removing a odd mechanic which only hits 2/3rd's of regeneration types.

    I don't disagree with the save suggestion, but does that mean saves stay in or simply that weaker effects would be immune/50%/25%/0% resisted based on tier? Since in most cases the two most common save resistance types is reflex/mind (body somewhat when using VFC)

    As for melee, I'd have to test to confirm it again, however to my knowledge all weapons deal 80% of their damage to arms/legs, 100% to torso, and 130% to headshots.
    0.2 is fine then as I was more adding the 0.1 due to it being on it's own and essentially being on weak stats. I'm suggesting splitting up max/regen so as stats can be considered a bit more for passives than purely for skills(outside of end/str currently due to their large hp bonuses) and differentiating what they they benefit innately a bit more. Thinking about this further if you are intent on raising max for stam/gamma then I'd suggest a 4/2 split for max. Then again this is due to my dislike of the 'some of everything' approach that is far too common post 1.9 in terms of how items and what not are(obviously builds before this suffered this far more). This is also in the mindset of how weapons compare against each other and how strong particular lines are versus others(gamma for example was first aid vs empathy and both are almost always invested in but to different lengths...first aid will garner intelligence investment in nearly every build where as empathy typically is only invested into where stat investment isn't needed or minimally).

    The 50/50 change isn't that great of an idea on second thought. I don't think outright removing willpower would really address much so rather than remove it make it a stat dedicated to endgame mutations. So have them scale to 180 regularly but for all rank 9 skills they would instead all be situated at 195(75 main stat/25 willpower). At 195 every skill would receive a secondary effect of some kind or the line just gets 1 strong skill for the mutation based around it's theme.

    Well stopping for an extra tick isn't even remotely a common tactic outside of pve(where most people stand still) but if it's something requiring mobility it isn't widely used as based upon how you are with the server you have to give extra berth and maintain the count in your head.

    For saves it would just be a general mechanic without differentiating between reflex/body/mind. So it would be basically be 'chance to save' and it'd just be a check versus the persons level(therefor their tier).

    Yeah just something I remember reading in later 1.x patch notes but was not noted to be changed to my knowledge.

  14. 5 years isn't almost a decade. 1.9 was what reduced the worth of willpower due to the removal of alpha mutations and a change to how their buff system worked. If anything it should be changed to a 50/50 setup for mutations and it should be given the passive of gamma regen.

    Health should sit at 7 due to where damage sits, but the other stats should sit at 5.
    Cha should be 3 with no regen and intelligence should be 2 with no regen. This is due to the important skills/muts intelligence sits at versus charisma(every build invests into intelligence for first aid and it is a stat for passive offense where as charisma is seen as a more proper support stat due to empathy and 2 aura lines under it's control).
    Willpower would then receive 0.3 gamma regen.
    Dex and coordination should stay the same for stat cap changes and lose all regen.
    Perception should receive 0.3 stam regen.

    Health is a strange one due to it being a main stat for a weapon and a general all purpose stat. It should stay the same for max and maybe move health regen to strength(and increase it to 0.3) due to the correction of range of melee.

    Willpower should be moved to 50/50 due to the heavy influence main stats have over mutations in general while also controlling skills. Although this would make it a good investment over a particular stat for a build using multiple mutation lines it would still be weaker than investing into a particular stat for lower ranks and still be a high investment for high/midhigh ranks.

    I don't think stat maxes for stam/gamma should be increased due to regen seemingly being reduced. Yes it does reduce overall regen but the removal of movement affecting it makes it so regen has effectively been increased and standardized.


    Saves should be a system to make lower rank skills not as desirable. So skill have some effectiveness at lower ranges but also aren't easy low ap investments at higher levels. Make it so every 10 levels is a tier. Rules would be something like:
    If a skill is 3 tiers+ above or below a character it is always resisted
    If it is 2 tiers within their range it has a 50% chance of resisting.
    If it is 1 tier it has a 25% chance of resisting.
    If it is the same tier it always hits.
    This would be for offensive skills exclusively.

    This would incentivize the highest skill tiers and put a down side to low ap investment and potentially deter as much skimming. Also a weaker system for lowbie greifing.


    You would want to standardize melee damage as well, because unless they adjusted it melee has reduced penalties to limb shots, but also reduced benefits from headshots I believe.


  15. Tents/npcs only prevent shooting if you would of hit said tent/npc if you are on your target you will still hit them. This doesn't lock guns up nor has this ever turned pvp into 'who can abuse this the most'. At worst this is used by an individual and incompetent people playing on toasters can't kill them.

    The mutation thing with pistols is that it will prioritize the main gun over the secondary so if you wait longer than 1 pistol shot it skips the other one.

    Tab and player model thing doesn't actually seem that real because the game doesn't correct based off of how the character facing(aka why kiting pistols sometimes fire their pistols from their patootie while only running from you). The wasd thing is merely due to inputs not being spaced apart enough and as actions aren't queued it just does what is then available.

    Warp is likely server to client communication but it's allowed to continue on client or what not. It'd be why people's warp is typically inconsistent.

    Forced timesync would be a decent idea, but I'd be curious about the repercussions would be for forced timesync on a timer would be.



    I'll pass on adding more. I'll pass on making pvp even more aids as publicly going on about 8x6 did and other exploits.

     

    On 7/8/2018 at 1:06 PM, Alyiah said:

    The automatic timesync would be useful indeed, as this fixes a lot of lag issues. However, if you have bad internet.. you'll remain laggy or warp around (But the automatic time sync might solve it a little bit. Sadly, this is an issue with all type of servers.

     

    I wonder if the hitbox issue is easily fixed.. no clue about that.

    I must add! Maybe some of the "issues" make the game as it is and give it the unique feel and maybe the accomplished feel when you defeat someone warpy or with 8x6. Their reputation, to be honest .. if you're a proud max reso user, (myself I use a little lower reso, only because of fps reaons, but literally a little, little lower), you usually gain more respect by the server. Also, let's be honest, those "exploiters", max reso users and whatever.. the typical good pvpers beated them no problem.

    No one knows so people who would be concerned about it will cry foul unless you record and perform exactly as expected, and even then it varies.


  16. 1 hour ago, Shinix said:

    Hello,

    I did spend over 9000 G1C While the 50% was going on and almost everything went OK, but I made one Mistake and I did order the wrong Weapon.

    Now i have 2x the almost same Weapon! Is it possible to change it to the Weapon I want? It's Account Lifetime and the Price is the same!

    Will I get Help if I open a Ticket?

     

    @MattScott

    This is the fallen earth section. Try their support ticket system and/or the apb help section here:
    https://forums.gamersfirst.com/forum/34-pc/

    The support ticket would likely be your best bet.

  17. 9 hours ago, Drake Dragoon said:

    What about the AP weapons that are actually missing from builds that were "meant to be" like Heavy Weapons and Crossbow, or wheres the AP version of the Volatile M-Croall Shark? These are the ones they need to start with before making even more pistols and swords. Although I did see that you mentioned the crossbow, and an smg as well, which isnt a bad idea. 

    One concern I have always had is that they limited the diversity of builds to a few main categories while leaving the rest behind.

    Heavy Weapoons SHOULD be a comparable build to all others, with pros and cons to choosing that build. About the only thing its been good for is the healing cannon in Dome.

    Except its an aoe weapon which means it will be inherently weaker by nature. Which is the case with basically anything AOE. Making it comparable to the other weapons in a single setting would either force it to randomize on 1 target or make everything heavy weapons. As it is now I think it takes 4/5 targets to be similar to other weapons.


  18. 10 hours ago, Aroa Croft said:

    That video posted is the proof, about why game died years ago and why cannot lift atm and in future.

     

    The  big trolls apeared  to go againts a comunity event, thats reallity happened.

     

     

    Best is do a video to feed the troll and aplause because they damaged comunity event......

     

    fallen earth would be a better game without this, no dudes ;D

    Umm pvp events were always rare and this type of events didn't occur often. Even then they only usually occurred if there was a guaranteed 'guard' group or it was a bait for pvp. This wasn't why FE died.

     

    2.4 damaged the game more than 'crashing' an event that was assumed was going to be crashed.


  19. 10 hours ago, Aroa Croft said:

     

     

    this type things is cheaters in game are using, is fully detectable to see " their videos" and watch how they " NO AIM TARGET" and they "HIT".

     

    Probably they use mouse memory, keyboard or another, to hide this,

     

    Game MUST NOT ALLOW, any macros, any programs external, no vpn.

     

    The only program external must be allowed is " recording one" by  direct supervision of gm.

     

    Its easy to put 0 cheats in a game, no need best anticheat  for do it really, just dont allow permisions.

    So easy and yet no game has accomplished this easy feat...lol.

     

    Also how does one 'no aim target' and 'hit'? Do you mean they don't track or they tend to appear to overflick?

     

    You still seem very clueless on the things you try to talk about, but that's no surprise.


  20. 6 hours ago, StubbyClaps said:

    You realize alot of these banned players have a wealth of duped items that will only hurt the economy

    'a lot' seems like an exaggeration? What will it do though? Imbalance the economy that was destroyed within a month of original launch? Will undercut all the excessive prices on AH due to no one crafting? Add money to a circulation where the majority is due to exploits? lol Hell the main reason duping caused damage is by screwing the server up not the economy damage(economy has been fucked for like 10 years lol).

    • Like 2

  21. On 6/29/2018 at 9:11 PM, Adio Spiegel said:

    "Designated faction allies"  The whole game is rainbow now minus the Traveler Triad clans..  Sounds like this event is there to try and breath life back into a old game that needs new blood..  Tho from the sounds of it I guess your happy with just having your LA circle jerk pvp matchs with blood sports on the side..

    Ehh it's not hard being a pve triad clan though.

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