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MICFILLER

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Posts posted by MICFILLER


  1. 11 hours ago, FayWray said:

    That was the promise from Gamers First 4 or 5 (or more?) years ago, APB would be priority, getting the most dev time and all the advertising, but as soon as it was up and running it would be a cash cow to bootstrap FE.... That simple statement poisened APB for me, would never even download it.

    Alas that was the only possible way to keep FE alive as it couldn't keep itself alive. That was sadly just the nature of the 2 games.

     

     

    @OP

    Too bad you screwed the times up, but thank you for keeping it up for as long as you did.


  2. 11 hours ago, ScLines said:

    Uhu. Either APB will get an AO-like rating from all other rating agencies like everybody else or not have them at all to avoid that rating. Currently it is a big program that minors/adolescents are exposed to these gambling-like mechanics. It is a problem with regulation sadly.

     

    May seem weak to you but you can play coy all you want but these predatory monetizations still existing is still a problem. It doesn't really change things too much as minors/adolescents and people with addiction problems are affected by these bad video game designs to begin with due to no gambling regulations. Some people sympathize with developers trying to make a profit but I disagree. You should make a good game that should not revolve around microtransactions like loot boxes which are gambling. If you will not take away that, then I think developers need to follow gambling rules and regulations if when that does take place. Belgium did just that and several companies refused to be involved in those new regulations. To me, that is the way to go.

     

    Preying on people with shopping addictions isn't new either isn't it? It's just another new low the video game industry are willing to sink into when this didn't have to exist in the first place like the old days. And you don't seem to take the issue with people with shopping/gambling addictions as seriously as what you are saying in your response. Mainstream games (not just mainstream games but mobile etc.) have pretty much turned my seemingly harmless hobby into how much more money can you spend on a single game just to get what you want. Especially with that new NBA game that literally has slot machines in it with none of the rating agencies taking the issue too seriously. It is very disappointing to see. 

    The reward has no tangible value so you are not trading actual money therefor it is not actual gambling. This is why gumball machines and the small coin operated machines that have toys are not AO rated as well. That's why the UK report that yongyea is referencing to had to reach for people trading ingame items for money outside the game as the closest link to this. Is that clear enough for you Lovejoy?

     

    Nope I don't see it as an issue myself. Some drooler wants to go bankrupt to get a nano well that's too bad...hopefully he doesn't hit up any hard drugs cause then they are going to be actually fucked. Sure I'll give you that current design is orbiting these designs far too much(in other games...apb's lootboxes are more gimmick than central design), but that's essentially in the mobile market(cheaper costs and potential profit) and AAA greed that's doing it anyways. Belgium just made them illegal they didn't seek a middle ground or try to deal with them.

     

    Taking advantage of any addiction isn't new nor is it illegal. Whether a person can or will is not the concern, but whether it is a decision of their own making. If you took my response as one holding great concern you are reading too into it. Wait did you think arcades were designed to give you a full and meaningful play session that was efficient for your money? HAHAHAHAHA How stupid are you? Arcades were designed to empty your pockets. The only difference is you are seeing what free and unlimited access to things will do to a tiny portion of the population.

     

    I will say though Lovejoy that your ohh so real concern now is just so moving. You could be off helping addicts who actually do real harm in their lives, but instead your big slacktivist move is to attempt to push the rating of a game 1 tier higher as you think that will suddenly prevent a problem exclusive to that group. What a brave and noble soul you are. Waging this war for 4 whole months so as some drooler won't go bankrupt renting something. Your pearl clutching is pathetic.


  3. 1 hour ago, ScLines said:

    Then you are ignoring ESRB'S own definition of the AO rating on their own website that does say it involves gambling with real currency.

     

    Plus those three videos in my first original post have already detailed several studies and actual stories of children exposed to loot boxes. Safe to say loot boxes are gambling because they are and shouldn't be exposed to minors or adolescents. 

     

    It's another case where the mainstream media or even local media where you live just turn a blind eye or refuse to cover stories of people addicted to these bad video game monetization practices.

    "Player can gamble, including betting or wagering real cash or currency"

    This likely refers to literal direct gambling like online casinos. APB would fall under simulated gambling as would most lootboxes due to the items having no tangible real world value. Hell in yongyea's video the report he is citing has to argue that people trading things for money outside the company is as close as it gets to real world gambling.

     

    The stories are pretty weak. You have 1 story of a game rated young having a roulette style minigame, another where 3% of young teenagers had used an illegally operating betting website and then kids teasing each other over having less fancy skins(and parents overreacting to their bad sob stories). Also your first video is just yongyea going over a recommendation to the government regarding video games in general and they have 1 section talking about 'financial harms' that isn't conclusive about anything. The second video is surface level exploring of monetization and psychological states. The 3rd is just referencing the second video so it's not just anecdotes. All the people harmed in every single one of these are adults and not a single child, but the fear they were 'exposed'.

     

    The stories are pretty few and far between. The thing is they all follow the same smart principle where it is a person who is unable to control their spending and will spend spend spend. This isn't new to people or unique to video games as it's just a person who is addicted to spending on something which you can find in literally anything. Shockingly someone crying that they spent all their money on stuff they will never actually own or have any tangible possession of without being scammed just isn't that compelling unless they are inputting crazy stories.


  4. AO is for graphic porn and shit at that level not 'instances of gambling'. MA fits this rating just fine. gtfo you are stupid.

     

    Also it's great that they are pulling the old 'think of the children' angle, but in what anti-lootbox story is it involving actual children? Saw the kotaku or wtv one that was shopped around when the bf2 drama was occurring, but that was a guy trying to buy social currency and influence not a gambling addict(he was late teens borderline adult). Every other story I've seen in passing is an adult. Glad the soccer moms and manipulative people are on this train.

     

    I don't like microtransactions or how hard stuff is designed around monetization(apb is hardly that bad of an offender) but the people pushing the OP's angle are complete cancer. It's not kids being manipulated it's stupid adults, and in many of the stories younger adults who the parents are babying.

     

     

    EDIT: The only instance of microtransactions that bother me is when AAA games or games you have to pay upfront contain it or heavily push for it. They already have their income stream. If they can't also afford to keep the game on their own servers for the same cost then just go back to the days of people hosting servers. F2P doesn't bother me in the slightest unless it is overly egregious, but the market will sort those out.


  5. On 7/17/2019 at 3:26 PM, Aroa Croft said:

    let's see if you have something called intelligence after this argument:

    Croft is my second character, before I started with another character and I have not been interested at all in the pvp until the end of 2011 since my initial character has all the crafting (I think it takes time this, at least a year that I know) With this, the video that I show and knowing that it is not easy to learn pvp in this game it is clear to see the date that I started playing, being at least when the death toll books was the strongest of the game and everything was balanced (this is the game space that I think was the most addictive and the one that should be put) By the way, I laugh about your 20,000 hours of play because I do not remember that 1 was in the most splendid time of the game.

     

    I am left with an hour of the time that was a game to play 20K hours (if it were true that I doubt it) that you had played your game in a dead game

     

     

     This is link of video, not done by me btw, if not by people who acepted me in their team because i was good doing pvp:

    https://www.youtube.com/watch?v=smW4wwpLwr0

     

     

     

    after see video, you can FEEL what means pvp ( is not like today OBVIUSLY)

    So you joined post f2p. Well done the game had already been out for a year. You know the 'purchase and play' thing you suggested that was FE before. You purchase the game and sub. Here's how it turned out:

    https://www.engadget.com/2010/05/03/fallen-earth-dev-icarus-restructures-cuts-staff/

     

    Fe after running for 6 months was reduced to 1/3 it's launch size. This included the axing of essentially their head(upper devs). After being bought out by G1 it was either half or 1/3 of that amount. Gore came in so they could pay some people on their way out.

     

    Aroa it's great you have high hopes and ideas, but they are trash. A reset will literally do nothing except remove people's attachment. Adding a price tag for cheaters is great and all, but there is no reason to pay it(nevermind the large upfront price tag to catch them outside very stupid ones).

     

    I agree with what mystman said, and we would likely completely disagree on numerous points or reasons. I like FE but even at it's peak it was unhealthy.

     

     

    Do I wish FE came back? Definitely. The thing is it's hard to see happen and at this point it would only be with a new player base. The old devs burned their golden tickets sadly.

     

    On 8/13/2019 at 1:56 PM, Aroa Croft said:

    Nysek has already done what he could with a "question and answer" with the current owner, which is already a lot.

    The problem here is that only promises are given (which we all like), but visually nothing new is seen, it is more of the same, even when they take out new graphics it will be more of the same and in my view it is not to change anything.

    If we are self-critical with the situation of one year ago, we can see that the game has worsened greatly. It is not for fucking the opinion of anyone who said in the past "if there is a reset I am leaving" or of someone who has said "if there is a reset, people will not play" To all those people "who criticize and give no ideas," I say, where are you when the ship has almost sunk? It gives me that time gives people the reason and it is clear that the game cannot satisfy four people if with it the sequence is to burst a game, as it has clearly been seen over time. With this I say "I saw it coming".

     

    steam charts show reality: https://steamcharts.com/app/113420 ( 20 players is a online game? obviusly, not )

     

    - Idea -

    While it is clear that cheaters will continue to play even if no one plays and that dupes and the usual toxicity in the game will continue, I say to this that there are very easy solutions to develop with this and it is not necessary to have a " superanticheat "or have a game without bugs so that everything works with the best guarantees. While the first thing is the reset and do it in advantageous conditions for the developer. Even though the free account is an incentive for cheaters (I would pay a single payment of 5 or 10 euros to create an account) and the bugs of the game, I would leave two maps surrounded in their contours of deadly radiation, to that nobody will transfer the maps (in the case that it is not possible to return to an earlier version) and all the marketplace objects in "non-tradeable", this is called giving ideas.

    Wow the less than 100 population was halved because of poor server performance earlier in the year....wild. What an unhead of precedent...technical issues pissing people off. Not like that has literally happened multiple times in FE's history. Spoiler: It has.

     

    Do you not understand the purpose of a f2p game? A f2p game brings you in with the enticement playing a free game then get's you to sub or buy something every once in a while after playing. So the initial barrier to entry is not there. This is in comparison to asking for money at the door and people not even giving it the sniff test. That is the entire point of it. FE tried the non-f2p and failed at it, although it's questionable how much better f2p was(although it was probably okish just not a particularly good or active monetization model...hard to say but remember it was considered a low income game even back near the start of it's f2p).

    https://archive.org/details/NEXT2013Larsson

    20:00 for where FE stands vs APB 6 years ago

     

    Also do you know how you prevent people from going to an earlier version? You delete it or remove it from the server off of it. So your idea with the marketplace is to make it all untradeable? What is this the trap marketplace? You can waste your money placing the item, but you can never sell it! FE wasn't broken by duping or more than 2 sectors sorry.


  6. On 8/29/2019 at 4:59 PM, iRawwwN said:

    I was only riding this train due to the entire APB lore and IDEAS. Now that there is zero chance of a fully fleshed out APB 2.0 I'm actually upset. LO was looked at as the saviour of APB last year but they're just the same as old G1. I'm surprised they kept the game this long.

     

    It's just saddening. Congratulations @MattScott. You've actually lost me now as a supporter of this game, and your company.

    APB 2.0 is still likely a thing just rather than being renamed and relaunched it will just maintain the APB Reloaded name. They sold the IP rights so it just amounts to them being unable to spawns sequels or spinoffs directly off of APB. So APB:R is still alive you just won't find any spinoffs or sequels(officially). So them trying to keep the game alive and building upon it rather than shuttering lost your support...interesting.


  7. On 5/9/2019 at 3:05 PM, Boundsoul said:

    Blah, Blah, Blah. LO is the savior, I get it. No, I don't just tired of hearing about it. 

     

    How am I supposed to be grateful to a company that has dropped the ball multiple times in 2 weeks? They KNEW the contract was up, THEY chose to wait until the last minute to do THEIR JOB of moving the servers. A job I pay them for. They failed to estimate even remotely close to the time for the job (Any contractor would be beaming with pride). Not many jobs you can tell a customer you will be right back, then show up a week later. There were just multiple failures all around.

     

    So no don't really care about the problems they bought from G1. Guess they should have inspected the product better before purchase.

    To be fair when G1 originally took over FE servers went to dogshit as well. They ended up improving it eventually, but it fell again when the game was essentially put on life support. So it likely has numerous issues at setting up as well. Although it's fair criticism that it was last minute notice and a notable amount of time.


  8. On 5/16/2019 at 8:13 AM, Aroa Croft said:

    Is it possible to go back to an earlier version like the one in 2011? this is compatible with not deleting and starting from scratch. Some of the objects such as weapons and equipment could be changed by others through a simple recipe. I believe that there and in putting an anticheat, is the key to success!

    That wouldn't solve anything. Gear balance is where the issue sits. The combat system in 2011 after going f2p was terrible(yay half the skill lines are total trash), and you would collapse in the combat system pre-f2p. Going back to it would be terrible...ignoring the fact they likely don't even have that version anymore lol.

     

    Game needs a proper playerbase to justify anti-cheat.


  9. 3 hours ago, Murcuri said:

    Taking words out of context isn't right, and isolating one person's remarks over another is slander for one, and two, blatant injustice of the situation. Now it's over. I let those who would rather bash and instigate something stay there, and I left. I don't sit in a room with poorly parented children and listen to them scream about their internet privileges, just like I'm not going to let a bunch of childlike adults sit there and sexually harass and cyber bully a bunch of people in my presence. I got my piece in. I'm not a staff member so it's not like I'm confined to being some little angel when it comes to voicing my opinion. Even if it was gruff, and came off sharp, it's because it was meant to. I don't know some of you personally, especially in the Discord, but stop flexing on everyone with your brash comments, when you could contribute something, in plain English, that is relevant to the game. Half of you in there haven't said anything that isn't already a well known fact, you just take those plain facts and turn them into a wildfire of systematic abuse and harassment, the reason I don't respect half of you.

     

    It's only when I respond to a bunch of garbage that everyone gets salt in their diaper rash. Step off, grow up, grab a bowl of lucky charms, and put on a big ole smile, champ.

    How about you go back to spamming racism and going on unhinged tirades boy. You were 1 of the more cancerous players in this game so step off that high horse. I do like how you want to act as if you have done something that was beneficial.

     

    Nah the issue is you of all people acting as if you are part of the 'more sensible FE community'. You could of said you disliked what happened without trying to stroke yourself off at the same time.

    • Like 1
    • Thanks 1

  10. Very cool LO this event was amazing. Please do more lore events like this in the future.

     

     

    Ahh yes murcuri the 'more sensible community' member:

    ❂MurcuriLast Friday at 9:05 PM
    No, ***, you stupid neckbearded sister-****er

     

    The more sensible will prevail lmao.


  11. On 10/23/2018 at 4:18 AM, Kinksta said:

     

    @MICFILLER csgo's anticheat is a joke, more people get overwatchbanned than vac banned, but true thing is they eventually always get caught.

    That's not too surprising I mainly mentioned it due to the fact they had caught some high profile cheaters and had notable banwaves for paid cheats.

     

    On 10/22/2018 at 8:59 AM, Kayleigh Stanway said:

    You cannot be serious.

    I didn't say it was the best of the best just a 'fairly solid' anti-cheat. As in it's your general anti-cheat which is for 'known' bots rather than the ones which stop general muddling.


  12. On 10/18/2018 at 3:27 AM, Aroa Croft said:

    I have done all the missions from sectors one to three, including the faction missions of two of them and the missions of the villages surrounded with pvp. That said, the game itself is fully adapted to reach level 30 in a very funny way ( sectors 1-2) , and on points ap, have to tell you that missions give ap, events give ap also and the collection of books give ap (no it's just racing cars or motorcycles)

     

    The funniest thing is to see that in these two sectors it is easy to equip with weapons / faction armor, and even I would say that sector 3 gives possibilities being harder to farme faction points but although, the jump that gives fromsector 3 to the current is huge, making it almost impossible to make the 800k faction points (since the system changes radically, there are no missions as if there are sectors 1 and 2 and almost say 3 but much less in this sector).

     

    Look, if you were a new player and you enter, the feeling it gives you is that the game is totally dead, little or much if the capitals are overpopulated change all this. I understand what you say about the anticheat, but in my opinion it is something necessary and essential, the feeling of security should never be lost in a game that pretends to be professional.

     

    I do not know if I have explained myself well, and I do not know how much time I will explain more, I am already tired of trying to help (with ideas I can contribute). The perfect game does not exist, and the graphics matter but they are not everything in my opinion, the history and the faction system is what has not been taken care of from sector 3, although it is perfectly done up to sector 2 (in the sector 3 already begin some bugs like the cadejo). If I could make the decision, I would make new server and resume the game since it has no failures and is known to be perfectly adapted, although these two maps could give more than a year of play and attract a lot of people with it .

    Fully adapted for it? Are you high? There is no 'fully adapted' path for mission grinding or the like.

     

    Yeah do those sick mission aps. What's that boss? Do a 30 minute back and forth talking quest for 1 ap? Ohh that sounds like just the best. Collection of books? Sweet let's go farm that node for 1/3 of the books that has a 30 minute respawn time with a heavy lean to 1/3 of the books it drops. It may take 24+ hours but it gives what 4 ap or something?(can't remember been years) Ahh events might actually be decent.

     

    So events and 30 minute races. Sick 100 ap grind.

     

    800k faction points are easy. That huge point gain area in deadfall might be useful in this aspect, but hey why bother with that one.

     

    No matter where you are outside a starter town or main town the game will seem dead. Hell pop is typically seen depending on capital cities in games anyways and sorry to say but even if everyone constantly afked in the capital city of your choice it would still seem dead.

     

    You could have the best of the best anti-cheat you will still have people cry foul. Hell look at csgo, which is typically seen as fairly solid for anti-cheat and people still screech like smart monkeys about cheaters.

     

    And I'm saying is you do not want to waste a golden ticket. Once games lose players or fall by the wayside there are not many opportunities for it to reestablish itself or revive. It'd be stupid to hack off a bunch of the game to midlevel and go 'here guys come play again'. The only real improvement you get is a bigger pool of weapons and that's it. All the same issues are still there in spades. Perfectly done up till s2? What drugs are you on? You can run into bugs 5 minutes in.

     

    Curious what is this 'cadejo' bug or is it just a broken mission?

     

     

    edit to clarify: This game of grab patootie is great and all but we aren't about to agree on this. You want the game to just be shrunk and be thrown up again with advertising for this while they work on it so as to have something(I perceive this as a cash grab...aka what gore was). I disagree because rebooting or relaunching a game can only happen so much and FE is lacking in MANY areas, plus there is the fact I view your idea as a cash grab that would ultimately cause more harm than good(yes even if the first 2 sectors are 'perfect'). I'm not about to agree as from my perspective this would be like the handling of alpha county...the fabled '4th sector' that people talked about and was hinted at since FE's original launch under icarus. It ultimately flopped as a play from them and the main thing that maintained pop at this point was their move to f2p.


  13. On 10/15/2018 at 12:42 PM, Aroa Croft said:

    1- the balance in everything is well done if only those two maps are playable, if the level cap was 30 and I do not see any complications whatsoever.

    2- If the first map had 200 players, the notoriety is clear and the feeling of life too. We've seen it in the past.

    3- dt equipment is only available through a specific vendor and there is no way to trade or anything, giving a very special value by launching people to pvp, however the values of these weapons and equipment is very similar to normal, just It is aesthetic and does not give advantages but if it gives an incentive

    4- anticheat is very necessary in any game that offers pvp, either bad or good anticheat, because it simply gives something that the game needs, security (without security it is clear that the drama begins)

     

    the game is currently not in decline, but has fallen completely. Having said that, the population has left and does not have any incentive to return, but I believe that many are watching to see what happens. If nothing is done, all that population that remains will be lost in time, although the game has to make those people see the game as something new, and no more of the same. Good graphics with the same story and everything, will not help the game at all given that these advances will be delayed for a long time. What I'm saying is that at least someone is pronouncing and using the test server using these two maps only and see if there is no lag at all. If this were to happen, the crafters and the pve players have a reason more than enough to play it and those who do pvp also given that those first maps give a lot of play.

    1 - Have you done any of the pve? Or is your entire experience in those sectors grinding rats? It's all pretty lopsided.

    2 - No it wouldn't. Maybe in the capital city and a couple of the valuable towns, but outside that it would still seem barren.

    3 - Yes I know but gear is just fine vs dt equips last I checked. Then again I never paid attention to dt gear down here.

    4 - Ugh this is entirely dependent upon population size. Yes anti-cheats are valuable but they are not the end all be all and people will still accuse people for any number of things(people still think its some big advantage to macro skill combos in the current system). This will only stem so much and unless it's one that people have high confidence in it won't mean anything.

     

    You actually think just sector 1/2 with no changes beyond a wipe would be appealing? Great sales pitcjh:

     

    "Hey come play 25% of the content guys it's the same as you remember but now you gotta regrind those recipes and mats. Want max ap? Do those 20 min races or do the fetch quest ap missions! Are mission rewards decent yet? Nope. Is it laggy? We hope not! Come on guys this is surely to reinvigorate the game!"

     

    It's far better to put out general status reports and long-term plans periodically to keep people watching it than to try to amputate the games' legs and tell people to have fun.

    • Like 1

  14. On 10/10/2018 at 8:38 AM, Aroa Croft said:

    I understand what you say but there are factors that omit radically change the context of what you say:

     

    1 - Currently, without the possibility of being able to divide objects, it is not possible to do "dupe", the only possibility is through lag and not to complete the creation of the object. ( edit: with only two sectors the possibility of lag is nonexistent given the low load of the game and its monsters / missions )

     

    2- Grouping all the people in the first sectors creates illusion (unless you agree on this with me), and while I think this will attract a lot of people who start playing the game (think a bit with logic, you enter a game you see a lot of people and you talk and you can socialize and finally you stay ...... if you do not see anyone you go out ... that's the first impression that for my judgment is everything)

     

    -Let's make a brief reminder, the weapons of dt in those sectors so low has the affix "non-tradeable" and apart they can not be manufactured. All the others are quite similar at those levels and there is a lot of variety.

    - Anticheat thing I see it very necessary from my point of view, any game that offers pvp should have it, and the less meenos the best on the market if possible, what is not normal is to have nothing and use the hammer to subjective discretion as gamefirst has done, based on friendships

     

    Sincerely, I see you very pessimistic in what you say. Apart a reset or a new server from scratch has NEVER been done and I see this as a fabulous possibility to resuscitate the game. Since nobody offers other possibilities and only criticizes, I do not see why it should not be taken into consideration.

     

     

     

    also since if you look at steamcharts (in the interval of a week for example) you will see how low it is, being less than 50 (I take this as a reference because I have compared it in the game and it matches quite a lot). With this I say that the game is disgusting at present. Your opinion of letting the game die is the same opinion that gamerfirst (that's what they have done) I think that matscott in this aspect is totally opposed to gamersfirst, I see that he is an enthusiastic and professional person in the world of videogames (I base this on what I see as, for example, Q and A with nysek, He has shared the images of a possible graphic engine of the game, he has played the game and we have seen him riding a horse through sector one, he is constantly updating the forums when we all know the mess he has with apb and he has seen the great problem of cheats finally putting the fist on the table and bringing something we have been asking for so many years) I do not know if I'm wrong or not, but matscott has my total confidence, and knowing that he has said from day zero that his priority is apb , I think the maximum we can ask (and it's a lot) is this from a reset or give a new server from scratch 

    1 - You assume this is enough. There is no gurantee this wouldn't. There is also the issue of mission balance, mob balance, dropoff rate etc. The first 2 sectors have their own assortment of issues.

     

    2 - You wouldn't get this even if you put everyone in 1 town. Even when FE had 1k players it didn't create the illusion of a busy game due to it's inherent size.

     

    3. DT weapons aren't an issue at these sectors. Resists are low enough any weapon is actually viable.

     

    4. Anticheat is an extra expense on a game with little actual if any income.

     

    Yes it hasn't been done so rather than doing it half assed and wasting this card it should only be done when it's ready. You do not get continuous reuses of these cards. You get to play them once and if it doesn't work out then it's essentially gone. This is what happened with alpha...they played their 'sector 4' card with f2p and a new combat system. The card essentially flopped. The other option is to do what fixing they are planning to do and then do this. That is the optimal scenario. This also eases the frustration that would come from current players and provide a better landscape for reintroducing the game to people.

     

     

    They have also said there are core technical issues they have to address with FE, and since they seem to have plans based more in the future for FE it's best to wait for that than to do some half-assed gimmick that doesn't address anything.


  15. On 10/8/2018 at 2:37 AM, Aroa Croft said:

    I do not know, maybe you're confusing the clan ravens de chota (these were very active in chota) or something like that was the name. Well, I only exposed my point of view.
    Now with the important thing. I did not know that the chips also bend or whatever. Honestly I do not know how the bug goes, I only saw a video of one doing relog but it was with objects and although I know that with days of much lag the created objects are not completely completed and you receive them several times.

    -- Look, I understand what you say, and from my point of view, if it matters that people new to the game see population. the first impression is everything and much more when the game is empty and has a lag that makes it impossible to play it.
    -- About " Duping problem" you mention , I think it is solved, not allowing to separate and stack objects. Until they come up with the key to solve it, but I think the key will be in when they redo the game and that will be in a long time

    more than the phrase you said, I would say, " come to play to fallen earth, where a new beginning is given, without lag, only two maps to not give advantages to anyone, and where we are working hard so that the following maps be new to old users since we are going to work in the right direction. " . ( Forget to put the game will have anticheat in this new beginning (which formerly was not in the game)  )

    The thing is to do nothing, and to play four cats or nobody and the memory of the game is forgotten (this will affect and much if the game is REdone).

    Or the other possibility is to reinvent something that can help the game, giving the game some ray of hope (trying to attract people to the game)

    Apart from everything said, I do not say that the current server is deleted and reset, although I propose that they give a new server to give a new beginning.

    Active in chota is not the same as active in pvp for chota. If they were a lowbie clan that is an entirely different manner. You merely exposed your lack of knowledge of the pvp scene before you pvped and took the word of braggarts at face value.

     

    If something can be multiplied infinitely you can potentially gain an infinite amount of chips. Comically reducing the value of items sell value would destroy the trashheap that is FE's economy as that is the only viable way to gain chips. So you can't even properly apply the bandaid without extensive changes.

     

    -Grouping everyone in a small pen provides an initial illusion but it is an illusion that quickly falls apart.

    -That's a bandaid fix. To address the most common dupe they had to remove a fairly key component in the game.

     

    My phrase was mocking your revival. You might as well tag it with early access at that point. And really player advantages occur after sector 2? What crack are you on? Meh an anti-cheat is a low priority imo as that requires significant investment.

     

    It is better to let it fade away in recent memory to bring it back in the future than to chop off its limbs and paint a smile on it's face and try to drag it around. Relaunch is not something you can do continuously and expect people to pay attention.


  16. 12 hours ago, Aroa Croft said:
    we have different opinions on og or crispy, from my point of view I know that og has moved a lot the faction lb and on crispy, it is enough that condemned has never moved a finger to go to pvp, I know this by darkorina and on the other member who has been very close there. But well we do not have to agree since we have not been on the same side of the pond.

    I understand what you say about the game, its value and others. But I disagree with the actions that g1 has taken since they have not been at all successful. The idea of the reset allowing only the first two maps could be the most successful, think this:
    -- The idea of duplicate materials, given that the bug has not been repaired, would not affect at all since the materials of these two areas lack value. The dupes that really kill the game are the high level that give exorbitant prices. However the gms could keep track of those people who have a lot of money or suddenly mats.

    -- the economy as such right now does not work or do it given the inflation and the high number of things (for all the years played), this reset completely renewed, returning the real value to the things that have it

    -- the population can increase drastically and if not grouped in these two maps, it can be a bridge for new players to access the game interacting with people and stay, which they can not do now that the first impression given by the game is of a depopulation

    -- I do not know if the lag is affected by the load in the game of maps, monsters and other things, but if that were the case it would remove a very big problem

           the game is currently completely depopulated (I think I see 30 people on average in steam, which could be some more if possible, not much more), it is not so crazy to try this.
    About the veterans, I believe that we (I join this), we have a clear advantage since we know the game and for me that is very much given how complicated it is at the beginning. And what else to say that a reset with two maps would be to give a new game, such as an update, a new reason to play a lot of people who do not enter the game because it is more of the same.
    So you know nothing of condemned or pvp before gore. Condemned was active in pvp pre-gore. Darkorina wasn't but that's because darkorina just did bloodsports. They were your bloodsports superstar who was mediocre at it. His claim to fame was whining that people healed each other in bloodsports(he joined decon to whine about this and try to push for a removal of healing in bloodsports). Though I can't remember all the details about him. Like I said Chrispy didn't bring them into pvp and that is an assured fact from someone who pvped with them before chrispy played the game.


    A reset without any addressing of overall issues with the game would be the most idiotic thing they could do. A reset and wipe is only a legitimately strong decision is when the game is based around it or you made significant changes.

    -If you can multiply something an infinite amount of times even if it is worth 1 chip you can break the economy using this. There's also the fact it's the lag it causes would do far more damage.

    -Also you are relying on having a team of people constantly combing through active players numbers for chips, mats etc. Do you have any idea the amount of shit this would take just to make sure this shit bandaid doesn't go completely rancid?

    -No a reset wouldn't suddenly return value to things. FE has ALWAYS had a broken economy.

    -How would this bring in new players? Graphically speaking it is an older game and the tutorial is mediocre. A random reset with hard restrictions wouldn't suddenly bring the illusion of a population. Let's say all 100 unique players stay  with this reset. Even if they all stayed within 1/2 starter towns it wouldn't make it seem populated.

    No it is an even stupider idea to try this. A relaunch usually is covered on gaming sites or the like so it brings in some new eyes. This reset and area restriction would just piss off people still playing and give no incentive to play or give it a try.

    'Come try this game where everything was deleted and the map is smaller because we couldn't fix a bug. Come try "Fallen Earth: Nothing Has Actually Changed" today!'

    What reason would your idea give to get people to play? You are literally just removing sector 3+ and changing nothing else. It would just be throwing away any potential. This is an even worse idea than just a full reset.
    • Like 1

  17. 10 hours ago, Aroa Croft said:
    Possibly my communication in English was poor, that is something that many people have taken as a weapon against me (I'm sorry if I have to use a translator 24 hours or if I understand little or nothing when people speak English in raidcall) . I buy you a lot of what you say, but probably without og and jasmine the disappearance of the lb faction will have disappeared after the massive red alert unfair ban ( some  from banned people who did nothing from my point of view) , so I find it more than relevant to og. The thing about crispy, well I have no words about what he did with a clan that has never openly offered to do pvp until he arrived.
    Going back to the important points, re explain.
    1) FACTION PATH : a difficult road given that collecting faction points costs a lot (here you need to obtain faction points and also crafting points).
     2) DEATH TOLL PATH:  difficult road also doing pvp in open or blood sports (here you need to get death toll points)
    3) PVE AND KILL BOSSES PATH:  A path also difficult since you need to kill specific bosses difficult to collect materials or make events like the one of citacel that gives a unique object (here you need unique objects and crafing points)
    As you can see, there is variety, and as you see the end of the three roads, they arrive at weapons and equipment totally different and that in turn have similar states. This is the essence of the fallen earth. This does not go from pvp or pve, but this goes from a global essence. instead of throwing gores, they should have expanded these three paths, that is, added: Path 1: more faction equipment, more faction recipes and new missions road 2: more bosses, more missions for this, more recipes path 3: simply expand the recipes of AP death toll books, although the pvp did not need new updates.
    Sincerely, we are before a new company which, sincerely, does not have the obligation to recognize the veterans of another company to make a new progression and make a game at their discretion (I include myself here as veteran if you leave me) I have no dissapoint you and i know you have good intentions, but................. well, i lost all hope since nothing new is happening
    Wtv this would of been longer but braindead companies putting back/forward browser buttons on resting spots on keyboard/mice and this forum only having quick reply and me being too lazy to remove them or edit them before.

    Og wasn't really notable but wtv. Chrispy didn't bring condemned into pvp...they were pvping before he even played the game. All he did was get them to fellate gore and stay away from pvp unless their core players were there...ohh and get dv to carry them.

    1) Circuits make this the second easiest path due to pve being incredibly easy.
    2) longest in terms of time but due to bloodsports its a matter of when not a matter of if.
    3) This was purely crafting before but it was volatile/gore which pushed the boss path.

    For gear all 3 should have paths but crafting should be king. They should maybe have key mats required from their respective areas but require crafting. The other thing is they should refine the decay system. They should make it decay faster and start with less overall longterm durability(cant remember the exact names so wtv). This was so slow because when they announced it people were worried they would overtune it so they instead grossly undertuned it and ignore it afterwards. This is a problem because this makes the only reliable market for renewable sales was consumes and it made mats incredibly easy to stockpile(which was made even worse with long updates and harvesters/farms). It also makes the system completely forgettable unless you actively play for months.

    The company shouldn't kneel before veterans, but at the same time it's pointless to reset without significant changes. A reset and wipe due to duping wouldn't bring in new people nor would it bring back old people. Fe requires technical changes and general system changes which makes it a significant endeavor so better to wait till then rather than do a reset without even fixing the problem or making any notable changes. You for the longest time seemed to be on the 'reset now due to duping' boat but likely it was just you being unable to express a reset being inevitable, but who knows.

    Why would you expect short term changes for FE? They didn't shitcan FE with Tiggs so as far as I'm concerned it's already doing wonderfully. They made an investment into G1 and it's flawed products and so in the short term they have to focus on one and try to get a return. The best product G1 had for that was APB due to it's setup and actually previously having had an income. FE on the otherhand has always been a low grossing product which previously was referred to as a '<100,000$ game' by an old G1 ceo. Nevermind FE has numerous issues they have to address on the technical side due to it being a decade old in this regard.

  18. 43 minutes ago, Aroa Croft said:
    I am not here to discuss with anyone because you have another point of view.
    Everything you put is from your point of view just as what I put is from my point of view, we do not have to agree because I have not had friendship with you, I just respect how another player you were and what I consider a legal player (If you are noir I do not know it even if you say it). The message of syd and alisha kim, as well as many more people who left the game without posting anything and simply uninstalled, was totally avoidable, given that time has given me reason, and even the new company knew enough to spare. unfair decisions had been taken (in my case it was tiggs who put me and then I removed the ban). What I want to say is, that you (if you are noir) seeing the injustice, your message was something like I'm glad that this happens to you and that they give you, that already there will no longer be traveler -lb alliances (I say that because several from your clan they had tiggs and other gm in their steam friends). But hey, we know what happened next and it's a long issue to develop. I say all this because looking at the past and mistakes can build a future without the same mistakes.

    game over for your information was one of the pvp cribs, savangra was probably the best pvp player in the past, shivvy stixx, electrolux, fender, saki, and there you can add to all the clan felony and crazy og who years later has managed the faction lb and do not forget crispy cream and how much he did for the pvp being the head of condemned, the weight of the names says it all.

    ------ IMPORTANT --
    Clarified this, from my point of view, it is not time to look at the mistakes of the past. But learn from them. The balance is made at a specific point, just before gores came out.
    There were three ways to equip at that point:
    1) the faction,
    2) the path of death toll and
    3 the path of using crafttin and killing bosses to get the volatile objects. All of them came to a different equipment, similar and comparable in combat for pve and pvp. From gore, a piece of unidirectional equipment has been created by breaking these three tracks.

    Those people would of left eventually. It's been nearly a decade and a lot changes in that time. Yeah I mocked your ban because you were obnoxious due to your stupidity(or at least poor ability to communicate your message). Ehh tiggs can be influenced but isn't anyone's pet. No one wanted you banned or would over some inane insult.

    Savangra was the only good one. Shivy was decent. Felony was from active saints at the time really. Crazy og was never actually influential or notable. Condemned under chrispy cream was only notable due to gore...aka why they actively defended gore.

    1) Only armor mattered and it was due to how easy it was to get initially.
    2) Best armor and some ok weapons.
    3) Had decent weapons but it depended.

    In all reality up until 1.9 crafted weapons were supreme. DT and faction were good but that was because crafted was still a tier behind and typically had less bonus stats. Gore could of been fine but they wanted to pigeonhole people into having to get it and then make a key resource be one you had to fight over and therefor even more important to have them. Then continued to make stupid decisions they have always made due to poor understanding on what people wanted. 

    33 minutes ago, Aroa Croft said:
    Do not you see that the events do not work? Do not you see that giving free premium for a few days does not work? Do not you see that even taking the change a company does not work in the long run if there are no significant changes? (When I saw the change of company for the first time I thought, oh something big and good is going to happen, there could be a new change from 0, and that's what people are waiting for and not continue playing the same with the same lag

    While some players say "if there is a reset I will not be" other players say "I do not play this if there is no reset or change" (I include myself in this second group)

    you can call it propaganda, I call it steam charts
    https://steamcharts.com/app/113420
    A flat reset or reroll wouldn't restore FE. Those would depend on old players returning when you would likely want to revamp it to some extent and bring in new people but still offer old people a place they recognize.
    • Like 1

  19. 5 hours ago, Eric Cloud said:

    Lol steam charts, NOT EVERYONE PLAYS THE GAME THROUGH STEAM! Sooooo steam charts are irrelevant.

    This point made sense 6 years ago, but makes little sense now.

    15 hours ago, Aroa Croft said:

    An old patch with fixes would be your thing (the best part of this is that even if the old patch has flaws you have solutions already made), we could apply the logic for once, do not you think?

    About what you say about killing the traitor in sight, it's something that I've always lived, personally, and I've been doing pvp since 2011. What you say is your point of view. Seeing that you are probably from the exile clan, I can tell you that I was there when the clan that was always (game over and was led by electrolux) had the great division by the chota / tech alliance and I was there when that second clan was created called felony, which gave a lot of game fun  (but in that case I did not enter the game fun and I stayed in game over, doing pvp taged in go), with this I can say that during all that time there was kos and very strong kos, which leads to what that we do not currently have, a community attached to factions.

    believe that no one can be against those points, obviously it is clear that what you put is true, there is no discussion.
    What bothers me is that you name me and call me derp, when you know that I am one of the people who have given more game in pvp ... the steam charts are there and speak for themselves. I have never denied teaming with very bad people in battle, my thought has always been to teach them how the game is going and how it is done, if that is the reason why you call me that I accept it, but I'm glad I did not go with veterans (heretics for example) and to hurt players who had been playing this for four days and had no idea. In the same case I'm glad to have spent a lot of time with many people in the game and if I've ever been in superiority of numbers given the lack of veteran in my players, well I'm glad too.
    If I went back in time, I would team up with the same people, which is what made me happy the whole time I was playing.
    nothing more to say


    read this post, maybe teach something to you: https://forums-old.gamersfirst.com/topic/370902-syds-address/
    No matter the patch the game goes to it would require significant changes across the board to accommodate them. This is the closest system you have where every line has a proper purpose and it would still require an equipment revamp, consume revamp, crafting revamp, scavenging revamp and general pve upgrade. Even if you go to an old patch you would still have to balance them out and trim some fat and fix things and adjust values.

    I'll make this simple for you so you stop being braindead. This is inanecorn aka agent noir/nysak/thi zqn. Game over had no notable influence their claim to fame was having a bunch of people who harvested and got farmed for dt. They have had 1 good pvper and 2 mediocre pvpers come out of their ranks. 'kos' didn't create faction wars it was older clans sticking to SELF-IMPOSED faction rules because they could AFFORD to. Faction pvp didn't die due to people not 'kos'ing enough it died because the population died and people started stringing in randoms so as to be able to have a chance in group pvp(aka the issue of your 'group'). Feel free to actually talk to actual people who played a while...it was entirely clan based rules. Essentially a form of rp so as to add more spice to pvp.

    No I called you a derp because you are a derp. You had good intentions but you were a slow acting poison for new people. Never have been able to respect hackusators. Purely because all they are doing is damaging their own side for the sake of their own ego. Plus you picked the worst method of teaching people(at least in regards to groups) so most of them stagnated. You also had a poor grasp of how the game worked so I can't imagine you being a great teacher. You brought more pvp, but you did little for the overall environment. Also I couldn't care less if you had cheaters, bad players or any of that personally it was your own actions that I disliked.

    Yeah this was my reply to that post:
    https://forums-old.gamersfirst.com/topic/370902-syds-address/#entry3905627

    Feel free to educate me more if you so choose.
    • Like 1

  20. On 9/30/2018 at 3:45 PM, MystMan said:

    What the game needs, in order of importance:

    1. Better server + net coding. A laggy MMO is a dead MMO. *coughDefiancecough* The server needs to be reliable with proper coding. I have no problem with new server and everything, it's 2018.  Can't keep using outdated hardware/software if one wants to remain relevant.

    2. The game needs to be rewarding to be fun.  The reason the game always struggled to retain new players pre-Gore is that most leave the game in sector 2-3. They never make it beyond that to reach lvl55 (unless they skip 90% of the content and power-level to lvl55, which I personally find a guaranteed quick way to get bored of any game). People leave that early because in those sectors it becomes very clear how awful the effort : reward ratio is. Why bother doing anything if you get peanuts in return for an arduous  30min Master boss fight?  G1 mentioned at least 3 times they would fix the reward table, welp that never happened. I've personally seen people ragequit the game after getting terrible rewards from quests for the umpteenth time. Multiplying the quests' chip reward by 10 would've go a loooong way in making quests worthwhile. Also, that nonsense of item rewards 10 levels lower than the quest level itself... seriously what is wrong with the person who thought that was a good thing?

    3. The character stat building system is..... not good.  It never really was.  The game claims to champion freedom of choice, you can define yourself. (one of the game's main selling point that attracts new people).  But the character system is so inflexible and convoluted you pretty much always had to build specific meta builds. It should've just chosen the generic class system with fixed skill tree like any generic MMO instead. People coming in here with an idea in mind how to build their character end up realizing later they can't do it due to the extreme limitations and don't want to make a gimp build, So follow the meta or go away.  Unsurprisingly, many choose the latter.

    4. Capitalize on the fact that this game is huge. 1000+ square kilometers....yet more than half of it goes to waste. There is so much enormous empty spaces everywhere. They're filled with generic enemies and common nodes. There is no reason to ever enter these vast wastelands.  Would've helped if at random some rare resources (or enemies that drop these resources) would spawn in these places, this would promote exploring. But noooooooo, let's put all the rare stuff inside pvp zones.  That oughta show those pve players how much we appreciate them! G1 did an amazing job driving the PVE player base away with terrible decisions after terrible decisions. GORE, broken Outpost and Dome instantly killed off 4 pve clans I was in. They made exploration and crafting on such a huge area a zero-purpose goal. Veteran players were actively telling new players to just go to power-level locations to reach lvl55 as quickly as possible and then grind their sanity away in Citadel/Dome for tokens.  Tokens!!!

    5. Make AI combat worthwhile.  Combat against npc is just a matter of outlasting them while standing still.  There is no strategy involved at all.   Would be nice if their accuracy would lower when you move around a lot. Cause right now everything just aimbots you, why bother moving? Because of this, combat can be done with one hand. And this lacking combat system gets mentioned a lot in reviews as a biiiiig negative.

    6. All recipes need to be relevant.  The amount of recipes in this game is amazing.  Too bad that for its majority it's all a giant waste of time and space. We have no reason to craft most of this stuff when it's pretty obvious what the best thing of each category is. 

    7. Crafting queue needs to be increased.  This whole 1 queue for f2p and 3 queues for freemium is brutal.  Other f2p games offer more for less. New players need to feel invited to spend money, not driven away right from the beginning as a punishment for not spending cash. The target audience of 2018 is not the same as 10 years ago.  Still using the rules from way back then will never make you competitive.
    .
    .
    .
    .
    .
    .
    100.  Re-skin everything to make them look more shiny and modern.  Yeah, that won't help whatsoever until the above is addressed first.


    Realistically speaking, can all the above be done cheaper than just making a new game from scratch? As it stands, FE is so broken and neglected with rushed/unfinished poorly planned content..... how do/can you fix that without throwing the baby away with the bathwater?

     


    That is THE point of playing PVE. One does not power-level and THEN go do those things.   You do all those things and you automatically level up in the meantime. The road to lvl 55 needs to be fun and engaging, reaching endlevel is not the one and only reason people play MMOs.  To many, the journey matters more than the goal. If the journey is awful, who will care about the goal? They just leave for other games instead.
     
    "A lot".  I'm not buying that at all.  When somebody says "I am a PVE player", that means they do not and never will be interested in fighting other players. They will go out of their way to avoid PVP.  a pve player will never be a pvp player.  A pvp player can like both pvp and pve however. When the game clearly became anti-pve after GORE, the pve player base left in a massive exodus. There was nothing left for them to do and the little they had became irrelevant due to power creep and depressingly boring token-grinding content.
     
    I agree with your general points but to just elaborate on my opinions.

    1. Agreed 100% and even more so when it's expected to involve aiming. This was especially true back when G1 initially took over and it took them months to make FE not a laggy unplayable mess. People in general got very agitated or just didn't play as much.

    2. Yeah this was always an issue. Chips should be viably gained through quests and items should prob be from a similar level at the common level so crafters can still offer the advanced level.

    3. I think a more open system is better for this type of game really, but they have to be willing to tweak balance things so you don't have entire lines that are complete trash. Although the biggest thing is they need to make respeccing easier. You should prob get a full respec at multiple points of your character and once you hit cap level and make sure you can craft the items for minor respecs. This is so people can experiment and not just realize because they messed around their character is now boned and it's time to grind chips to respec, reroll or leave.

    4. Yeah more stuff should be placed around the map or you should have more 'alternate' mats that reward exploring and investigating things. Although I think S1 should be reduced in size(huge empty plots of land and a not a whole ton going on) but they should try to fill up portions of the map(maybe even especially in s1 so as players can find more things...maybe having rotating events that give cosmetic stuff, mats or recipes). They also should go back to their old node system where you had mats in particular areas rather than 'random 3-6 nodes for this half of the sector'. Harvesters/farms shouldn't be a thing or they should have GREATLY reduced output due to the fact they are for target farming mats. Those were shit decisions that hurt pvp as well and didn't make sense in the face of pvers. Should of stuck to forcing pvpers to do pve rather than the other way around and shouldn't of ignored crafting so much.

    5. Yeah they should change the pve dodge formula. It did need to get nerfed way back, but it's far too simple now with too little influence from players. It should be affected by movement, range or other factors. They should also give npcs for more skills across the board and/or add more specific pve effects for skills so as players have to think a bit more rather than 99% of mobs being bullet sponges. Maybe add in more pbaoe or aoe effects for mobs.

    6. The big thing is they didn't do a crafting overhaul after patch 1.9. Most of the consumes are still made as if stats affect skills when they don't so they have little purpose and then also added consumes that were far superior to others(juniper brandy for example). They should go through and adjust consumes for the current era so as they provide a flat stat, regen and a skill bonus or other effect(or add penalties or just 1 depending on how they are going for particular lines). At the same time they should adjust equipment recipes for common, improved and advanced so common is a basic equip and the higher tiers expand or buff it in some way.

    7. Yeah this was a poor change even when they did it. The great 2.4 patch where they pissed on f2p players and legacy players because they couldn't fix a bug.

    A new polish is needed(or at least better lower settings) for a visual effect upgrade but it's biggest issues are it's general systems due to how shoddy the dev teams did things.

    Ehh Aroa is the derp 'pvper' who only focuses on their sector of the game but don't really know next to anything.
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