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Reprimand

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Posts posted by Reprimand


  1. 2 hours ago, JunoSuzuki said:

    STAR 556 no slot

    The classic

     

    1 hour ago, xiphos said:

    opgl

    oi

     

    1 hour ago, MACKxBOLAN said:

    Gimme a Whisper with EMag/reflex 3 and a Quick-Draw Uzi.

     This way i can empty one n quick switch, empty both guns into him before he One Shots me with his FBW 😒

    nice

     

    1 hour ago, puremagic said:

    carbine

     

    1 minute ago, MonkaS said:

    pmg/carbine

    Joker? 


  2. 1 hour ago, xiphos said:

    feels like "rallying" behind orbit is just the opposite end of the spectrum from those that suggest shutting down or selling apb, extremes generally aren't helpful either way - a bunch of yes men would be just as bad for apb as a bunch of naysayers 

    Rallying behind isn't the same as blindly supporting everything they do, it's motivating them to make the right choices and supporting them towards better conclusions. If this is what I said then I wouldn't have spent other posts complaining about my own issues with the game. 

     

    As it stands, there's a good balance of criticism and support for the game which is healthy. There are also just whiners who want to feel satisfaction that something they sunk time into and no longer like has failed. 


  3. Little Orbit has taken on the impossible task of keeping this game alive after mismanagement from previous companies. Now when I played periodically GamersFirst were in charge. Things then were relatively smooth (for me gameplay wise) and the game was quite early in its stages. I had some fun in the game.

     

    Seeing the issues cropping up over time is disappointing but LO aren't the causes of many of them. They've made some really good changes:
     

    -Streamlining the JT system as a secondary form of currency, which can be used to obtain high-level gear with little effort.

     

    -Removing the lootbox system, instead allowing you to buy JT at cost and earn rewards for using the Armas Marketplace.

     

    -Giving us all free Premium during the pandemic. This makes the game much fairer for the little man as you can buy good modifications from the marketplace and vehicles. It's no longer a slog. 

     

    -Weapon balances, a bit of a poison chalice in most games. While the NTEC still dominates the in-game meta, other weapons have been given a chance and very few of the stock weapons outperform one another. The few stocks which are useless aren't much worse.

     

    -Regular updates from the CEO himself. Name any other game with this level of correspondence on what is going on behind the scenes and the efforts made to upgrade the engine.

     

    -Percussion grenades. Nuff said.

     

    Yes there are hackers. Yes there are macro users, triggerbots and dethreaters but there's a much better level of camaraderie which I've not seen on many other games I play. Yes, I do complain too about the things I'm upset about but I love this game. We should rally behind LO because chances are we wouldn't have gotten any of this kind of treatment from the previous owners.

    • Like 7
    • Thanks 2

  4. 3 hours ago, xiphos said:

    if you dont understand the difference between hitscan and a projectile with travel time then you shouldnt be suggesting balance changes

    That isn't what I said. Reread it.

    3 hours ago, xiphos said:

    i fail to see the need for this, the opgl already has a firing sound thats easily heard at closer ranges and like the current osmaw, the audio cue wouldnt be noticeable at 100m either 

    It's a grenade launcher with a rotating cylinder, so having it wind-up between shots with a shorter delay between really doesn't do much harm to the weapon.

    3 hours ago, xiphos said:

    the volcano can fire 2 rockets that can each kill a player at a visible and consistent distance, compared to the osmaw that can only fire 1 before reloading, the volcano is the better weapon for long distance attempts

    I keep mentioning the arc but you keep ignoring it so I'm not going to say anything more.

     

    3 hours ago, xiphos said:

    seems like your change would just nerf the opgl at the same time it render the eols even more useless because it will still be a better version of those

    The problems with the EOL are completely different. They're not an exact equivalent of the grenades they use as ammo, only one of them is two-slot, they also take longer to arm in the air than other weapons and they have a low ammo pool.

    3 hours ago, xiphos said:

    this would also encourage more spamming because players are punished for letting go of m1

    Does the NFAS encourage spamming? That has a wind-up also and requires aiming at range. You're inventing problems which don't exist.


  5. 2 minutes ago, JunoSuzuki said:

    In case of asylum: One out of twenty people forces you to change your entire playstyle and mod setup and makes you vulnerable to the 19 others. One person in your team forces people to play more careful because he wants to dump his grenades into every floor and isn't able to communicate anything because why should he?  This weapon has flaws in a specific area that can be discussed. Instead of bashing people you should consider to come up with your own constructive criticism against it or just leave it. There is just toxic bs coming from you everytime someone makes a topic about something. 

     

    Only thing i agree with are rocket launchers. They are fine and you can see where it comes from and where it's going no matter if fightclub or mission. Hell i even jumped over rockets sometimes and made the rocketman suffer. Really not a big deal. My only little issue is with OPGL.

    Yeah the OPGL is an asshurt on Fight Club. OSMAW is more manageable because you can at least hear the heavy breathing and vapour coming off a player that wishes to announce to the entirety of the map that he cannot be left alone for more than ten minutes. 

     

    I think they should change the OPGL to the following (xiphos will disagree):

     

    Instant explosion/single bounce, or at least a damage increase over distance to encourage safer/long range play. 

     

    Wind up between shots (similar to True Ogre, but each subsequent shot has a miniature wind-up inbetween, allowing you to hold LMB and keep firing.)

     

    Remove the semi automatic firing capability, maybe have it on marksmanship for an alternate more accurate fire.

     

    This way, the EOL could be a semi automatic grenade launcher which is used to create close to medium fights, the OPGL would be a fully automatic grenade launcher for medium engagements, the OSMAW would be a sniper and the Volcano would be essentially the HVR of the bunch. 

     

    The order of CQC to sniper should be:

    EOL -> OPGL -> OSMAW -> Volcano. 

    • Like 1

  6. 16 minutes ago, xiphos said:

    its also way more difficult to land an osmaw shot at long distance, basically as long as you arent standing still youre fine

    So are many other weapons? What are you saying here? OSMAW potentially has the biggest chance for damage long-range next to snipers.

    16 minutes ago, xiphos said:

    you have 5s between every shot under ~50m, adding more delay is too much of a downside 

    A wind-up timer between shots would be a audio indicator for the delay between shots. I'd be for increasing the fire-rate if this was the case. Consider that the revolvers have delays between shots but you don't hear the cylinder rotating.

    16 minutes ago, xiphos said:

    the volcano kills in 1 rocket at its maximum range, which is also conveniently 99m, its a very common tactic to sit at draw distance to try and snipe people with rockets

    On a direct hit, which is difficult to land considering the shot moves. Two AOE shots kills you. I should have been clearer about this, my wording was poor.

    16 minutes ago, xiphos said:

     

    the larger radius and ability to fire 2 rockets at once allows for a huge aoe that the osmaw cant match, especially since the osmaw doesnt explode at 99m

    The delay between shots also means you have to aim it in such a way that hits a moving opponent. 

    16 minutes ago, xiphos said:

    opgl and osmaw are both subpar in cqc, due to their high damage output theyll never be completely useless, but they both have serious downsides and a relatively lower skill ceiling 

     Not sure why you're saying this, are you agreeing or disagreeing?

    16 minutes ago, xiphos said:

    ironically the eols you want buffed are dedicated cqc explosives,  and the volcano youve defended is "spammed" far more than any other explosive weapon

     The EOLs are more CQC yes, but the mechanic for how they arm themselves renders them useless.


  7. On 5/6/2021 at 2:46 AM, xiphos said:

    tracers and enemy radar pings were both broken at the same time iirc, as a result of g1 implementing the condor legendary

    Raptor 45 Vulture supremacy

     

    On 5/3/2021 at 11:16 PM, Sakebee said:

    Hello everyone,

     

    We have our usual server maintenance this week on Wednesday 5/05/2021. The maintenance is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have normal maintenance starting at 9 AM UTC as well. 

     

    This post is cross-referenced in Game Updates for your convenience.

     

    🐝 Sakebee

    What happens during the maintenance? What do you guys do?

    Also buff the EOLs


  8. 8 hours ago, xiphos said:

    current osmaw is better in just about every way especially now that vehicle hp is more balanced, the only issue i have with the timer is that the sound effect is a bit too extreme

    Big disagree. From a long distance it's almost impossible to hear until it hits you. The sound is a good warning considering how powerful the weapon is.

     

    16 hours ago, HighSociety said:

    ... git gud...

    Damn... u can outplay everything.

    Just learn the Game.

    I'm so fu..ing sick of all this crying... 

     

    Make Gamers good again!

    Please tell me how you beat two players using LTL OGPLs and bunny hopping to get extra range?

     

    11 hours ago, Noob_Guardian said:

    OPGL has a 4 second explosion timer. It has a 6m blast radius (2m kill radius), and you sprint at 6m/s.  You have 3 seconds to figure out where it's going and run. Past 50m it instantly blows up, but you have time enough to look/see minimap/angles and run away from it.

     

    While I agree instant osmaw was "unbalanced" to a degree, it's still imo better than it was now , the current timer takes too long imo.

     

    Learn to play against OPGL. They aren't as hard as you make it seem, and they have mods to make OPGL almost useless. Or just go one and fight them. If you're better their team will be useless.

     

    This is coming from someone who at one point mained opgl, no longer play it very often, and  "might" die 1-2x in a round from the OPGL, while still getting 15+ kills in that match. OPGL is sometimes annoying, and makes you use your head, but it's by no means a god tier weapon. 99% of players who use it, are pretty trash with it. I've only met 2 people other than me who I'd consider "top tier" with it, and I think both quit. (and I'm rusty af)

    OGPL could use a wind-up timer, at least between shots to space it out. It gets ridiculous having to exit a hallway until the blasting stops just to get a kill.

     

    On 5/6/2021 at 11:15 PM, Cr0 said:

    The only thing imbalanced about any of the explosive weapons themselves is that the damage radius of the Volcano is too large, as it also used to be for the percussion grenade.

    Nah. The Volcano has a large blast radius but both shots have to hit you to kill you. It doesn't fly in a straight arc like the OSMAW does.

     

    On 5/6/2021 at 8:25 PM, CookiePuss said:

    Remove all r195 rank restrictions I say.  

     

    People been saying this for ages. It's time you hand deliver the message to MattScott. Lure him out with some beard oil m'boi.

    11 hours ago, Noob_Guardian said:

    OPGL has a 4 second explosion timer. It has a 6m blast radius (2m kill radius), and you sprint at 6m/s.  You have 3 seconds to figure out where it's going and run. Past 50m it instantly blows up, but you have time enough to look/see minimap/angles and run away from it.

     

    While I agree instant osmaw was "unbalanced" to a degree, it's still imo better than it was now , the current timer takes too long imo.

     

    Learn to play against OPGL. They aren't as hard as you make it seem, and they have mods to make OPGL almost useless. Or just go one and fight them. If you're better their team will be useless.

     

    This is coming from someone who at one point mained opgl, no longer play it very often, and  "might" die 1-2x in a round from the OPGL, while still getting 15+ kills in that match. OPGL is sometimes annoying, and makes you use your head, but it's by no means a god tier weapon. 99% of players who use it, are pretty trash with it. I've only met 2 people other than me who I'd consider "top tier" with it, and I think both quit. (and I'm rusty af)

    I play on lower graphics so most of the time I can't see where the OGPL projectiles come from, occassionaly I can see where they land. OGPL should suck in close combat, I'm going to be real with you, all explosive weapons should. They're mid to long range tools to intimidate and put pressure on opponents, not get in their face and spam it hoping to get a win.


  9. 10 hours ago, AlienTM said:

    Yea lets remove all weapons from the game and dont forget the hvr.In the end all we want is the star..also remove pmg,nfas oh and the ntec!!too op.Gonna be fair game then.Game is dead for so long and nothing new so removing more stuff is great idea

    Every thread I see you on you just make some pathetic, absurd strawman. Please just shut up. 😑

     

    2 hours ago, Bambola said:

    Given I always have all the game sounds off when I play the game and strictly rely on visuals, I could swear both OPGL and OSMAW projectiles have smoke trails, pinpointing the approximate or exact location where those come from. Anyway, unless they are really good with their secondary weapons (or they resort to the car gameplay style), they usually tend to be easy targets. 

    Maybe it's my graphics setting then. 🤔 Still I find the OGPL to be hard to see the projectiles around corners and in corridors. 


  10. 4 hours ago, xiphos said:

    the opgl doesnt have a windup timer and we used to have an instant fire osmaw with a slower rocket, it was unbalanced

    I'm possibly confusing it with an older video I saw.

     

    I still think the smoke should be added 😁

    5 hours ago, ZoriaDunne said:

    There's a mod to delay your car explosion a few seconds, enough time to get out and gun down the osmaw user.
    I like having variety of weapon types, even like this the only thing you see around 90% of the time is Ntec users and Obeyas.

    I'll grab it 


  11. anyway the OSMAW and OPGL are by far my least favourite weapon in game, I feel no sense of satisfaction hearing one and seeing somebody use one makes me want to cry blood and pee turnip juice

     

    you seriously can't put smoke clouds over the OPGL grenades and OSMAW rockets so people can see the trajectory? let a brother at least know where to run before getting the 3 car pile-up destroyed

     

    anyway remove the charge-up timer for both weapons and just make them slower reloading, also ban it from fight club one love volcano JC is perfectly balanced yahweh

     

    edit: at least nobody uses the EOL, buff those too remove the charge-up timer

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