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Reprimand

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Posts posted by Reprimand


  1. 50 minutes ago, ZoriaDunne said:

    Soo... just ignore them?

    Listen. You can't ignore a player who shoots you on purpose, crashes into you and sabotages the match to get you to lose. I'm talking about in game moderation. Please do more. 

    8 hours ago, iRawwwN said:

    y'all are softies. if ur getting bullied shut the game down and do something else. you're on a computer, hell you can even TURN OFF the computer and do some productive IRL things.

    No we're not and we aren't. We deserve to enjoy the game the same way you do. You don't know what we do or how our time is spent and some of us enjoy the downtime of playing APB without receiving unnecessary abuse. When you allow toxicity it just spreads. Stop putting the onus on the people not creating the problem, ffs.

    8 hours ago, Queen of Love said:

    Restore the free teamkick could be the only option.
    Was abused when there was district with different threat levels, but now could be useful.

    Agreed. 

    • Like 1
    • Thanks 2

  2. Ignoring the rants. Here is how the bounty system should work (I am always correct):

     

    The way bounties are accrued should be adjusted first of all. 

     

    Notoriety and renown are gained by:

    Interacting with NPCs and the out of mission environment.

    Completing objectives

    Gaining kills

    Earning medals

    Stopping enemies from completing objectives. 

     

    Bounty 5 should only be earned by:

    Kill streaks

    Match domination

    Creative kills

     

    Instead of players earning bounty for themselves, they should be allowed to infect other players. APB is about strategy, and players need to use whatever they can to win. Why not have the entire team have the ability to activate it once they complete certain conditions? Use a payphone or travel to a contact? It should at least hamper the person using it. 

     

    Imagine this. Players earn notoriety meter and then have to go to a payphone to activate it. Both sides can see it on the map and stop one another using it. It takes say a minute or so to get running to stop player abuse. 


  3. 9 minutes ago, Hexerin said:

    You can't buy APB$, and the game doesn't supply enough APB$ through gameplay to support the excessively high $2,000 price tag on consumables. As I wrote out, a stack of 5 epipens is used multiple times over in a standard mission, and that mission gives at most $3,000 on a win (a fraction of that on loss). That per mission payout also pays for car spawning costs, ammo costs, etc, so you only get a portion of it that can be spent on something like consumables. Additionally, the after mission random reward thing is random, giving anything from literally nothing to JT to single consumables, etc.

     

    It is literally impossible to maintain a supply of consumables for active usage.

    Tbh is this even a bad thing? A lot of players just ez mode through green gas and epi to run away after taking a few bullets. Kill more, earn more. It's a reasonable cost to stop players spamming it every mission. 

    • Thanks 1

  4. On 2/22/2023 at 6:52 PM, TheMessiah said:

    nothing excitin..

    new anticheat-❌

    new matchmaking-❌

    new contacts-❌

    new voip-❌

    not to mention that i run the game pretty much the same like was in 1.20(and is not my pc cause run even bigger games better)

    No wonder you didn't tag me in the post. I'd feel embarrassed too. 

     

    Merged.

     

    On 2/22/2023 at 10:32 PM, Hexerin said:

    For any conceptual daily login system to have any relevance to a veteran like myself, it would need to give significant amounts of APB$ and JT. I already own all the weapons, cars, etc, so such rewards would not be incentives to me. That being said, "significant" in this context would also almost assuredly be more than LO would be willing to provide.

     

    APB$ is only relevant if it's given in amounts that makes it viable to use consumables (which is the only thing that such an income of APB$ has a use for at this point for someone like me). Since consumables cost $2,000 for a pack of 5, and you can very easily use that (if not multiple packs of that) in a single mission, such a login payout would need to be sizeable.

     

    Also no, you do not get enough consumables from end of mission rewards to actually actively use them. All of this is why I adamantly stand on the principle that LO needs to just convert consumables to actual permanent character mods, so that players can actually use them.

     

    The average full mission takes 15-20 minutes, which makes for 3-4 missions per hour. Let's assume an average daily play session of 4 hours, which makes 12-16 missions. Let's assume one pack per mission on average (epipen users generally consume more than one pack, while resupply users generally consume less). That would make for 12-16 packs, which costs $24,000-$32,000. So daily login payout would need to be like $50,000 to be viable as an enticement for me. I play more than 4 hours for a session, generally.

     

    Now let's look at JT. This is easier, because it would be entirely balanced around the legendary gacha. It costs 2,500 JT to pull once on a legendary. Gacha pity is 20 pulls, so 50,000 JT spent. I think it would be fair for a player to be granted a legendary once every 3 months as a reward for consistent logins. So you take the 50,000 JT and divide by an average of 90 days, getting you a daily login payout of 556 (rounded). However, you also can make 90 JT per day from the existing contact daily activity system. If you subtract that from the 556 JT, you get 466 JT. I would say a fair balance on the daily login would be 500 JT, since you aren't always going to min/max 90 JT from the daily activities (some of them are absolutely cancerous to complete, after all).

     

    I already own the weapons you say? Well yea, but legendaries convert into APB$ by selling to other players. Also, theoretically LO will add new legendaries in the future, etc.

     

    So tl;dr- Daily login would have to, at minimum, grant $50,000 and 500 JT, to be an actual incentive for me.

    The point of a daily login is to give incremental rewards, not pay for your entire play experience. If you already have all the weapons, cars and vehicles why not just buy consumables? 


  5. On 2/23/2023 at 9:25 AM, NotZombieBiscuit said:

    Reading hard.

    Aren't your posts are auto translated? 

    On 2/23/2023 at 9:40 AM, TheMessiah said:

    dude no wonder u choose dat picture..

    r/iamverysmart

     

    Merged.

     

    On 2/23/2023 at 8:23 AM, ninjarrrr said:

     

    Thank you for having the decency to send the post to me. ♥️


  6. Add a report/complaints section. Most of us film our gameplay and want to be able to show evidence of player abuse. 

     

    This way, players will know that cheaters and griefers are actioned against. 

    • Like 1

  7. 23 minutes ago, Vasco14 said:

    Well.. a good solution for those two problems in my opinion would be:

     

    1) For those that use the /abandonmission, could have a cooldown, like, you could leave the mission but then you wouldn't be able to use again in 30 minutes or  1 hour ,or an agressive way to avoid this behaivor would be to penalize the player

     

    2) For the griefers problem, a simple solution would be to tempban the players. Currently if you kill your teammates 4 times, you get kicked from the server and then you're able to join again (sometimes used to leave the mission). Instead of this what LO could do is, if you kill 4 teammates you would get 30 minutes ban, then if in the same week you kill 4 more, you will get a 1 hour ban, and so on, at the end of the week those bans would reset, so if you in a week just got baaned for 30 minutes, if you don't teamkill more in that week, in the next you get a reset.

     

    Edit for solution 2: if i players get's 5 tembans in a week they would get a permanent ban for griefing.

    I think it would be better if the game could tell when you're trying to kill your team or when it's crossfire. 

     

    Some players will full on just blast you to death and others will tap you a couple times to get you to stop what you're doing. 


  8. I've bought a good selection of the weapons on the Armas Marketplace and some of them are mediocre. 

     

    The Raptor 45. has a really weak damage output. Weaker than the STAR and even worse range. Using it close quarters is a nightmare because it has a ridiculous spread, even with HS3. 

     

    The Joker RFP "Talon" is somehow weaker than its native counterpart? The added recoil on the weapon doesn't seem necessary from the red mod. They have the same one on the PMG Hush and OCA Whisper but those weapons don't suffer the same amount of recoil due to the firing pattern. 

     

    The Frog Kokoe has a good fire rate but it pales in comparison to most pistols. It bounces around like crazy and the damage output is inconsistent. 

     

    The ISSR-B Dog Ear is abysmal. At least with most snipers you know that you only have to get a few shots off to win. With this one, it doesn't even work like a sniper. Why make a mobile sniper which works like a Joker Carbine and requires such an awkward tap firing pattern to remain accurate? 

     

    The ACT 44. Pillager is supposed to be a long range pistol but it has awful range and even worse aim. You crouch and brace to shoot someone who is almost dead and the shot still misses. 

     

    These guns are supposed to be unique and enhance certain playstyles. I don't expect them to be better than guns but at least give them their intended identity so I don't have to work twice as hard as someone with an NTEC or NHVR.. 

     

    Also, nerf the Colby 45. firing rate and equip time. It's broken. 

     

    EDIT: The pistol silencer adds recoil but the smg silencer reduces it. This is broken. https://apbdb.com/items/FnMod_Weapon_Silencer_SMG

     

    https://apbdb.com/items/FnMod_Weapon_Silencer_Pistol


  9. There are a lot of abusive and toxic players in this game who will complain at you, teamkill you and mess with you on purpose and you're forced to play with them for the rest of the match. 

     

    I think improving the matchmaking would help but there definitely needs to be a better incentive to be kind to players, especially newer ones.

    • Like 1
    • Thanks 1

  10. 2 minutes ago, NotZombieBiscuit said:

    I like how everyone just missed the point completely.

    No we didn't. What could we do even if we agreed with the OP? 

    2 minutes ago, NotZombieBiscuit said:

     

    Doing something bannable should result in a ban, not messing with an account.

    We know. We just don't feel bad it happened. 

    2 minutes ago, NotZombieBiscuit said:

    This situation shows either incompetency whether it is an accident or immaturity whether it was on purpose. 

    lmao

    2 minutes ago, NotZombieBiscuit said:

    The outfit ban is pretty much a null point in this entire topic.

    then why mention it? 


  11. 28 minutes ago, NotTheEnforcer said:

    I'm not justifying shit lmao. That's something everyone else is trying to assign an arbitrary value to. If I was "justifying" it, I'd keep doing it. It was wrong, I shouldn't have made the symbol, it was childish and dumb.

     

    But that was never the point of the post to begin with, people are just getting overly mad at that small fact so THEY can justify completely disregarding how absolutely broken my account is for what should've been a simple 1 minute procedure of removing the symbol. Because apparently it their eyes LO can't do anything wrong, or something like that since they don't want to acknowledge it.

    You know, maybe both things can be true at once. Maybe we can acknowledge that your account being broken after a ban is bad, and that what you did means we won't give you the sympathy you're looking for. 

     

    You came here to complain, and because all your options were exhausted decided a public forum would be the place. Everyone then told you that because of what you did, it's just karma in effect. 

     

    And uh, no. You haven't taken responsibility and you are justifying it. Because you:

     

    A. Haven't explained what the joke is (a big indicator that you know what you did is fucking rude and contemptible.)

     

    B. You have criticised and name called everyone who told you about yourself and your childish behaviour. If you had given a meaningful apology and showed some semblance of remorse, I could understand the upset. But because you choose to fling mud and hide behind this defence of "I've already been punished so now anything afterwards is irrelevant" we don't want to hear it. 

     

    A big hint: Maybe you are the fragile one if you're more concerned with shutting people down instead of just waiting out the problem. Big whoop. 

    • Thanks 1
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