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Reprimand

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Posts posted by Reprimand


  1. 13 minutes ago, Hexerin said:

    The ridiculous sprint penalty (which you conveniently didn't showcase) that was slapped on the gun to neuter its hipfire wasn't removed though.

     

    Ya'll need to stop making changes to the RFP by only looking at the Fang. Like holy shit.

     

    EDIT: Also, adjust the change to IR1 instead of HS3, or refund the G1C to everyone who owns Fang because fundamental changes aren't something you can just push like this. I purchased the Fang for it having IR, not for it having HS.

    I have very much been of the mindset that they should add one slot secondaries. This could all be prevented. 


  2. 9 minutes ago, Frosi said:

    Radius at Ten Meters is the base accuracy of the gun but also affects the marksman accuracy as the marksman modifier is a negative multiplier to the value set as the Radius at Ten Meters.

     

    Walk Modifier decides how much accuracy the gun loses / gains when walking, this primarily affects accuracy when moving while in marksmanship mode, anything above 1 means it loses accuracy, anything below 1 means it gains accuracy when moving while in marksmanship mode.

     

    Ramp distance is the effective range of the weapon in which it deals its maximum amount of damage every 100 equals 1 meter.

     

    Minimum damage range is how many meters it takes for a weapon to have its damage fall off to its minimum value outside of its effective range. So if the Ramp distance on a weapon is 1000 and the Min damage range is 1500 it means that the gun deals its maximum damage within 10m and by the time it hits 25m it has reached its minimum damage value which is usually 30% of the base damage.

    Thank you for the clarification. 

     

    Praying for:

     

    The long promised bug fix on the RFP Talon

     

    A well deserved buff on the ALIG base accuracy and accuracy while walking modifier

     

    Some balancing for the STAR (with mods attached)

     

    A buff for the percussion grenade

     

    A buff for LTL weaponry (particularly the pistol) 

     

    A buff on the range (and potentially spread) on the Raptor 45 catalogue

     

    Bullet tracers.


  3. This is wishful thinking, but in the future here are some things I would like to see:

     

    Weapon knockback/knockdown: It would be interesting to see some weapons push people and objects.

     

    Regeneration fields: A visible indicator that a player is healing, like floating green crosses. 

     

    Wounded animation/state: Holding arms, shoulders etc

     

    New door opening animations: Shoulder barge/ pushing with both hands etc

     

    Faction specific weaponry: Since some weapons are reskins, having one belong to one faction and one belong to another would be really interesting. For example: NTEC for Criminals and Joker CR-5 for Enforcers, with the option to switch with either.

     

    Smoke grenades. 

     

    Hostage missions. 

     

    Please let me know your thoughts. 

     

     

     

     


  4. 7 hours ago, NotTheEnforcer said:

    ~snip~

    The other thread is closed so I am going to respond to what you said there here.

     

    It is abundantly clear that no amount of talking or explaining will get through to you, which is exactly why no SPCT or Moderator has bothered to reach out to you to talk about your ban or any steps you can take to reverse the decision. You've said you made a ticket and it was closed so that really should have been the end of it. Little Orbit clearly has no intention of debating with you or wasting time trying to get you to understand the gravity of your actions even when they gave you multiple chances previously.

     

    The EULA and Rules of Conduct state:

    "9.4 You shall not (and you agree to not) generate any User Generated Content, or use the Game in a way, that:

    9.4.1 infringes the rights of any other person or entity (including, without limitation, their Intellectual Property Rights) (and references to "any other person or entity" shall include Little Orbit);

    9.4.2 breaches any Applicable Laws;

    9.4.3 in Little Orbit's absolute discretion, Little Orbit considers:

    (a) is defamatory, vulgar, obscene, libelous, harmful, abusive, harassing, hateful, invasive of another's privacy, sexually explicit, or offensive (whether in relation to race, sex, religion or otherwise) or denigrating to anyone's reputation or general standing (whether or not actionable);"

     

    The relevant parts here are highlighted in bold. Regardless of what you may feel personally, this is a contract which you have signed and agreed to as a condition of playing the game. If you don't like it, you have the option of withdrawing and not playing.  Irrefutable fact.

     

    Right above that paragraph it states:

    "9.1 You acknowledge and agree that your use of the Game is governed by Little Orbit's rules of conduct. You agree that when using the Game you will comply with:

     

    9.1.1 all local and international laws in force from time to time applicable to the Game (including, without limitation, all laws of your country of residence in force from time to time applicable to the Game, and all rights or duties that apply to you as a matter of common law or as a matter of contract law, and all rights or duties that apply to you in connection with any fiduciary relationship (including, without limitation, any rights or duties that apply to you in respect of inside, proprietary and confidential information)) ("Applicable Laws"); and

     

    9.1.2 Little Orbit's rules of conduct.

     

    9.2 You acknowledge that the rules set out in this condition 9 are non-exhaustive and that Little Orbit reserves the right to determine in its absolute discretion what conduct it considers inappropriate in relation to the Game. Little Orbit further reserves its right to exercise any or all of its rights (without prejudice to any other rights or remedies it may have) set out in condition 13 below, including the right to permanently remove User Generated Content and/or terminate a GamersFirst Account in respect of your use of the Game.

     

    9.3 You acknowledge that you are responsible for all acts and omissions which occur under your name, any other names that have been created under your GamersFirst Account (for example character names) and/or your GamersFirst Account."

     

    This could not be any clearer. Follow the law of your country, follow Little Orbit's rules. Don't be abusive and take responsibility for what comes out of your account.

     

    No matter which way you want to cut it, you violated the rules and this is the second time (that we are aware of) that this has happened. The last time we spoke, I said that you have to take responsibility for what you do and say because you may not like the consequences. It is clear you have chosen to misbehave and now you've reached the upper limit. Reading your posts, it sounds like you are angry and if I was in your shoes I would be angry too. However, deflecting the blame onto other people and trying to use other examples of what could be worse (hacks/cheats) or bringing up other websites (4chan, reddit) does not help your case. 4chan and reddit are separate entities with exclusive Terms of Service and User Agreements. Their rules do not apply here. So, if you prefer to behave that way without repercussion, you are more than welcome to migrate there.

     

    For me, it is sad because you come off as narcissistic and unwilling to take responsibility for yourself. If something bad happens, you will argue it is because the person who took that decision is sensitive, weak and easily offended and therefore you should absolved of the bulk of the consequence. On the flip side, if players are cheating and ruining the game, they are also being toxic and taking action against them falls just as much in line as you being permanently banned for your behaviour. Nobody will come on the forums to complain about being banned for using cheats because they have the simple choice of not using them to begin with. You have the simple choice of not using language and designing your character in a way which directly breaches the contract you have signed with Little Orbit.

     

    Try and see this from a neutral perspective. You clearly want to play here and nobody wants to put up with mistreatment during a game they play for their enjoyment. Take the time learn from this and please do better. If everybody is telling you that the way you are acting is the problem and you refuse to listen, you will keep repeating this same loop.

     

    Please have a blessed day.

    • Like 2
    • Thanks 4

  5. On 5/8/2023 at 2:02 AM, BlatMan said:

     

    I wouldn't consider recent weapon balances a positive thing. They accidentally nerfed the range too much on the .45, then decided to leave the bug in place. It went from having reasonable dropoff damage, to now dealing no damage if a player moves a few meters. The better jump shoot accuracy on the Star and Far would not have been needed if they never nerfed the jump shooting to begin with. It's also not a big enough change to affect combat.

    I'm not arguing the quality of the updates. I'm pointing out that we have had several meaningful updates and what you have said is misleading.


  6. On 5/1/2023 at 12:53 AM, MACKxBOLAN said:

    tbh streaming n such is just too much BS.

     Its unfortunate that I was not able to keep a positive attitude longer. 

    I really tried, but cannot look at someone I think is dirty and BS myself into being Nice to them. 

     In addition this game is not worth, worrying or acting out against hackers. 

     

    you're such a whiner holy shit

    • Like 1

  7. On 3/8/2023 at 8:58 PM, NotZombieBiscuit said:

    I'm gonna be pessimistic as fuck. But a quick glance over these give me a strong worry about degrading the chaotic social nature of APB and it gives me some instant flashbacks to how servers were also ruined in WoW. 

    APB is only chaotic in mission. I don't understand why you're saying that it has a chaotic social nature and then are disagreeing with PVE.

    Quote

     

    The disabling of out of mission collisions, phasing of districts, hiding players in other missions, etc. Even the prior change to p5/n5 added to that too.

    These are all to prevent griefing. Take GTA 5 for example. How many cars and weapons had to be nerfed due to excessive killing of players across the map. This is also mainly to benefit streamers who are here to promote the game. 

    Quote

    The devs even mentioning PvE in this really is just the capstone to all the stuff over the years that LO has no idea what APB is the entire time they have had the game.

    But disabling P5N5 is a good thing? We still have a ram raid and evidence locker system which largely gets unused. They're aiming to expand the out of mission activity.

    Quote

    Inappropriate language removed.    - Azukii

    Stupid take. Cross play always benefits PC. 

    Quote

    "Premium will also be able to queue in ‘Premium Only’ matches that we hope will free of reroll cheaters."

    This is purely optional and is an incentive to get people to join premium. Many games have VIP only servers. 

    Quote

    I don't think you realise how much cheaters willingly spend on accounts. This just splits the player base, which is in exact contrast to your attempt to district phase and increase matchmaking population pool.

    No it won't. With the new anticheat rolling out the problem won't look anything like it does now. 

    Quote

    Most premium people will just play in non-premium queues for the largest player base anyway, thus defeating the point of even introducing this.

    lol

    Quote

    Please don't even try to bother with PBR. You'll just ruin the aesthetic of APB further.

    You were so pessimistic about the engine upgrade and now 64 bit has come around and we're finally going to get a better looking game. 

     

    It just seems like you're complaining for the sake of it. 

    • Like 1

  8. 41 minutes ago, NotZombieBiscuit said:

    So is it the oca/ntec/obir/hvr that is better or the legendaries?

    The legendaries are better versions. The gun balancing of these weapons makes them stronger for the current meta. 


  9. 1 hour ago, NotZombieBiscuit said:

    I wish to be enlighted on which legendries with mods these are.

    No, you don't.

     

    Ursus. Whisper. Sitting Duck. Volcano. Euryale. Medusa. Cap40. Huntress. Condor. Hitchhiker. To name a few. 


  10. 54 minutes ago, LilyRain said:

    Correct. SMGs are mostly short-range so CJ3 won't hurt them as much. CJ3 PMG is a very strong choice. N-FAS with CJ3 though makes it spread too much. It requires almost kissing-distance to work.

    In this case , wouldn't a mod that decreases spread be useful? Does Reflex Sight achieve this? 

    54 minutes ago, LilyRain said:

     

    That would be much more straightforward for CJ3. Not necessarily a bad thing at all if tuned right.

    There was a previous change for Heavy Barrel that made it fire slower. It was too excessive so it was reverted.

    It gotta be brought back. 5/10/15% reduction. 

     

    I'm confused because everyone knows the Tier 3 Mods are the best but the others get left behind sadly. 


  11. 1 minute ago, LilyRain said:

    It does but indirectly. APB is a game of distances.

    Cj3 makes weapons substantially more likely to miss due to bullet-spread. In a sense, it shortens your optimum weapon-range in exchange for some speed. (e.g medium-range weapons become short-high-range weapons).

    I see. But does that matter to weapons like the OBIR and NHVR? Weapons which fire with such specific accuracy? 

     

    1 minute ago, LilyRain said:

    Attempting to use a weapon at its original best range will easily require an extra shot. That extra shot increases time-to-kill by a lot on many weapons. In that sense, DPS-wise, its drawback is comparable to Heavy Barrel's.

    I think for SMGs it is a little different because it speeds up the time to kill. You just have to aim a little better. 

     

    Personally. I think CJ3 should increase fire rate but decrease range and Heavy Barrel should increase accuracy but decrease fire rate. 

    • Like 1

  12. 1 hour ago, LilyRain said:

    Spot on, balance is whack even for endgame. Surely fresh Characters will naturally suffer.

    Yeah, most builds are geared towards DPS which is ridiculous. Why does Heavy Barrel reduce damage but not CJ3? 

    1 hour ago, LilyRain said:

     

    The exception is Clotting Agent 3 + "green gas" (medspray). That combination doesn't really work. If you see someone using it just continue the fight, it won't contribute to healing them at all.

    Thank you for the heads up. ♥️

    • Like 1

  13. I'm glad you're all working on updates, but I just came back from a long break and decided to start a new enforcer and my god is it painful. 

     

    Without Clotting Agent 3, your gunfights are short as hell. Enemies take a few shots and run behind something, and if they don't have green gas or epinephrine injector they just nade you until the problem stops. 

     

    You can have an enemy in your crosshair and be tap firing and you'll still get beaten out because they've got a legendary with mods. Even the secondaries are just busted. 

     

    The new lease system on the JT store seems good but it won't remedy the fact that you have to grind to 60k each time you need a modification and that the unlock ceiling is still way too high. It needs lowering. If I'm experiencing this as someone who has played for a long time, imagine what someone who hasn't played before is going through. 

     

    Lower the rank ceiling from 195, lower the unlock requirements for each contact and please balance the weapons. The most basic firearm should at least beat out a secondary (which should always be a last resort after your mag is dumped). 

     

    OBIR, NTEC, Whisper, NHVR are among the worst offenders of this. If adding recoil was supposed to make a good weapon more difficult, the ALIG wouldn't be so broken. 


  14. 2 hours ago, pesto said:

    the bounty system was changed for 1 main reason. 'to remove bounty by killing same faction players' 

     

    for example, you're in overtime situation for doing immovable objects after eliminate opponents.

    but while you doing it  just killed by 'some random bounty players who isn't part of the mission' to remove his bounty and just lost your last chance.

     

    and another example, you're in final mission to assassinate vip or stop the enemies to take the objects and deliever to your point.

    however you just got killed by 'some random bounty players who isn't part of the mission' and just lost the last chance.

     

    and similar situation almost same as these but it was 2014 easter egg 'hot cross gun' event. the event that one player equip with 12 rounds rapid fire grenade launcher and lost last chances by him

    and that time, that event wasn't seperated to event district and that one player can kill anyone even who wasn't in the event or doing other missions. so later on they seperated the event to event district.

     

    if you're not in mission, and those bounties are opponents, you may ignore or chase the bounty and get revenge if opponent still have bounty. but if you're in mission it just get frustrated,

    because you just lost your last chance by 'some random bounty players who isn't part of the mission'

    and after the mission you can't revenge those players because he's no longer bounty anymore.

     

    and also imagine about it, some new players who just start this game and jump on to missions.

    but they get grief and also get killed by 'some random bounty players who isn't part of the mission' at important moments

    after the match the new players just quit. because they think this game is full of griefers and very unfair cause they can't kill the bounties and they will admit it why this game is dead.

     

    if someone who want original bounty system, just play fight club. even match is over, you still can kill other players if you're the bounty or kill other bounties who still have a bounty.

    You could always add an area of effect to ensure that bounty players aren't able to engaged with map wide. And even then you can add conditions to make it so the bounty player can only be hunted by those not in mission.

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