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SkittyM

SPCT
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Posts posted by SkittyM


  1. 40 minutes ago, Nymphi--DoubleDee said:

    Basically, the entire game has nearly been rewritten. Why do you think it's taken so long, honestly? You have a small team (RP had 6 coders at one time) doing the work that a massive team of 300 were doing. And that team of 300 took 5 years to make the game, and it still got rushed and pushed out without it being completed.

    What.  Also do keep in mind that RP weren't the only ones working on APBs new engine until maybe 3 years in.  They cranked out a lot in about a 2 year span from what i can tell.  Props to them for their efforts.


  2. 5 hours ago, WhiskeyTangoFoxX said:

    Gotta correct you on two things. One, bandwidth usage would be the same, since the game doesn't send the textures directly, but instead sends instructions on how to recreate the character locally. Two, it would require 4x more memory per texture since you're working with squares, meaning 8x the memory per player in district (if we double normals too) for the clients which can become pretty daunting considering that textures are by far the largest part in memory usage in games.

    Mind you as time progresses, the "average" PC does too.  I know for some years 8GB of RAM and 2-4GB of VRAM was the norm and now 16GB of RAM and 6GB VRAM is more a norm, those numbers of course increasing as time goes on.  On top of that, the game already can load the player at max res and other characters/models at half res if you want it to.  So telling the game to render my character with 2048 and others at 1024 is hugely feasible.

     

    2048 res and doubling the character poly count probably is somewhere near the bottom of LOs list of wants with 3.5 (or 4).  Though I'm sure that's a LONG ways away as well as requiring A LOT of work to do.  Least of our current problems though.


  3. 5 hours ago, Uru! said:

    i would hope "textures improved" meant across the board

     

    i also agree with the skepticism that this would extend to player content aka the stuff that's more important though, albeit it would be really nice to say goodbye to the horribly jagged low res symbols.

    Those are very unlikely to change in the near future as that would no doubt require a huge system change to how the character/vehicle editors work.  They never were changed back when RP was porting everything since they were focused on time.

     


  4. 11 hours ago, Healt said:

    Curious. Have physics changed at all? Apart from 4x4 wheelies.

    Vehicles have seemed to get a smidge more bouncy, normal Vegas now has suspension, can't do wheelies in any vehicle.  Otherwise the same as Live PC.  Can't say much about OTW2 however, it's just a port of console, if you played console you know that OTW2 is just a prettier version of that with M/KB.

    • Like 1

  5. I'm surprised that out of everything, we have a near 1:1 version of consoles, or otherwise current LIVE that is playable for the most part.

     

    But I do like the current bug of where character editors (Body and Clothing) display the character as solid black.  Was fun making Skitty without being able to see her.

     

    2 hours ago, Clandestine said:

    Can someone tell me if 4x4 wheelies are alive?

    As Matt had stated before, Its based on the console version, and since you can't do wheelies on console, I'm 99.9% sure that you can't on the new PC version.  This is subject to change however depending on what LO wants to do.  At least the normal Vegas was given suspension.

    • Like 1

  6. 2 hours ago, Yood said:

    it's sad that you stopped . there were good works , some of your ideas impressed me very much .

    I actually had to stop because APB's content is limiting, the only way to pass that is by redoing things from scratch.  Ultimately i chose to make scratch stuff for GTA V instead of APB but you never know, i might scratch make something for APB.  Thinking of doing the Jericho but for now, im content with what I've made so far.


  7. On 9/29/2018 at 10:44 AM, Yood said:

    I liked this project, let's call it a fantastic story in San Paro . who did not know

    the source is the old forum .

    Surprised to see someone posting my old renders, save for one the Bridget made.  Looking back on it though, god there's so much cringe, important cringe but cringe none the less.

     

    Fortunately I've stopped doing APB renders all together though I've kept story scenes on one of my back burners.  Need to get Maya again.

     

    Just click on the link in my sig for my most recent car porn renders.  Can never have enough lights.


  8. Always was amusing watching people try and pass out ideas such as "anti-cheat tiers" or some other nonsense.

     

    I do hope there are plans on the table for doing something with the skill gap though. 

    • Like 1

  9. 1 hour ago, ThrowawayAccount said:

    Is the SPCT only limited to this or will they be interacting with the community as well? If it is the latter, then I am very concerned about a few of the individuals chosen for this position. Based on my past experiences and my friends' past experiences, the only one who has a good grip on how to interact with the entire community and not just a select few is SKay. The other SPCT members have not shown to me that they can provide a good, welcoming experience to the entire community. This could mean that I either have not seen much of them or that there have been negative experiences with them.

     

    As much as I hate to specifically target people, I feel that this individual is probably the easiest to describe what I mean when it comes to poor behavior with the community. Kempington is one the SPCT members who fits in this category of poor behavior. I have played missions with him and he the worst when it comes to positive interactions with the community. He is the type of individual who will bash and blame his teammates for a loss in a mission if he feels it is warranted, so basically majority of the time. The only times where he does not blame his teammates is when he is playing with individuals he knows or thinks is good at APB. From what I have seen and experienced with Kempington is that if you are not associated with certain cliques (theme makers/lovers, "good" players, or subscribers), you are going to be undeniably mistreated by him. If you have watched his streams over the years, you will notice this. Besides his negative attitude with the community, he has definitely been more than helpful with regards to information and gameplay of APB. He has probably done the most out of all the current SPCT members if we're talking from an informative perspective about APB. So as much as I am probably bashing him, I am glad to see him on this team because I believe he will be able to help connect the community and LO. Though, he has to fix his attitude.

     

    A member of the SPCT that does not make sense to me on why they were chosen is Skitty. I have had some bad experiences with this individual and my friends have as well to the point that they have quit the game because of said individual and his clique. He is like Kempington with regards to how he interacts with the community, but not helpful at all. If you were to try to approach Skitty prior to this, he would come off as a jerk regardless of what is being said or asked. Now, if we were solely going off of gameplay and information, he doesn't fit the qualities for SPCT either. He only knows how to use Remote Det and is not known for playing a wide variety of guns. I don't see how having this type of person will help connect the community and LO or help provide valuable feedback for future, untested content.

     

    @MattScott Introducing a new SPCT team is a step in the right direction, but I'd like to hear more on what the duties of the SPCT team are and whether or not they are going to be held to a higher standard when it comes to behavior and interactions with the entire community. Also, I'd be willing to provide my main to you if you so desire just so you know I'm not just a troll trying to start stuff. The only reason I have not posted on my main is because I know how vicious the community is towards people who "attack" their friends.

    I can only guess that you hsve never taken the time to actually get to know me or those around me.  Thats fine though, it is the internet after all.

     


  10. 3 minutes ago, Kewlin said:

     

    For better or for worse though, being well known does make you get noticed.

     

    Popular isn't the right word though, I'm not sure anyone on APB is "popular," and IDK if I'd say having faith in LO's decisions is "obvious." It's especially bizarre IMO that the members were seemingly chosen primarily if not entirely from Discord.

    I would guess Discord was just an easier medium to get everyone together on.  Weird but i guess this is the new age.


  11. 2 hours ago, -Rachel- said:

    LOL it's like a who's who of the elite. I mean, I don't have any issues with any of these people, but they are not average players, and most of them are very well known or popular. I'm mystified by this decision. I would hope there would be a larger array of players across more skill levels, and people who are less well known.

     

    For those thinking I'm butthurt because I'm not part of it: I have no interest in testing, Matt Scott actually knows this personally from a conversation we had.

     

    I'm not upset or anything, I'm just confused.

    You're right, im not average, im below average and am very well known for being a terrible shot.

     

     

      Popularity has nothing to do with ones ability to give feedback on something.  A number of us were chosen due to our activity and ability to give constructive criticism.  Obviously if that were the opposite we wouldn't have been reached out to.


  12. 8 hours ago, AsgerLund said:

    In a community as harmonious and constructive as ours, I don't see the big issue.

     

    However, in a game with a more toxic environment, any publicly named player participating in an official volunteer team like this should expect to be called out on every single tiny bug or any company decision, by attention seeking, self centered, mouth breathing, knuckle dragging players/posters without a smidgeon of common sense. So having a public list of volunteers in a game with THAT kind of community could be an issue.

    SPCT being public was something we kinda pushed for after Lixil had wanted to make it all private and some things we didn't agree with.  Really it was more of a "It worked during RP, so why not?" thing.  Also Matt agreed with us though his opinion on the NDA was mildly amusing.

     

    4 minutes ago, Lyfeld said:

    I hope that when it comes down to testing the EU, there's at least one SPCT member with a Radeon GPU or Ryzen CPU to iron out any possible bugs appearing on that hardware. AFAIK most of the SPCT players listed are using the widespread Nvidia + Intel combo (like I am currently), so if new testers have to be added, having more diverse hardware to test with would be a good criterium. 

     

    I have a Ryzen 7 1800X and GTA 1070 SC, would never touch an AMD GPU but im sure APB will run fine on both.  I think the main thing is kicking the rest of the graphical load off the CPU and letting it spread load over multiple cores.  That was something RP was trying to fix on console as i recall.


  13. Looking back at this thread has made me realize why Reloaded's holiday events were a bit more enjoyable.  A lot of stuff was tied to roles which just meant grinding for the special stuff, so winning an event wasn't so important.  But the problem with that is that there currently isn't enough population (On Jericho at least) for that to always work.

     

    I still like the idea of a winner to get truly unique rewards, but some kind of roll over system should be implemented for future use.   That way repeat winners aren't a big deal cause then 2nd place gets the reward and so on.

    • Like 3

  14. Won once out of random luck but it was rather annoying watching the same people win over and over on Jericho.  Really think that everyone who was on should just get the skin, it kinda does devalue it as a unique thing but there's other weapons skins that can take its place in the future, I'm sure.

     

    Before you do though, PLEASE PLEASE PLEASE fix the skins color pallet.  The random red mixed with orange/white doesn't work at all, may as well have just left it black, or some dark brown.  Really just some autumny color so its visually pleasing like most other skins.

    • Like 2

  15. 4 minutes ago, Frosi said:

    The second quirk would be that the way to view your Loyalty rewards is a little confusing.

    c69a71835f531a061b94bddbc2fc808f.png

     

    The yellow arrow underneath the name makes it look like the whole line or the arrow are supposed to work as a drop down menu for you to look at your Loyalty rewards but instead you have to click "View All" which is greyed out, I suggest giving the "View all" button the same yellow color so it's less confusing and can be seen easier.

     

    All in all things are looking great tho.

    Really they should just make the whole line Yellow ( so it blends out from the background) and make it a clickable drop down menu instead of something that opens an overlay like it used to.


  16. 1 minute ago, Nanometic said:

    You could buy it as a criminal, so if you had the impact vest and wanted the shoulder pads only from that pack, well, there you go.

    That's only if you already own the vest.  If you don't own either, these items are useless as there's only two items in the entire game that they work with.  I'm more looking at this from a new player perspective.

  17. So, was looking at ARMAS and i noticed the Armored groin pad and shoulder pads were debundled and on sale. 

    nhpGSrg.png

    Normally not a problem until you realize that these items require other items to be used.

    REh5tSG.png

    And since it doesn't say that it comes with either vest, why bother selling an item that requires another item to be worn, but the item required is sold in another pack with all the pieces so you'd basically be buying the same item twice and wasting G1C?  Or having to wait for the Featured section to cycle to one of the vests.

    Who thought this was a good idea?

    • Like 4
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