dilbo Posted October 22, 2018 Posted October 22, 2018 We active players spend a lot of time and resources to keep these towns running: Progress,Stronghold,Citadel,Outpost only for some random person afk to trigger an attack and wipe everything we built overnight. EVERYONE and i mean everyone agrees that the number of persons in area needed to trigger an attack needs to be changed to 3 people. this prevents someone randomly and unknowingly wandering in area and triggering, and also prevents afk triggering. so could you please do this soon? I know its just A matter of changing A value in some data file from 1 to 3. it can not be some complicated coding issue. Please at least respond with input from A GM or DEV 2 1 Quote
dilbo Posted October 24, 2018 Author Posted October 24, 2018 Lmao 30 something views no response. And this is why we all are quitting your game Quote
miketam Posted October 24, 2018 Posted October 24, 2018 This has been brought up a few times in the past under the old G1 and been mentioned a few times to new owners i think + the fact that maintenance "ALWAYS" destroys all the towns medi bundles u have placed. As you say the first issue should be easy enough to fix / alter. Medi bundle issue may be a lil more tricky to fix. We await a response.....with baited breath. 1 Quote
zootie Posted October 30, 2018 Posted October 30, 2018 On 10/22/2018 at 12:25 PM, dilbo said: We active players spend a lot of time and resources to keep these towns running: Progress,Stronghold,Citadel,Outpost only for some random person afk to trigger an attack and wipe everything we built overnight. EVERYONE and i mean everyone agrees that the number of persons in area needed to trigger an attack needs to be changed to 3 people. this prevents someone randomly and unknowingly wandering in area and triggering, and also prevents afk triggering. so could you please do this soon? I know its just A matter of changing A value in some data file from 1 to 3. it can not be some complicated coding issue. Please at least respond with input from A GM or DEV More, make it a deliberate thing. You can't be using numbers like 1 or 3 for waves of attackers that destroy player work. Time to add an option to the appropriate NPC to defend the town, or make it a quest trigger that goes off when you turn in the quest at the town. Quote
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