Jump to content
Sign in to follow this  
Dragon

Anti Grief Idea

Recommended Posts

Personally, I don't want to be griefed at all when I am on a mission or in general. But some people want to keep the chaos in APB, which makes sense and is understandable. So I figured why not make it both ways and code it to something like this: 

if CurrentPlayerVehicle in contact with other OutOfMissionPlayerVehicle for longer than 10 seconds at a time set Collision = 0 with OutOfMissionPlayerVehicle(Username) until end of the match.
if CurrentPlayerVehicle in contact with other OutOfMissionPlayerVehicle for a total separately accumulated 5 seconds set Collision = 0 with OutOfMissionPlayerVehicle(Username) until end of match. 

Hope that makes any sense. This is something like the passive mode in GTA 5, just only with the people who grief you.

PS: I know this is not the correct way to code this but I just want to get the word out there to everyone.

Edited by Dragon

Share this post


Link to post
Share on other sites

Easter's Dynamic event has Anti Collision So it's not impossible.

Share this post


Link to post
Share on other sites

I'd simply like all cars of other players or every other object moved by them to be transparent/pervious as soon as you're in a mission. Many don't share that opinion though, which I understand.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...