BlatMan Posted September 7, 2018 Posted September 7, 2018 (edited) Disabling dynamic shadows does not disable shadows from clouds. Steps to reproduce: Join a district. Look at the dynamic shadows produced from clouds. Open Options. Uncheck Dynamic Shadows. Look at the dynamic shadows again. Notice they are still rendering from the clouds. Edited September 7, 2018 by MrsHappyPenguin Quote
IAmDisappointSon Posted September 7, 2018 Posted September 7, 2018 I don't think the cloud shadows are real, in the sense that the clouds in the sky you see don't actually cast the shadow on the ground in APB. In Unreal Engine there's something called a "light function" which you can add to lights. It can be used to change the shape of projected light, but more importantly add animation to the light itself. The cloud shadows in APB are likely a light function added to the directional sunlight to project animated cloud shadows on the ground. Either way whatever the cloud shadows are, they should find a way to allow you to disable it in your graphics settings for performance or whatever the reason. Quote
BlatMan Posted September 9, 2018 Author Posted September 9, 2018 Whatever it is, it was added when G1 changed the shaders to the current blue tint. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.