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Here’s the situation: The skill-based matchmaking system moved me to a district with a 35/40 faction population. Then, a mission popped up to prevent enemies from reaching the objectives (the blue mission marker); the enemies never showed up—so, essentially, I won the mission. Yet, I got moved to a different district—to players who turned out to be higher-level—simply because I hadn't killed anyone (or hadn't been killed myself). What is the logic behind your absurd system if it doesn't work correctly? And why am I the one getting moved, rather than the person who couldn't care less about their mission? If the skill analysis is based on all district participants (perhaps using average stats), what is the point of it? After all, I’m competing against *specific* opponents, not some "elite" players who might not even be facing me in the match.

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Some trolls will sit in a diff district and ready up to drag others out of the district that is currently populated to waste there time. If this happens quit out and go back if you can.

People are weird in this game and everything upsets them

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sometimes people use that system to draw players off a full server, so that they can then enter the full district

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