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10/09 PATCH ANNOUNCEMENT

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9 hours ago, Hexerin said:

Still doesn't change my original statement in this line of discussion though. Heavy Barrel does nothing for COBR-A.

I have tried it out , it feels slightly more consistent, but still not even close to N- TEC or even FAR.

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23 minutes ago, killersan6 said:

but still not even close to N- TEC or even FAR.

none of em can compete with ntec.

They ruined the far long time back, they nerfed it adding bloom and less swing.

Saying it was ruining cq or too op. The Far I'm talking about. 

Seems the nerfed the cobra about the same time. 

Of course it's bar chart stats are the same as as ntec but not so much in game. 

The Cobra was a favorite, supposedly having slightly more punch/damage with slightly less range. 

According to the bar chart. 

Misery was a good gun but its just too slow.

Ah one day someone will buy the company that understands how guns work.

What they do to the body when hit. 

The idea of being Fair, Gun fights aren't Fair, You want to win or survive and that means

You want a bigger badder gun than the other guy.

 

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4 hours ago, MACKxBOLAN said:

You want a bigger badder gun than the other guy.

 

I am reminded of the many times I was outgunned where my unskilled opponent using 3rd party tools

to gain an advantage, outgunned me with their FBW secondary against my primary "badder gun"

the SHAW.

 

Many people told me that it was probably lag, but I didn't believe them.

 

Thank God that we have SARD now.

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6 hours ago, MACKxBOLAN said:

The idea of being Fair, Gun fights aren't Fair, You want to win or survive and that means

You want a bigger badder gun than the other guy.

 

Personally to me, it's not about having the bigger gun.
It's about sending a message. (I'm Enforcer by the way just making that clear xD)
And of course as stated before, everyone has their own playstyle. I just don't tend to give "Oh, one bullet more to kill" such a quick turndown. (Which is the case with only the 'Frenzy' so far but still).
Numbers. Drawing board. Creativity.

Feel. Experience. Overcome/Adjust.

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