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Mitne

Rework spawn system

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Spawn system needs serious rework... the fact that you can in some situation spawn litteraly next to opposition or in line of sight of opposition right now is insulting.

 

I have few suggestions what should be done:

 

 

1. Add additional starter spawns to FC - similiar to Asylum where you can at start spawn in 5 places, same should be applied to Waterfront (Whole north should be Enforcer starter spawn zone, whole south should be Criminal starter spawn zone)

 

OR

 

2. Remove starter spawns at all (forced spawns at certain locations when you join district or respawn after end of mission usually make you spawn among enemies).

 

3. Make spawn system detect if opposition can see that spawn or is in some radius of that spawn (like one or two floors above - this situations happen way too often with current spawn system that you spawn one floor under or above opposition).

 

4. Additional spawn points in action and FC (Maybe spawns in alleys or outside street too? Currently all spawns are too open.).

 

5. Propose other spawns if conditions from point 3 are not met instead of locking out all spawns in red.

 

6. Remove forced respawn for VIPs and team-killed - since they often punish VIPs and team killed themselves. They should have normal respawn like others.

 

OR

 

7. If you can't get rid of that mechanism - at least make it that this who are forced to respawn where game chooses will respawn as far possible from where they were killed (in case of VIPs at least 500 m, team-kills might be closer). Absolutely disable forced spawn on car spawners (as this both trigger cooldown to spawn in car as well spawn in not so smart places(can spawn half way across map in some random newbie car...))

 

 

I think that would fix spawn system to at least decent level.

Edited by Mitne

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  1. FC as in Fight Club or Financial? Why do you feel the districts need to be segregated into north/south for enforcers/crims respectively?
  2. I'm confused as to why you feel that contact/starter spawns need to be removed. They aren't used in missions.
  3. This is a bit hairy and could be easily abused by just having someone roam around the outside of an objective to deny enemies from spawning from whatever direction.
  4. Admittedly I've not done a whole lot of fight club (save for grinding during Halloween years ago) but the spawns seem fine. Plus it's FC so chaos is part of the game there I feel.
  5. Other spawns as in further spawns or do you mean on-the-fly new spawn points that pop up when others are red, therefore causing a weird forest of spawn points to crop up?
  6. I believe this was a goofy thing they did to force fast spawns instead of purposefully not wanting people to control where they spawn. I definitely agree this needs to be changed for VIP.
  7. 500m is a bit much. I feel like the spawns during VIP are mostly fine, it just sucks not being able to choose or at least SEE where you're going to spawn in order to communicate with your teammates.

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On 7/9/2018 at 8:20 PM, Triksterism said:
  1. FC as in Fight Club or Financial? Why do you feel the districts need to be segregated into north/south for enforcers/crims respectively?
  2. I'm confused as to why you feel that contact/starter spawns need to be removed. They aren't used in missions.
  3. This is a bit hairy and could be easily abused by just having someone roam around the outside of an objective to deny enemies from spawning from whatever direction.
  4. Admittedly I've not done a whole lot of fight club (save for grinding during Halloween years ago) but the spawns seem fine. Plus it's FC so chaos is part of the game there I feel.
  5. Other spawns as in further spawns or do you mean on-the-fly new spawn points that pop up when others are red, therefore causing a weird forest of spawn points to crop up?
  6. I believe this was a goofy thing they did to force fast spawns instead of purposefully not wanting people to control where they spawn. I definitely agree this needs to be changed for VIP.
  7. 500m is a bit much. I feel like the spawns during VIP are mostly fine, it just sucks not being able to choose or at least SEE where you're going to spawn in order to communicate with your teammates.

1. I feel it's the most fair. Both parts got some building from which you can defend yourself and each faction already got starter spawn at this locations.

 

2. While in action they are alright because they don't force you to spawn among enemies, in FC it often forcefully spawn you among enemy. Especially visible if you try fightclub.

 

3. Hence why point 4. More spawns, hidden from view of players.

 

4. Spawns are far from fine as they are. It's just waves of spawning players and then 5 seconds usually it spawn opposition among team because they moved 5 meters away.

 

5. Additional 5 spawns in different locations. If all are occupied that is.

6. I don't see problem why not make them spawn fast but give them choice anyway. Also team killed player are not faulty for being team killed and shouldn't be punished at all.

 

7. I had a lot of VIP missions as a VIP and sometimes experince it as such. You spawn somewhere... you lose protection, you see vegas driving toward you - nowhere to run. Rip. Repeat until failure or success. I don't think VIP missions supposed to look like this.

Edited by Mitne

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