Ketog 1032 Posted August 29 (edited) On 8/25/2024 at 8:34 PM, BlatMan said: I tried launching APB on Debian and to my surprise it works with SARD anti-cheat. No launch arguments needed. It seems to run about the same as it did with EAC. System Specs: CPU: Xeon W3680 RAM: 24GB DDR3 GPU: Nvidia GTX 1080 Operating System: Debian 12 (Bookworm) Kernel Version: 6.1.0-22-amd64 Compatibility tool: GE-Proton 9-10 Yes, SARD enabled Linux support since the 21/08/2024 without notice, they announced Steamdeck Support at Gamescom (as per a SARD representative) but there was no official public statement on Proton/Linux Support, and hasn't been any so far as well Edited August 29 by Ketog Quote Share this post Link to post Share on other sites
Ketog 1032 Posted September 1 Update for all Linux players not in the discord, a member of the discord pushed an APB specific that includes DXVK_CONFIG="d3d9.cachedDynamicBuffers = True" into latest GE-Proton 12: https://github.com/doitsujin/dxvk/pull/4226 If you play APB on linux, depending on your hardware configuration, they will basically negate all stutters that happened when vehicle were being shot. That tweak will now basically be included in newer DXVK versions and up. At this point it makes APB on linux run equal or better than windows Quote Share this post Link to post Share on other sites
BlatMan 718 Posted September 2 I had that type of stuttering happen once on Linux. Clearing the proton files and shader cache seems to have fixed it. On Windows, I have that issue when AMD's Smart Access Memory (SAM) is enabled. It's weird that it only affects vehicles, and no other objects. Quote Share this post Link to post Share on other sites
Ketog 1032 Posted November 11 Quick video for those wondering " is it that hard to run apb on linux ? " TLDR: No, you've just gotta be willing to press buttons that you've never pressed before 1 Quote Share this post Link to post Share on other sites
BlatMan 718 Posted November 12 Do you use a mouse with a higher polling rate, and if so, does it cause the fps to drop when set higher than 250hz? I have this issue on Debian and Nobara, running APB through Steam and later versions of GE-Proton. The Proton version doesn't seem to affect it. Quote Share this post Link to post Share on other sites
BlatMan 718 Posted November 23 (edited) Just an FYI. Steam recently released an update that causes Linux games to stutter. I saw a few posts on the Reddit about recent performance problems with Steam launched games. Apparently Valve broke something with their overlay that causes games to stutter. Turning off the overlay within Steam does not fix the problem. Add "LD_PRELOAD=" to your launch options in Steam. This will completely disable the Steam overlay, but at least your games won't stutter. LD_PRELOAD="" %command% If you use custom configs and use the method in OP's post to copy them at launch, insert it after the copy command, or the second semi-colon. %command%; yes | cp -rf "$HOME/apbconfig"/* "$STEAM_COMPAT_INSTALL_PATH"/; LD_PRELOAD="" $HOME/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=113400 -- $HOME/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- $HOME/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/_v2-entry-point --verb=waitforexitandrun -- "${STEAM_COMPAT_TOOL_PATHS%%:*}"/proton waitforexitandrun "$STEAM_COMPAT_INSTALL_PATH/Binaries/APB.exe" -nomovies -nosteam https://github.com/ValveSoftware/steam-for-linux/issues/11446 https://www.reddit.com/r/Guildwars2/comments/1gpkcfm/psa_workaround_for_stuttering_when_moving_cursor/ https://www.reddit.com/r/linux_gaming/comments/1gc3xt0/experiencing_weird_kind_of_stutter_after_playing/ Edited November 25 by BlatMan Quote Share this post Link to post Share on other sites
Ketog 1032 Posted November 30 Annd it's gone, SARD Enabled the Kernel component and thus, linux compatibility is gone until official SARD support. Quote Share this post Link to post Share on other sites
BlatMan 718 Posted December 3 Idk how SARD can support Linux without opening security holes. The best thing to have is server sided detection, but I doubt LO will ever get that working. Remember phasing for matchmaking? That never happened. Quote Share this post Link to post Share on other sites
vsb 6174 Posted December 3 2 hours ago, BlatMan said: Idk how SARD can support Linux without opening security holes. The best thing to have is server sided detection, but I doubt LO will ever get that working. Remember phasing for matchmaking? That never happened. SARD is already full of holes, might as well let the linux users play Quote Share this post Link to post Share on other sites
BlatMan 718 Posted December 3 18 hours ago, vsb said: SARD is already full of holes, might as well let the linux users play True. EAC wasn't any better and they allowed it. Then again, there's like what, 4 people including myself? I don't spend money on the game, and probably won't with current management. Quote Share this post Link to post Share on other sites