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APB 1.30+ on Linux (now including easy non-Steam method)

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Posted (edited)
On 8/25/2024 at 8:34 PM, BlatMan said:

I tried launching APB on Debian and to my surprise it works with SARD anti-cheat. No launch arguments needed. It seems to run about the same as it did with EAC.

 

System Specs:

CPU: Xeon W3680

RAM: 24GB DDR3

GPU: Nvidia GTX 1080

Operating System: Debian 12 (Bookworm)

Kernel Version: 6.1.0-22-amd64
Compatibility tool: GE-Proton 9-10

 

 

Yes, SARD enabled Linux support since the 21/08/2024 without notice, they announced Steamdeck Support at Gamescom (as per a SARD representative) but there was no official public statement on Proton/Linux Support, and hasn't been any so far as well

Edited by Ketog

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Update for all Linux players not in the discord, a member of the discord pushed an APB specific that includes DXVK_CONFIG="d3d9.cachedDynamicBuffers = True" into latest GE-Proton 12: https://github.com/doitsujin/dxvk/pull/4226

 

If you play APB on linux, depending on your hardware configuration, they will basically negate all stutters that happened when vehicle were being shot.

That tweak will now basically be included in newer DXVK versions and up.

At this point it makes APB on linux run equal or better than windows 🙂

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I had that type of stuttering happen once on Linux. Clearing the proton files and shader cache seems to have fixed it. On Windows, I have that issue when AMD's Smart Access Memory (SAM) is enabled. It's weird that it only affects vehicles, and no other objects.

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Quick video for those wondering " is it that hard to run apb on linux ? "

 

TLDR: No, you've just gotta be willing to press buttons that you've never pressed before 😃
 

 

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Do you use a mouse with a higher polling rate, and if so, does it cause the fps to drop when set higher than 250hz? I have this issue on Debian and Nobara, running APB through Steam and later versions of GE-Proton. The Proton version doesn't seem to affect it.

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