Ketog 1031 Posted August 29 (edited) On 8/25/2024 at 8:34 PM, BlatMan said: I tried launching APB on Debian and to my surprise it works with SARD anti-cheat. No launch arguments needed. It seems to run about the same as it did with EAC. System Specs: CPU: Xeon W3680 RAM: 24GB DDR3 GPU: Nvidia GTX 1080 Operating System: Debian 12 (Bookworm) Kernel Version: 6.1.0-22-amd64 Compatibility tool: GE-Proton 9-10 Yes, SARD enabled Linux support since the 21/08/2024 without notice, they announced Steamdeck Support at Gamescom (as per a SARD representative) but there was no official public statement on Proton/Linux Support, and hasn't been any so far as well Edited August 29 by Ketog Quote Share this post Link to post Share on other sites
Ketog 1031 Posted September 1 Update for all Linux players not in the discord, a member of the discord pushed an APB specific that includes DXVK_CONFIG="d3d9.cachedDynamicBuffers = True" into latest GE-Proton 12: https://github.com/doitsujin/dxvk/pull/4226 If you play APB on linux, depending on your hardware configuration, they will basically negate all stutters that happened when vehicle were being shot. That tweak will now basically be included in newer DXVK versions and up. At this point it makes APB on linux run equal or better than windows Quote Share this post Link to post Share on other sites
BlatMan 706 Posted September 2 I had that type of stuttering happen once on Linux. Clearing the proton files and shader cache seems to have fixed it. On Windows, I have that issue when AMD's Smart Access Memory (SAM) is enabled. It's weird that it only affects vehicles, and no other objects. Quote Share this post Link to post Share on other sites