Dracio 137 Posted May 18, 2019 FE is unique. Nothing quite like this old game. Quote Share this post Link to post Share on other sites
NysekZePope 33 Posted May 18, 2019 16 hours ago, Murcuri said: Now imagine if a new chapter of faction lore came into play with a central PVP war zone on a new sector, and these faction gears were released to trump GT gear with those benefits you listed, and then equated to a new max level: 60 Just to blow your mind for a minute.... GT armor are already equal to that of level 60 armor. Thus why the resist spread seems OP after 60% cap vs lower end armors when in truth it's resists should match stage 3. Quote Share this post Link to post Share on other sites
MoistMeterBtw 3 Posted May 22, 2019 On 5/18/2019 at 9:35 PM, NysekZePope said: Just to blow your mind for a minute.... GT armor are already equal to that of level 60 armor. Thus why the resist spread seems OP after 60% cap vs lower end armors when in truth it's resists should match stage 3. GT suits are necessary these days to survive meta power/triple debuff builds though, infact they seem far too weak lmao. Needs more traits. Quote Share this post Link to post Share on other sites
Reaps989 17 Posted May 9, 2020 On 5/22/2019 at 9:00 AM, MoistMeterBtw said: GT suits are necessary these days to survive meta power/triple debuff builds though, infact they seem far too weak lmao. Needs more traits. Well actually in 3.2 you can be debuffed by DT, GT, TK, HW, and grenades... so normally quad-cut unless pierce/slash for the little bit HW also cuts. Social's Diplomatic Immunity when used properly on allies actually handles it quite well, armors don't really need a buff. Quote Share this post Link to post Share on other sites