Nephilim999 0 Posted February 4, 2022 Please make the following changes to update to next gen and get more players. Fast travel should be able to be used anywhere on map once discovered point not just usable in bunker. Item limit of 64 should be removed since most games either go with item limit or weight limit and not BOTH. Add a crafting bag to store materials as currently you can't carry all materials to craft everything. Monsters spawn way to fast instead of every 30 seconds spawn every 5 mins. And remove quest fail on death cause you have to restart from scratch and it's annoying when there are several stages and you die from lag from Monster insta respawn then to get back to that point on map you have to go to bunker to fast travel so annoying. Offer 4k support for HUD current mini map is way to small and no way to enlarge makes it hard to read or see anything Allow horse to fast travel to you like use a whistle command to spawn horse to your location Allow to scroll in local map like it is possible to scroll in world map and allow map to be centered around player in local maps when in caves/interior instances Allow to view completed and failed quests in mission log Allow bank storage to be global in all towns and not just town based so people can access items globally in any town Merged. ohh and add Auto sort/stack items in inventory and bank Merged. Allow to move items in crafting queue to top for priority to craft first Merged. Get rid of chips as currency if a vendor sells item for 1000 then should be same 1000 of one type of currency easier to work out just add 1 type of coins and get rid of 4 type of chips Merged. Fast travel should be free!! Quote Share this post Link to post Share on other sites
cowhorseman 441 Posted February 8, 2022 On 2/3/2022 at 6:34 PM, Nephilim999 said: Please make the following changes to update to next gen and get more players. Fast travel should be able to be used anywhere on map once discovered point not just usable in bunker. Item limit of 64 should be removed since most games either go with item limit or weight limit and not BOTH. Get rid of chips as currency if a vendor sells item for 1000 then should be same 1000 of one type of currency easier to work out just add 1 type of coins and get rid of 4 type of chips Merged. Fast travel should be free!! fast travel is fine its made so you can get back to lower sectors or across the map easy. if you want to rerturn to any bunker use a home hack and the points are set to fixed spots not all willy nilly becuase theres a good 200 pods around chips. how do you not understand this. yellow is highest white is lowest its a single set of money 100w is 1b 100b is 1r 100r is 1y and 100y is someone who has to much time on there hands fast travel cost money because it's used to fund the upkeep of the pod. it's in the lore what we DO need is a turn in all because turning in 20 stacks of circuits for 360k faction takes around and sometimes depending on lag an hour to an hour and a half which is to long i can do so much in that time that isnt staring at a mission screen oh and market items on a shopkeep in LA so you know we can get our instas i have been crafting 3 mounts for like 2 days now 1 Quote Share this post Link to post Share on other sites
Szymonicus 3 Posted March 13, 2022 Tbh in remastered version I would like to see cool, new features like getting a Pure Offroad vehicles, such as Dirt Bike and/or 4x4 pickup that have a speed bonus in terrain and fair amount of inventory slots + weight (having a removed vehicle speed limitations is also good idea imo, idk what others would say) Also if we could pick up our pets, other players and/or escort mission npcs (Bypassing the Defend objective) that could be useful for some people. More about vehicles.. Having some kind of special type garage to tune vehicles? Changing rims, color etc etc. (Yeah ik its apocalypse, but I think it would be a good idea) Like Nephilim said about inventory - I would be alright with slots and mass limit, but having a backpack / rucksack that gives slots would be nice, or adding mechanics like -> Cargo Pants = + 4 slots, or something like that. Had few other ideas but I've probably forgot them Quote Share this post Link to post Share on other sites
fizzlepop 0 Posted June 3, 2022 I like that idea of cargo pants. It would be nice to have clothing and/or other gear with special bonuses (like you have for weapons). Perhaps some day? But as a low level character, I've never seen such things. Quote Share this post Link to post Share on other sites
slerk 6 Posted June 3, 2022 15 hours ago, fizzlepop said: I like that idea of cargo pants. It would be nice to have clothing and/or other gear with special bonuses (like you have for weapons). Perhaps some day? But as a low level character, I've never seen such things. All clothing have special bonuses. all provide some protection to Slashing, Piercing, Crushing, Fire, Cold, Electricity, Poison, Acid, Radiation or protection from mutation powers. There are some that provide buffs and de buffs to your stats. Nothing needs to be added of changed. Quote Share this post Link to post Share on other sites
fizzlepop 0 Posted June 4, 2022 agree with the monster spawns. Sometimes I've had them insta-spawn as soon as I killed one--like on a spot where only 2 spawn. And I just killed 2. So I know it wasn't a spawn from something I killed earlier. Item limit is fine. Though it would be nice if they had packs in this game you could use to carry more space. And the carry limit seems pretty low. They probably should reduce the weight on a lot of the resources, mats, and harvestables. A crafting bag might be a consideration, but I would think they'd have that in their cash item shop--so they could make some money on this game. Scrolling in and out on the 1st area map on the strategic map a definite MUST. I would like to see more of a town I am in quite often. The area shown in the main map is ok, but it just isn't enough. there should be an option to zoom in and out in a way where you could still see shops/nodes, etc. Bank storage - I sort of like it how it is. There are benefits and drawbacks to certain areas. And players should strategize to knowing this. If you know an area doesn't have a normal sector bank, then you have to change what you're going to bring to compensate for this. Makes it more like a survival game. sorting - yes. we need a way to sort stuff. also, the game does something weird. every once in a while, a given tab of items (usually tradeskill) is all messed up with a bunch of spaces between items. Not sure why this is but it's irritating. currency - I'm going to agree with what the guy said earlier. The currency system is how they do it in this post-apocalyptic game. You just gotta know how it works and understand it. But once you do, it's like any other currency. USD, Thai Baht, Japanese Yen. Just takes some getting used to. Don't want them to change it. It adds a unique aspect to the game. Quote Share this post Link to post Share on other sites