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NysekZePope

PVP & Keeps

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PVP Zones and Territory Control

  • Increase "No Mount" zone to TC keeps which extend out to the buildings around each keep.
    • Keeps in other zones should roughly extend their no mount zone 120 meters around the keep.

 

  • Increase size of Lifenet or provide more viable angles to fire at Lifenets.
  • Remove tire stacks in every keep, due to "stuck" glitches which heavily drop FPS, replace with a jersey wall barrier.
    • The "stack of tires" even outside the keep should be replaced with climbable objects, for the same reason as well as giving more angles for attacks to attack from.

 

  • Move Faction camps in TC to their flag locations directly next to them. Think of a clock so this makes sense... tho most already know.
    • CHOTA : 1
    • Enforcer : 3
    • Lightbearer : 5
    • Traveler : 7
    • Tech : 9
    • Vista : 11

 

  • All roads in TC should provide a buff until you reach 50m of the "No mount" zone of the keep they are connected to. Currently they do not function 100% of the time leading to much longer rally/attack/defense times.
  • Remove some of the buildings around center in TC to allow more locations to harvest.

 

Now as for PVP materials you can get in S2/S3 yet not in 55 zones...

 

  • S2 Rewards: Move all materials to Foothills PVP zone.
  • S3 Rewards : Move all materials to Blockade PVP zone.

 

Or find a way of instead of debuffing higher levels from S2/S3 zones, make a buff and remove level limit on flag capture.... but I feel there should be less reason to have the ability to grief lowbes not more.

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Also make all destructible objects in a keep destructible when it's immune to capture.

 

Maybe if possible make the wall beside the cloner destructible and/or add a door or weak spot that can be destroyed. Have it have the defences of a 100 or 150 keep door but health of a 60 or 80.

 

Maybe just have later areas have all older mats as well as newer mats.

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