Jump to content
Sign in to follow this  
Sgt Drayke

NPC Hit Box is Huge

Recommended Posts

Hello, 

 

Had a check though to see if this has been raised previously, couldn't find any topics about it. A few times iv found I'm hitting "structures" / "objects" with hit box's that are huge. Fire hydrants, news paper stands etc.  and then recently had this issue with a "NPC" where I shot over the top of them but the NPC hit box was triggered so I made a short clip and slowed it, basic visual edit to demonstrate.   

 

 

 

Wasn't sure if this was just a normal "hit box" issue or Resolution "hit box scaling" issue? as I'm playing at higher resolution / quality  2560x1440 window mode and running on an RTX3070. Although not hardware related. I know this might not be something worth fixing any time soon given the "Engine update" and rarity of shooting over/ around NPC's. but  ay worth letting you know, 👍

 

 

Share this post


Link to post
Share on other sites

From what I remember, a civ's hitbox does not lower near as much as it should when they 'cower', if it even decreases at all, something I've noticed this since forever

Share this post


Link to post
Share on other sites

🤔 hmm... well ,  I'd rather they use the time and ue4 engine to its strengths and have this fixed by then instead of now. but a silly issue none the less. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...