Sgt Drayke 149 Posted March 8, 2021 Hello, Had a check though to see if this has been raised previously, couldn't find any topics about it. A few times iv found I'm hitting "structures" / "objects" with hit box's that are huge. Fire hydrants, news paper stands etc. and then recently had this issue with a "NPC" where I shot over the top of them but the NPC hit box was triggered so I made a short clip and slowed it, basic visual edit to demonstrate. Wasn't sure if this was just a normal "hit box" issue or Resolution "hit box scaling" issue? as I'm playing at higher resolution / quality 2560x1440 window mode and running on an RTX3070. Although not hardware related. I know this might not be something worth fixing any time soon given the "Engine update" and rarity of shooting over/ around NPC's. but ay worth letting you know, Quote Share this post Link to post Share on other sites
Acornie 490 Posted March 8, 2021 From what I remember, a civ's hitbox does not lower near as much as it should when they 'cower', if it even decreases at all, something I've noticed this since forever Quote Share this post Link to post Share on other sites
Sgt Drayke 149 Posted March 8, 2021 hmm... well , I'd rather they use the time and ue4 engine to its strengths and have this fixed by then instead of now. but a silly issue none the less. Quote Share this post Link to post Share on other sites