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deivid95

My game is crashing after I spawn at a spawn point

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Hello,

 

I've been trying to play APB recently but for some reason my game keeps crashing seconds after I die and spawn. The error that it gives me is this: 

 

 Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST

 

I tried searching in the internet but only one case was found which didn't have a solution. I was hoping someone would have an answer to that.

 

The specs of the PC are as follow:

 

CPU: Intel Core I5-6500 3.2GHz

RAM: Kingston 8GB (2x4GB) DDR4 2133MHZ

Video card: Gigabyte GeForce GTX 1660 Ti

 

Here are the logs for the last 20 secs before the game crashed:

 

11:27:42 - Log: Flushing async loaders.
11:27:46 - Log: Timed out while waiting for GPU to catch up. (500 ms)
11:27:46 - Log: GolemPart F_Top_Longsleeve_Skate_HoodieHoodup_Golem doesn't have a Class ID assigned. Please open it with the Character Tool.
11:27:46 - Log: Flushed async loaders.
11:27:47 - Warning: cSkelMeshBucketAllocator: Couldn't find a compatible bucket. Size=69732, RenderResource=FIndexBuffer.
11:27:47 - Warning: cSkelMeshBucketAllocator: Couldn't find a compatible bucket. Size=325984, RenderResource=Skeletal-mesh vertex buffer.
11:27:52 - Log: Timed out while waiting for GPU to catch up. (500 ms)
11:27:52 - Thread: Thread RenderingThread created with stack 131070 and priority 'normal'
11:27:52 - APB_StatWatch:   Stat FrameTime, trigger 10335.516602, base 126.147079, numframes 1, flags 0
11:27:52 - APB_StatWatch:    Stall detected (trigger 10335.516602, threshold 500.000000)
11:27:52 - APB_StatWatch:    Spike Summary (time): Day 0.477685 ToD 0.893039 Con 000  LCPs 0000  LCVs 0000  OSMs 0000  TCCs 0 : FT 10335.516602  FT_PrET 0.113600  _PrWT 0.108700  _Strm 1.262200  _PrTD 0.001400  _PNIx 0.019100  _TD 0.221500  _CToDT 0.000900  _FMT 0.000000  _ALT 0.000000  _ACDT 0.014200  _TOT 0.061000  _TT 5.036800  _AT_other 0.026900  _UCLT 0.556400  _G11 0.359900  _TNS 0.000000  _G08 0.013400  _PWT 9370.984375  _PnkB 0.000000  _GBT 0.000000  _GBA 0.000000  _GBW 0.000000  _BES 0.000000  _BER 0.000000  _BET 0.000000  _EACS 0.000000  _EACR 0.000000  _EACT 0.010400 _Vis 0.000000  _PFix 0.000000  _Aud 0.415900  _Hst 0.004200  _APBE 0.717700  _PET 955.825378  _FES 0.002900  _MBk 0.000000 _PostUTT 0.005600  FT_other 0.009600  
11:27:52 - APB_StatWatch:    Spike Summary (sub-tick): Day 0.477685 TT_PreAWAT 1.015000  _PreAWCT 0.000000  _DuringAWAT 0.809700  _DuringAWCT 0.022800  _WAWT 0.046000  _FetchRes 0.044700  _RBNotifies 0.000200  _PostAWAT 2.174500  _PostAWCT 0.000200  _LET 0.946900  TT_other 0.022800  TNS_STC 0.000000  TNS_STC_CA 0.000000  TNS_STC_PL 0.000000  TNS_STC_Rep 0.000000  TNS_STC_Sat 0.000000  TNS_other 0.000000  Audio_Mgr 0.314700  _Ww 0.004300  _MSM 0.001300  _Pri 0.087200  Audio_other 0.008400  Hst_WS 0.000000  Hst_AW 0.000000  Hst_AW_DL 0.000000  Hst_WS 0.000000  Hst_CD 0.000000 Hst_DS 0.000000  Hst_Mon 0.000000  Hst_Net 0.000000  Hst_Xml 0.000000  Hst_Sd 0.000000  Hst_other 0.004200  _GC 0.012300  
11:27:52 - APB_StatWatch:    Spike Summary (ren): Day 0.477685 PWT 9370.984375  PrWT 0.108700  PWT_PreRV 9361.265625  _RV 3.015700  _PostRV 6.692100  PWT_other 0.010742  RV_P 0.000000  _CPUren 0.000000  _UID 2.715700  _GMSB 0.000000  _GMSF 0.000000  RV_other 0.300000  CPUren_IV 1.211100  _D 1.095400  _B 2.598900  _SV 0.000000  _L 0.074400  _T 0.645700  _O 0.633300  _AL 0.006100  CPUren_other 1.525600  
11:27:52 - APB_StatWatch:    Spike Summary (RPC): Day 0.477685 InBytes 707  InPackets 2   TOTAL 0
11:27:52 - APB_StatWatch:    Spike Summary (Ticks): TOTAL 34 cNPCSkeletalMeshActor (7) 0.04  cAPBVehicle (27) 1.18  
11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon )
11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon )
11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon )
11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon )
11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon )
11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon )
11:27:52 - APB_Audio: Initialised audio NPC interface 1753078128 for vehicle 2486861824
11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - RegisterGameObject 2439918980
11:27:52 - APB_Audio: Register character game object 2439918980
11:27:52 - APB_IGABF: Adding request cCharacterRequest_280 for: cAPBPawn_189
11:27:52 - APB_IGABF: Memory cache found for request (build manager): cCharacterRequest_280 with component: cCustomisedSkeletalMeshComponent_576
11:27:52 - ScriptLog: (cProp_402) ReplicatedEvent animation: NoneFalseTrue
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse=cAPBVehicle_336 APBPawn=cAPBPawn_170 Controller=None Name= CharacterUID=0
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nVehicleID = 106
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nUseID = 2
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bInsideVehicle = True
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_SeatPosition = VehiclePositionIndex_FrontLeft
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bSwitchingToAdjacentSeat = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bTeleportIn = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bOpenVehicleDoor = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseVehicleDoor = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetInToVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetOutOfVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bBailOut = True
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bRouteingToVAP = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnteringVCP = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCP = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCPDeath = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDeath = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bLeaningOut = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectInitial = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectLater = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDoingDriverEjectFromPassengerSide = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseingDriverDoorFromInside = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCanDriveVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnforcer = True
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_eNPCTypeDriver = 12
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nDriverAssetIndex = 126
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_LeaveVehiclePos = 0.00,0.00,0.00
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse1 = cAPBVehicle_336
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseOld = cAPBVehicle_336
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse2 cAPBVehicle_336
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bBailOut True
11:27:52 - ScriptLog: (cAPBPawn_170) CloseDoorIfAppropriate vehicle=cAPBVehicle_336 ePosition=VehiclePositionIndex_FrontLeft
11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - RegisterGameObject 2439922788
11:27:52 - APB_Audio: Register character game object 2439922788
11:27:52 - APB_IGABF: Adding request cCharacterRequest_281 for: cAPBPawn_190
11:27:52 - APB_IGABF: Memory cache found for request (build manager): cCharacterRequest_281 with component: cCustomisedSkeletalMeshComponent_577
11:27:52 - APB_Audio: Terminated audio NPC interface 2945747408 for vehicle 2970705920
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse=cAPBVehicle_336 APBPawn=cAPBPawn_170 Controller=None Name= CharacterUID=0
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nVehicleID = 0
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nUseID = 2
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bInsideVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_SeatPosition = VehiclePositionIndex_MAX
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bSwitchingToAdjacentSeat = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bTeleportIn = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bOpenVehicleDoor = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseVehicleDoor = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetInToVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetOutOfVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bBailOut = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bRouteingToVAP = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnteringVCP = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCP = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCPDeath = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDeath = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bLeaningOut = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectInitial = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectLater = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDoingDriverEjectFromPassengerSide = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseingDriverDoorFromInside = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCanDriveVehicle = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnforcer = False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_eNPCTypeDriver = -1
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nDriverAssetIndex = -1
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_LeaveVehiclePos = 121084.00,102776.00,95.00
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse1 = None
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseOld = cAPBVehicle_336
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse2 None
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_VehicleUse == none
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bInsideVehicle False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData DrivenVehicle=cAPBVehicle_336  m_PassengerVehicle=None  APBVehicleUseTemp=cAPBVehicle_336
11:27:52 - ScriptLog: (cAPBPawn_170) StopDriving
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_SeatPosition = VehiclePositionIndex_MAX  m_SeatPositionOld = VehiclePositionIndex_FrontLeft
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseDataCloseDoorIfAppropriateOldVehicleUse
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bBailOut False
11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseReplicated m_VehicleUseReplicated = None
11:27:52 - ScriptLog: (cAPBPawn_175) cAPBPawn_175 cAPBPawn::ChangedDyingData!!!
11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.eDyingState - eDS_OnFoot
11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.bForceRagdoll - True
11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.fImpulseScale - 0.5000
11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.nExplosionType - 0
11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.vExplosionLocation - 0.00,0.00,0.00
11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.nControllerUID - 416994465
11:27:52 - ScriptLog: (cAPBPawn_175) bTearOff - True
11:27:52 - ScriptLog: (cAPBPawn_175) TearOffMomentum - 0.00,0.00,-1.00
11:27:52 - ScriptLog: (cAPBPawn_175) DamageType - cWeaponDamageType
11:27:52 - ScriptLog: (cAPBPawn_175) m_fDespawnDelay - 5.0000
11:27:52 - ScriptLog: (cAPBPawn_175) m_fDespawnDelayMax - 30.0000
11:27:52 - ScriptLog: (cAPBPawn_175) BeginOnFootDeath - (WorldInfo.TimeSeconds - LastRenderTime) = 15.9857
11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - Unregister game object 1875555180
11:27:52 - ScriptLog: (cAPBPawn_168) StartCrouch 31.0000
11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - Unregister game object 2485280228
11:27:52 - Mem:    Memory Event: Day 0.477685  VB 3135066112  Prev 3018883072  LgDev 1  Thresh 2988172288  Dev 0146893824  LgDelta 1  Lim 0010000000  Delta 0116183040  
11:27:52 - Mem: Setting new raised memory threshold of 3088172288
11:27:52 - APB_Audio: Damage State 2 (0)
11:27:52 - APB_Audio: Damage State 2 (0)
11:27:52 - Mem:    Memory Event: Day 0.477685  VB 3152228352  Prev 3135066112  LgDev 1  Thresh 3088172288  Dev 0064056064  LgDelta 1  Lim 0010000000  Delta 0017162240  
11:27:52 - Mem: Setting new raised memory threshold of 3138172288
11:28:07 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST
11:28:07 - Critical: Windows GetLastError: The operation completed successfully. (0)
11:28:07 - Log: Exception handler starts.
11:28:07 - Log: Main thread is suspended.
11:28:07 - Log: UE3 memory allocator is unlocked.
11:28:07 - Log: Memory freed for exception handler.
11:28:07 - Log: ErrorCode : 0x75414192
11:28:07 - Log: Create minidump.
11:28:07 - Log: Create internal minidump: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540.dmp
11:28:07 - Log: Create an empty file for the internal minidump.
11:28:07 - Log: Generate internal minidump with MiniDumpWriteDump.
11:28:07 - Log: MiniDumpWriteDump for internal minidump succeeded!
11:28:07 - Log: Generate external dump file name.
11:28:07 - Log: Create external minidump: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp 
11:28:07 - Log: Copy the exception info to shared memory
11:28:07 - Log: Wake up APB_Catcher.
11:28:07 - Log: Wait for APB_Catcher to finish.
11:28:07 - Log: APB_Catcher succeeded!
11:28:07 - Log: Creating external minidump succeeded!
11:28:07 - Log: Get callstack from the external dump.
11:28:07 - Log: Process mindump file: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp
11:28:07 - Log: kdprogram -z D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q"
11:28:07 - Log: Executable not found!
11:28:07 - Log: RunAppProc failed!
11:28:07 - Log: ProcessMiniDump failed!
11:28:07 - Log: Search for callstack text.
11:28:07 - Log: Callstack text not found.
11:28:07 - Log: 
11:28:07 - Log: Exception: Sending CrashReport callback event...
11:28:07 - Log: Client crash report
11:28:07 - Log: Map waterfrontdistrict_master
11:28:07 - Log: Pawn location 122155.3 107120.2 83.7
11:28:07 - Log: Exception: Calling HandleError()...
11:28:07 - Log: === Critical error: ===
m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST

History: 
11:28:07 - Log: Log file closed, 20/04/20 14:28:07

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What solutions have you tried to fix the problem? Have you tried the repair option in the launcher ?

Have you checked if you have any new driver updates? 

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This is an issue with apb that is caused by the game being unable to process 64 bit instructions 

 

There is no fix for it other than wait for the engine upgrade

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I had the same problem today.

m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST

....and it's very annoying and it happens time by time.

 

Please find a solution to fix this issue because this makes the game completely unplayable.

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The solution is wait for APB engine upgrade or spam Nvidia to add back 32 bit instruction set to their drivers. turing cards such as 1660ti and RTX cards dont have drivers with 32 bit support, i solved my issue by going back to the store and trading my 1660ti for a RX5600 XT

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Posted (edited)
On 4/20/2020 at 8:32 PM, deivid95 said:

~~SNIPED~~

11:28:07 - Log: === Critical error: ===
m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST

History: 
11:28:07 - Log: Log file closed, 20/04/20 14:28:07

finally someone who thinks and drops error logs xD


solution:

check lastest windows update (your windows made) and removes it...
stay max at windows 10 build 1903 and prevent windows from updating itself just for playing apb


Src\D3D9DrawPrimitiveUPWrapper.cpp:293 < this is a bug from windows cause they stop supporting some staff id d3dx. I tried to edit those files but its ended to not working or randomly crashing in diffrent place the only way is to remove that KB update i mensioned somewhere in this forum and ofc. using lower graphical settings i preffer to use flaws one it works well 🙂

ps. will search for that kb update and will psot it there after i find it (in edit tag)

EDIT:

Posted May 27

Hello please note me below if you have any issues of using RTX graphics card cause as far as im using it i didnt have any issues (except 1 place then i setup everything to be maxed out in advanced launcher)

1. im using Flaws config from hes twitch channel (a New Graphics one)
2. uninstalled updates from Windows called "KB4552931" and all installed with it[at the same date] (if you install it regulary you will not have more then 2)

thats all i done to get stable gameplay without any crashes on silver districts (i regurally play in like 2-4 hours sessions)

Edited by TheSxW

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If it was a windows issues, everyone would have it. My windows is up to date, and works perfectly. If you believe this is related to the nvidia drivers, it helped to turn on large page allocation in windows, and install the nvidia studio drivers. I have no more out of memory issues after doing this. 

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