deivid95 1 Posted April 20, 2020 Hello, I've been trying to play APB recently but for some reason my game keeps crashing seconds after I die and spawn. The error that it gives me is this: Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST I tried searching in the internet but only one case was found which didn't have a solution. I was hoping someone would have an answer to that. The specs of the PC are as follow: CPU: Intel Core I5-6500 3.2GHz RAM: Kingston 8GB (2x4GB) DDR4 2133MHZ Video card: Gigabyte GeForce GTX 1660 Ti Here are the logs for the last 20 secs before the game crashed: 11:27:42 - Log: Flushing async loaders. 11:27:46 - Log: Timed out while waiting for GPU to catch up. (500 ms) 11:27:46 - Log: GolemPart F_Top_Longsleeve_Skate_HoodieHoodup_Golem doesn't have a Class ID assigned. Please open it with the Character Tool. 11:27:46 - Log: Flushed async loaders. 11:27:47 - Warning: cSkelMeshBucketAllocator: Couldn't find a compatible bucket. Size=69732, RenderResource=FIndexBuffer. 11:27:47 - Warning: cSkelMeshBucketAllocator: Couldn't find a compatible bucket. Size=325984, RenderResource=Skeletal-mesh vertex buffer. 11:27:52 - Log: Timed out while waiting for GPU to catch up. (500 ms) 11:27:52 - Thread: Thread RenderingThread created with stack 131070 and priority 'normal' 11:27:52 - APB_StatWatch: Stat FrameTime, trigger 10335.516602, base 126.147079, numframes 1, flags 0 11:27:52 - APB_StatWatch: Stall detected (trigger 10335.516602, threshold 500.000000) 11:27:52 - APB_StatWatch: Spike Summary (time): Day 0.477685 ToD 0.893039 Con 000 LCPs 0000 LCVs 0000 OSMs 0000 TCCs 0 : FT 10335.516602 FT_PrET 0.113600 _PrWT 0.108700 _Strm 1.262200 _PrTD 0.001400 _PNIx 0.019100 _TD 0.221500 _CToDT 0.000900 _FMT 0.000000 _ALT 0.000000 _ACDT 0.014200 _TOT 0.061000 _TT 5.036800 _AT_other 0.026900 _UCLT 0.556400 _G11 0.359900 _TNS 0.000000 _G08 0.013400 _PWT 9370.984375 _PnkB 0.000000 _GBT 0.000000 _GBA 0.000000 _GBW 0.000000 _BES 0.000000 _BER 0.000000 _BET 0.000000 _EACS 0.000000 _EACR 0.000000 _EACT 0.010400 _Vis 0.000000 _PFix 0.000000 _Aud 0.415900 _Hst 0.004200 _APBE 0.717700 _PET 955.825378 _FES 0.002900 _MBk 0.000000 _PostUTT 0.005600 FT_other 0.009600 11:27:52 - APB_StatWatch: Spike Summary (sub-tick): Day 0.477685 TT_PreAWAT 1.015000 _PreAWCT 0.000000 _DuringAWAT 0.809700 _DuringAWCT 0.022800 _WAWT 0.046000 _FetchRes 0.044700 _RBNotifies 0.000200 _PostAWAT 2.174500 _PostAWCT 0.000200 _LET 0.946900 TT_other 0.022800 TNS_STC 0.000000 TNS_STC_CA 0.000000 TNS_STC_PL 0.000000 TNS_STC_Rep 0.000000 TNS_STC_Sat 0.000000 TNS_other 0.000000 Audio_Mgr 0.314700 _Ww 0.004300 _MSM 0.001300 _Pri 0.087200 Audio_other 0.008400 Hst_WS 0.000000 Hst_AW 0.000000 Hst_AW_DL 0.000000 Hst_WS 0.000000 Hst_CD 0.000000 Hst_DS 0.000000 Hst_Mon 0.000000 Hst_Net 0.000000 Hst_Xml 0.000000 Hst_Sd 0.000000 Hst_other 0.004200 _GC 0.012300 11:27:52 - APB_StatWatch: Spike Summary (ren): Day 0.477685 PWT 9370.984375 PrWT 0.108700 PWT_PreRV 9361.265625 _RV 3.015700 _PostRV 6.692100 PWT_other 0.010742 RV_P 0.000000 _CPUren 0.000000 _UID 2.715700 _GMSB 0.000000 _GMSF 0.000000 RV_other 0.300000 CPUren_IV 1.211100 _D 1.095400 _B 2.598900 _SV 0.000000 _L 0.074400 _T 0.645700 _O 0.633300 _AL 0.006100 CPUren_other 1.525600 11:27:52 - APB_StatWatch: Spike Summary (RPC): Day 0.477685 InBytes 707 InPackets 2 TOTAL 0 11:27:52 - APB_StatWatch: Spike Summary (Ticks): TOTAL 34 cNPCSkeletalMeshActor (7) 0.04 cAPBVehicle (27) 1.18 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_UI: TriggerGameplayPopupDialog( EquipsOrChangesWeapon ) 11:27:52 - APB_Audio: Initialised audio NPC interface 1753078128 for vehicle 2486861824 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - RegisterGameObject 2439918980 11:27:52 - APB_Audio: Register character game object 2439918980 11:27:52 - APB_IGABF: Adding request cCharacterRequest_280 for: cAPBPawn_189 11:27:52 - APB_IGABF: Memory cache found for request (build manager): cCharacterRequest_280 with component: cCustomisedSkeletalMeshComponent_576 11:27:52 - ScriptLog: (cProp_402) ReplicatedEvent animation: NoneFalseTrue 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse=cAPBVehicle_336 APBPawn=cAPBPawn_170 Controller=None Name= CharacterUID=0 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nVehicleID = 106 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nUseID = 2 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bInsideVehicle = True 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_SeatPosition = VehiclePositionIndex_FrontLeft 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bSwitchingToAdjacentSeat = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bTeleportIn = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bOpenVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetInToVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetOutOfVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bBailOut = True 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bRouteingToVAP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnteringVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCPDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bLeaningOut = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectInitial = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectLater = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDoingDriverEjectFromPassengerSide = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseingDriverDoorFromInside = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCanDriveVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnforcer = True 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_eNPCTypeDriver = 12 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nDriverAssetIndex = 126 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_LeaveVehiclePos = 0.00,0.00,0.00 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse1 = cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseOld = cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse2 cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bBailOut True 11:27:52 - ScriptLog: (cAPBPawn_170) CloseDoorIfAppropriate vehicle=cAPBVehicle_336 ePosition=VehiclePositionIndex_FrontLeft 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - RegisterGameObject 2439922788 11:27:52 - APB_Audio: Register character game object 2439922788 11:27:52 - APB_IGABF: Adding request cCharacterRequest_281 for: cAPBPawn_190 11:27:52 - APB_IGABF: Memory cache found for request (build manager): cCharacterRequest_281 with component: cCustomisedSkeletalMeshComponent_577 11:27:52 - APB_Audio: Terminated audio NPC interface 2945747408 for vehicle 2970705920 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse=cAPBVehicle_336 APBPawn=cAPBPawn_170 Controller=None Name= CharacterUID=0 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nVehicleID = 0 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nUseID = 2 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bInsideVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_SeatPosition = VehiclePositionIndex_MAX 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bSwitchingToAdjacentSeat = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bTeleportIn = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bOpenVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseVehicleDoor = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetInToVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bGetOutOfVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bBailOut = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bRouteingToVAP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnteringVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCP = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bExitingVCPDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDeath = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bLeaningOut = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectInitial = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEjectLater = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bDoingDriverEjectFromPassengerSide = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCloseingDriverDoorFromInside = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bCanDriveVehicle = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_bEnforcer = False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_eNPCTypeDriver = -1 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_nDriverAssetIndex = -1 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseData.m_LeaveVehiclePos = 121084.00,102776.00,95.00 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse1 = None 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUseOld = cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData m_VehicleUse2 None 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_VehicleUse == none 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bInsideVehicle False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData DrivenVehicle=cAPBVehicle_336 m_PassengerVehicle=None APBVehicleUseTemp=cAPBVehicle_336 11:27:52 - ScriptLog: (cAPBPawn_170) StopDriving 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_SeatPosition = VehiclePositionIndex_MAX m_SeatPositionOld = VehiclePositionIndex_FrontLeft 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseDataCloseDoorIfAppropriateOldVehicleUse 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseData - m_bBailOut False 11:27:52 - ScriptLog: (cAPBPawn_170) ChangedVehicleUseReplicated m_VehicleUseReplicated = None 11:27:52 - ScriptLog: (cAPBPawn_175) cAPBPawn_175 cAPBPawn::ChangedDyingData!!! 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.eDyingState - eDS_OnFoot 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.bForceRagdoll - True 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.fImpulseScale - 0.5000 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.nExplosionType - 0 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.vExplosionLocation - 0.00,0.00,0.00 11:27:52 - ScriptLog: (cAPBPawn_175) m_DyingData.nControllerUID - 416994465 11:27:52 - ScriptLog: (cAPBPawn_175) bTearOff - True 11:27:52 - ScriptLog: (cAPBPawn_175) TearOffMomentum - 0.00,0.00,-1.00 11:27:52 - ScriptLog: (cAPBPawn_175) DamageType - cWeaponDamageType 11:27:52 - ScriptLog: (cAPBPawn_175) m_fDespawnDelay - 5.0000 11:27:52 - ScriptLog: (cAPBPawn_175) m_fDespawnDelayMax - 30.0000 11:27:52 - ScriptLog: (cAPBPawn_175) BeginOnFootDeath - (WorldInfo.TimeSeconds - LastRenderTime) = 15.9857 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - Unregister game object 1875555180 11:27:52 - ScriptLog: (cAPBPawn_168) StartCrouch 31.0000 11:27:52 - APB_Audio: RegLog - cAudioCharacterImplementation - Unregister game object 2485280228 11:27:52 - Mem: Memory Event: Day 0.477685 VB 3135066112 Prev 3018883072 LgDev 1 Thresh 2988172288 Dev 0146893824 LgDelta 1 Lim 0010000000 Delta 0116183040 11:27:52 - Mem: Setting new raised memory threshold of 3088172288 11:27:52 - APB_Audio: Damage State 2 (0) 11:27:52 - APB_Audio: Damage State 2 (0) 11:27:52 - Mem: Memory Event: Day 0.477685 VB 3152228352 Prev 3135066112 LgDev 1 Thresh 3088172288 Dev 0064056064 LgDelta 1 Lim 0010000000 Delta 0017162240 11:27:52 - Mem: Setting new raised memory threshold of 3138172288 11:28:07 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST 11:28:07 - Critical: Windows GetLastError: The operation completed successfully. (0) 11:28:07 - Log: Exception handler starts. 11:28:07 - Log: Main thread is suspended. 11:28:07 - Log: UE3 memory allocator is unlocked. 11:28:07 - Log: Memory freed for exception handler. 11:28:07 - Log: ErrorCode : 0x75414192 11:28:07 - Log: Create minidump. 11:28:07 - Log: Create internal minidump: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540.dmp 11:28:07 - Log: Create an empty file for the internal minidump. 11:28:07 - Log: Generate internal minidump with MiniDumpWriteDump. 11:28:07 - Log: MiniDumpWriteDump for internal minidump succeeded! 11:28:07 - Log: Generate external dump file name. 11:28:07 - Log: Create external minidump: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp 11:28:07 - Log: Copy the exception info to shared memory 11:28:07 - Log: Wake up APB_Catcher. 11:28:07 - Log: Wait for APB_Catcher to finish. 11:28:07 - Log: APB_Catcher succeeded! 11:28:07 - Log: Creating external minidump succeeded! 11:28:07 - Log: Get callstack from the external dump. 11:28:07 - Log: Process mindump file: D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp 11:28:07 - Log: kdprogram -z D:\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2020.04.20-14.12.22-14540_Catcher.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q" 11:28:07 - Log: Executable not found! 11:28:07 - Log: RunAppProc failed! 11:28:07 - Log: ProcessMiniDump failed! 11:28:07 - Log: Search for callstack text. 11:28:07 - Log: Callstack text not found. 11:28:07 - Log: 11:28:07 - Log: Exception: Sending CrashReport callback event... 11:28:07 - Log: Client crash report 11:28:07 - Log: Map waterfrontdistrict_master 11:28:07 - Log: Pawn location 122155.3 107120.2 83.7 11:28:07 - Log: Exception: Calling HandleError()... 11:28:07 - Log: === Critical error: === m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST History: 11:28:07 - Log: Log file closed, 20/04/20 14:28:07 1 Quote Share this post Link to post Share on other sites
REZJailBait 19 Posted April 22, 2020 What solutions have you tried to fix the problem? Have you tried the repair option in the launcher ? Have you checked if you have any new driver updates? Quote Share this post Link to post Share on other sites
Ketog 1032 Posted June 5, 2020 This is an issue with apb that is caused by the game being unable to process 64 bit instructions There is no fix for it other than wait for the engine upgrade Quote Share this post Link to post Share on other sites
Tivi 0 Posted July 29, 2020 I had the same problem today. m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST ....and it's very annoying and it happens time by time. Please find a solution to fix this issue because this makes the game completely unplayable. Quote Share this post Link to post Share on other sites
spher3 40 Posted August 15, 2020 The solution is wait for APB engine upgrade or spam Nvidia to add back 32 bit instruction set to their drivers. turing cards such as 1660ti and RTX cards dont have drivers with 32 bit support, i solved my issue by going back to the store and trading my 1660ti for a RX5600 XT 1 Quote Share this post Link to post Share on other sites
TheSxW 48 Posted August 21, 2020 (edited) On 4/20/2020 at 8:32 PM, deivid95 said: ~~SNIPED~~ 11:28:07 - Log: === Critical error: === m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST History: 11:28:07 - Log: Log file closed, 20/04/20 14:28:07 finally someone who thinks and drops error logs xD solution: check lastest windows update (your windows made) and removes it... stay max at windows 10 build 1903 and prevent windows from updating itself just for playing apb Src\D3D9DrawPrimitiveUPWrapper.cpp:293 < this is a bug from windows cause they stop supporting some staff id d3dx. I tried to edit those files but its ended to not working or randomly crashing in diffrent place the only way is to remove that KB update i mensioned somewhere in this forum and ofc. using lower graphical settings i preffer to use flaws one it works well ps. will search for that kb update and will psot it there after i find it (in edit tag)EDIT: Posted May 27 Hello please note me below if you have any issues of using RTX graphics card cause as far as im using it i didnt have any issues (except 1 place then i setup everything to be maxed out in advanced launcher) 1. im using Flaws config from hes twitch channel (a New Graphics one) 2. uninstalled updates from Windows called "KB4552931" and all installed with it[at the same date] (if you install it regulary you will not have more then 2) thats all i done to get stable gameplay without any crashes on silver districts (i regurally play in like 2-4 hours sessions) Edited August 21, 2020 by TheSxW Quote Share this post Link to post Share on other sites
Jaw5 0 Posted August 26, 2020 If it was a windows issues, everyone would have it. My windows is up to date, and works perfectly. If you believe this is related to the nvidia drivers, it helped to turn on large page allocation in windows, and install the nvidia studio drivers. I have no more out of memory issues after doing this. Quote Share this post Link to post Share on other sites