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KyoukiDotExe

Character Modification(s) rebalance pass

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Hello gamers,

 

Today I would like to discuss how we could possibly balance the character modifications.
Please discuss my suggestions and thoughts on it. if there are good suggestions I will edit my thread accordingly.
 

  1. Spotter
    https://apbdb.com/items/FnMod_Character_Spotter
    The mod is basically free wall hack for 8 seconds, you don't know if you have one on you or not you'll have to guess. To rebalance it the idea is to just up the cool down time on it. Maybe at some point during development allow us to see if we're tagged by the spotter mod like the tagger mod so we at least know we can play around it.

    Currently:
    Cooldown: 45 secs
    Duration: 10 secs

    Rebalance state:
    Cooldown: 120 secs
    Duration: 7 secs
     
  2. Blowtorch
    https://apbdb.com/items/FnMod_Character_Blowtorch
    Combined with a pioneer or any other car can give you permanent defensive cover, you can really abuse it to car gameplay someone to oblivion without leaving your big hotel once.

    Currently:
    Cooldown: 30 secs
    Duration: 30 secs

    Rebalance state:
    Cooldown: 60 secs
    Duration: 20 secs
     
  3. Radar Jammer
    https://apbdb.com/items/FnMod_Character_RadarJammer

    This mod currently is just useless, with tagger and spotter being a thing you cannot block those either. All you do with it is block the radar from not showing you but you're only shown when shooting or seen anyway. Would be cool if this mod could counter Spotters/taggers makes it a bit more useful to use. Or increase the duration timer on it.

    Currently:
    Cooldown: 90 secs
    Duration: 15 secs

    Rebalance state:
    Cooldown: 90 secs
    Duration: 20-30 secs
     
  4. Remote Detonator
    https://apbdb.com/items/FnMod_Character_RemoteDetonator

    This mod is pure annoyance and we all know on why we use it or hate it. The low cool down timer is the issue here mainly, other than Explosives 3 being 45% is also very huge but that's another story/mod.

    Currently:
    Cooldown: 1 secs
    Duration: n/a

    Rebalance state:
    Cooldown: 60-90 secs
    Duration: n/a

 

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This thread has been moved to the Game Suggestions section of our forums.

 

~@mayii

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13 minutes ago, KyoukiDotExe said:

Spotter
https://apbdb.com/items/FnMod_Character_Spotter
The mod is basically free wall hack for 8 seconds, you don't know if you have one on you or not you'll have to guess. To rebalance it the idea is to just up the cool down time on it. Maybe at some point during development allow us to see if we're tagged by the spotter mod like the tagger mod so we at least know we can play around it.

Currently:
Cooldown: 45 secs
Duration: 10 secs

Rebalance state:
Cooldown: 120 secs
Duration: 7 secs

I agree on everything although I think the duration can stay on 10 seconds. The rest is fine.

 

I would also like to add a suggestion for "being spotted". Make it how "Halloween events" were with the remaining survivors. Basically what I mean by that is to make it flash every 3rd seconds or so. Lets say it flashes once every three seconds. Which means you would be "spotted" for three times within 9 seconds total. This would allow for more outplay against your opponent using spotter.

 

This is just a suggestion though.

 

17 minutes ago, KyoukiDotExe said:

Blowtorch
https://apbdb.com/items/FnMod_Character_Blowtorch
Combined with a pioneer or any other car can give you permanent defensive cover, you can really abuse it to car gameplay someone to oblivion without leaving your big hotel once.

Currently:
Cooldown: 30 secs
Duration: 30 secs

Rebalance state:
Cooldown: 60 secs
Duration: 20 secs

I agree on cooldown nerf, although the duration is not needed to touch, imo.

 

 

19 minutes ago, KyoukiDotExe said:

Radar Jammer
https://apbdb.com/items/FnMod_Character_RadarJammer

This mod currently is just useless, with tagger and spotter being a thing you cannot block those either. All you do with it is block the radar from not showing you but you're only shown when shooting or seen anyway. Would be cool if this mod could counter Spotters/taggers makes it a bit more useful to use. Or increase the duration timer on it.

Currently:
Cooldown: 90 secs
Duration: 15 secs

Rebalance state:
Cooldown: 90 secs
Duration: 20-30 secs

The duration is fine I think for 15 seconds. The cooldown is also okay.

It's only missing a little of love and "buff" to it, when it comes being able "jam" other stuff in the game. Such as spotter, tagger, flare gun etc...

 

21 minutes ago, KyoukiDotExe said:
  1. Remote Detonator
    https://apbdb.com/items/FnMod_Character_RemoteDetonator

    This mod is pure annoyance and we all know on why we use it or hate it. The low cool down timer is the issue here mainly, other than Explosives 3 being 45% is also very huge but that's another story/mod.

    Currently:
    Cooldown: 1 secs
    Duration: n/a

    Rebalance state:
    Cooldown: 60-90 secs
    Duration: n/a

 

Oh god, where do we start? Spawn car, press 5, spawn car, press 5... <-- This is every remote detonate player in the game currently, simply because it is missing a cooldown.

I dont mind being able to blow up your own car, but being being able to blow up your own car every single damn second is quite annoying to be honest.

 

I think the 90 second cooldown that was suggested would be fine for it.

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Posted (edited)

Imo functionality needs to be changed, most of these are broken in one way or another beyond cooldowns and durations

1. You should be informed you've been spotted

2. Blowtorch repair speed should either be slowed (to the same as a ga5 station, maybe?), disabled for a second upon damage taken to the vehicle being repaired, or a combo of both of these

 

3. I don't really have an established opinion on Radar Jammer, other than it's underwhelming, it hardly lasts any time and the cooldown is quite long

 

4. I think demote det should be changed in some way, how I don't know but right now it's way too easy to 'troll' with. A function I'd like to see is an animation of the character activating it, thus disabling sprint for a quick second and also makes it unable to be activated in a gunfight (I'd like that added for a few consumables too)

 

 

Edited by Acornie
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