KyoukiDotExe 231 Posted March 13, 2020 Hello gamers, Today I would like to discuss how we could possibly balance the character modifications. Please discuss my suggestions and thoughts on it. if there are good suggestions I will edit my thread accordingly. Spotterhttps://apbdb.com/items/FnMod_Character_Spotter The mod is basically free wall hack for 8 seconds, you don't know if you have one on you or not you'll have to guess. To rebalance it the idea is to just up the cool down time on it. Maybe at some point during development allow us to see if we're tagged by the spotter mod like the tagger mod so we at least know we can play around it.Currently: Cooldown: 45 secs Duration: 10 secsRebalance state: Cooldown: 120 secs Duration: 7 secs Blowtorchhttps://apbdb.com/items/FnMod_Character_Blowtorch Combined with a pioneer or any other car can give you permanent defensive cover, you can really abuse it to car gameplay someone to oblivion without leaving your big hotel once.Currently: Cooldown: 30 secs Duration: 30 secsRebalance state: Cooldown: 60 secs Duration: 20 secs Radar Jammerhttps://apbdb.com/items/FnMod_Character_RadarJammer This mod currently is just useless, with tagger and spotter being a thing you cannot block those either. All you do with it is block the radar from not showing you but you're only shown when shooting or seen anyway. Would be cool if this mod could counter Spotters/taggers makes it a bit more useful to use. Or increase the duration timer on it.Currently: Cooldown: 90 secs Duration: 15 secsRebalance state: Cooldown: 90 secs Duration: 20-30 secs Remote Detonatorhttps://apbdb.com/items/FnMod_Character_RemoteDetonator This mod is pure annoyance and we all know on why we use it or hate it. The low cool down timer is the issue here mainly, other than Explosives 3 being 45% is also very huge but that's another story/mod.Currently: Cooldown: 1 secs Duration: n/aRebalance state: Cooldown: 60-90 secs Duration: n/a Quote Share this post Link to post Share on other sites
Amayii 398 Posted March 13, 2020 This thread has been moved to the Game Suggestions section of our forums. ~@mayii Quote Share this post Link to post Share on other sites
ExoticZ 131 Posted March 13, 2020 13 minutes ago, KyoukiDotExe said: Spotterhttps://apbdb.com/items/FnMod_Character_Spotter The mod is basically free wall hack for 8 seconds, you don't know if you have one on you or not you'll have to guess. To rebalance it the idea is to just up the cool down time on it. Maybe at some point during development allow us to see if we're tagged by the spotter mod like the tagger mod so we at least know we can play around it.Currently: Cooldown: 45 secs Duration: 10 secsRebalance state: Cooldown: 120 secs Duration: 7 secs I agree on everything although I think the duration can stay on 10 seconds. The rest is fine. I would also like to add a suggestion for "being spotted". Make it how "Halloween events" were with the remaining survivors. Basically what I mean by that is to make it flash every 3rd seconds or so. Lets say it flashes once every three seconds. Which means you would be "spotted" for three times within 9 seconds total. This would allow for more outplay against your opponent using spotter. This is just a suggestion though. 17 minutes ago, KyoukiDotExe said: Blowtorchhttps://apbdb.com/items/FnMod_Character_Blowtorch Combined with a pioneer or any other car can give you permanent defensive cover, you can really abuse it to car gameplay someone to oblivion without leaving your big hotel once.Currently: Cooldown: 30 secs Duration: 30 secsRebalance state: Cooldown: 60 secs Duration: 20 secs I agree on cooldown nerf, although the duration is not needed to touch, imo. 19 minutes ago, KyoukiDotExe said: Radar Jammerhttps://apbdb.com/items/FnMod_Character_RadarJammer This mod currently is just useless, with tagger and spotter being a thing you cannot block those either. All you do with it is block the radar from not showing you but you're only shown when shooting or seen anyway. Would be cool if this mod could counter Spotters/taggers makes it a bit more useful to use. Or increase the duration timer on it.Currently: Cooldown: 90 secs Duration: 15 secsRebalance state: Cooldown: 90 secs Duration: 20-30 secs The duration is fine I think for 15 seconds. The cooldown is also okay. It's only missing a little of love and "buff" to it, when it comes being able "jam" other stuff in the game. Such as spotter, tagger, flare gun etc... 21 minutes ago, KyoukiDotExe said: Remote Detonatorhttps://apbdb.com/items/FnMod_Character_RemoteDetonator This mod is pure annoyance and we all know on why we use it or hate it. The low cool down timer is the issue here mainly, other than Explosives 3 being 45% is also very huge but that's another story/mod.Currently: Cooldown: 1 secs Duration: n/aRebalance state: Cooldown: 60-90 secs Duration: n/a Oh god, where do we start? Spawn car, press 5, spawn car, press 5... <-- This is every remote detonate player in the game currently, simply because it is missing a cooldown. I dont mind being able to blow up your own car, but being being able to blow up your own car every single damn second is quite annoying to be honest. I think the 90 second cooldown that was suggested would be fine for it. 1 Quote Share this post Link to post Share on other sites
Acornie 490 Posted March 13, 2020 (edited) Imo functionality needs to be changed, most of these are broken in one way or another beyond cooldowns and durations 1. You should be informed you've been spotted 2. Blowtorch repair speed should either be slowed (to the same as a ga5 station, maybe?), disabled for a second upon damage taken to the vehicle being repaired, or a combo of both of these 3. I don't really have an established opinion on Radar Jammer, other than it's underwhelming, it hardly lasts any time and the cooldown is quite long 4. I think demote det should be changed in some way, how I don't know but right now it's way too easy to 'troll' with. A function I'd like to see is an animation of the character activating it, thus disabling sprint for a quick second and also makes it unable to be activated in a gunfight (I'd like that added for a few consumables too) Edited March 13, 2020 by Acornie 1 Quote Share this post Link to post Share on other sites