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About Me

Found 3 results

  1. Introduction: Hey fellow Enforcers and Criminals, It's been a wild ride in San Paro, hasn't it? Countless turf wars, daring heists, and enough bullets fired to rival a fireworks convention. But one thing that's remained relatively unchanged over the years: the user interface. While the core gameplay remains addictive, the UI... well, let's just say it could benefit from a refresh. As a veteran player who's seen it all, from the glory days of the launch to the current iteration, I felt compelled to take matters into my own hands. So, I present to you: UI Reborn! Scope of the Project: The project aims to redesign every aspect of the UI, from the main menu to in-game overlays, ensuring a consistent and visually appealing experience. Motivation Behind the Overhaul: Many of us have been longing for a revamped UI that aligns with the technological advancements and the changing gaming landscape. The current UI, while functional, lacks the flair and intuitiveness that modern gamers expect. My goal is to create a UI that not only looks aesthetically pleasing but also streamlines the navigation and enhances overall gameplay. A Fresh Look: Gone are the dated boxes and menus. This new UI boasts a sleek, modern design that prioritizes both aesthetics and functionality. I've implemented: Streamlined menus: Navigation is now a breeze with intuitive layouts and clear labeling. Find what you need quickly and get back to the action faster. Improved information display: Essential stats and information are now presented clearly and concisely, making it easier to track your progress, performance, and objectives. A Call to Arms: This project is a passion project, a love letter to the game and its dedicated community. However, I understand the importance of player involvement. I invite you to share your thoughts and suggestions! This is your chance to help shape the future of APB Reloaded's user experience. Let the discussion begin! Share your thoughts, ideas, and feedback in the comments below. Let's work together to make APB Reloaded even better! Remember, this is just a starting point. The future of APB Reloaded's UI is in your hands! Take a look at new UI here: https://imgur.com/a/bRjNtE9
  2. Hello Wastelanders! LittleOrbit will allow Fallen Earth players to modify(mod) certain User Interface(UI) elements. The purpose of the UI Mod section: A place to discuss UI Mods Find out where to get UI Mods made by other players How to create your own mods. All user content mods and posts are governed by GamersFirst End-user License Agreement (EULA). Please read the EULA in the links below before proceeding: Terms of Service (TOS) Privacy Policy Code of Conduct Mods are also subject to any other Notices, Agreements, Policies (public/private) that GamersFirst may choose to enforce. CAUTION: Use caution when downloading files from somewhere/somewhere you don't know. GamersFirst is not responsible for any problems that may occur from downloading content from links on the forums. Please make sure to scan all downloads for viruses/malware and please bring any infected UI Mods to our attention so we can prevent other users from downloading malicious software. Thanks everyone, - Shy
  3. After trying to play with rearranged default windows, I made this one. I will maybe continue to work on this one. If you need this UI/better screens, please, message me here or in-game. I can upload to github. 0. Based on antique. 1. Cross-hair (texture) is attached to "Vitals" UI (AP/Cmdr stats/HP/Stamina/Gamma bars UI). Background is transparent, so it's rather hard to mess the cross-hair position by occasionally moving the window. 2. HP/Stamina/Gamma bars are changed to provide better visibility (and not to annoy at the same time, so colors of Stamina/Gamma bars are changed). 3. Target HP bar (party member HP bar) is adjusted for better visibility. I tried to make it wider, but then finally came to idea that the default size is the best. At 50% Opacity (which I use as default often): At 100% Opacity (which I never had to use, as it's bright enough at 50%): At 0% Opacity:
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