Jump to content

Search the Community

Showing results for tags 'topic'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • GamersFirst Community
    • Announcements
    • GamersFirst Feedback
    • Articles
  • APB Reloaded
    • APB 2.1 Beta
    • Announcements & Server news
    • Social District (General Discussion)
    • Community Corner
    • Bugs and Tech Issues
    • Game & Forum Suggestions
    • OTW general
    • Off-Topic Section
  • Fallen Earth
    • News & Announcements
    • General Discussion
    • Community Creations
    • New Player FAQs and Guides
    • Bugs and Tech Issues
    • Events
    • Feedback and Suggestions
    • Off-Topic Section
  • Unsung Story
    • News & Announcements
    • General Discussion
    • ​​​​​​​Help and Questions
    • Feedback & Suggestions 
    • Introductions 
    • Offtopic

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 1 result

  1. Hey, Alisha here. This will be another huge topic related if not the most, one of the most important argoments in games, Anti-Cheat. During my APB experience over the years i noted many changes on this one. I've got some questions for all of you, comment if you would like to share with everyone what you think. We could lose our accounts because of an incorrect cheat detection, and we are talking about hundreds if not thousands of $ lost, not going to talkign about the time spent on that specific account. So as you can imagine, this is very important, especially in games like this. 1) Why most of the companies care more in upgrading/changing the Anti-Cheat method but don't actually make it better by adjusting and monitoring over the periods? 2) What's the Best Anti-Cheat so far for you? Choose from this list and explain why or name and then explain if it isn't included [Not in order] - PunkBuster - FairFight - BattlEye - Easy Anti-Cheat - Denuvo Anti-Cheat - Riot Vanguard (Riot Games) - Kaspersky Anti-Cheat - Valve Anti-Cheat (Steam) - nProtect GameGuard 3) Do you wish to see Any changes about EAC? If yes, which one/s? 4) What you think about the future of APB: Reloaded? (Always related to that argoment) 5) What is gonna happen after the release of APB 2.1? Is Little Orbit exploring new ways behind the scenes/improving EAC? -- We just don't know nothing yet about that, but i "hope" that we will be able to see that, if not soon, well.. sort of demostration? I don't know. See you in-game or in another topic. Maybe Matt will answer some interesting questions inside his.. hmm.. AMA on reddit? Sort of Q&A. Im hopeful for that one coming the 30th of this month. The thing im not reccomending at all to LO is to write/talk very detailed about how the Anti-Cheat works and what they do behind the scenes, which is kinda controversy to everything i just asked above, but not entirely. More details given, more ways for hackers to avoid these ones and knowing better the system means much more cheat programs around. -- Last thing i forgot to say. FairFight wasn't trash, was just not paid under G1 and left unmaintained because they couldn't pay it. If you search online there are many games running it, and is just wonderful. Of coruse any of these needs to be handled with much care and attention, if you don't wanna fall inside false positives again. A suggestion i would put is.. making the Broadcast System to post a global message with the number of cheaters have been banned in the last 24 hours, like in BF1 or even R6S. I wanted to let you all know like Matt stated, FairFight is still in the game, just in the background, useful for other reasons i think. As i knew this was until the introduction of EAC, after that i don't know exactly. There are Many, Many methods, to detect cheaters (in general), and im so curious to know what is the way this game will take. @MattScott
  • Create New...