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Posts posted by Senodus
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2 minutes ago, TackoGirl said:the JG dont need a change i love this shotgun just the way she is.
Jg is for close close range (if your aim is not good enough do not take shotgun) and the Csg's have more range so you make more dmg if the opponent is further away.
I think that's good as it is so there are shotguns for melee but also for farther away opponents. -
2 minutes ago, xertioN said:No
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So right now we have it so the pellet pattern inside the cone of spread is completely random. Because of this the patterns on the JG often are very unfavorable when you for example shoot with half of the spread cone on the target, but the pellet patter put 90% of the pellets on the side of the cone that is not on target. Example pic.
You should have hit with 50% of the spreads damage but you didn't because of bad RNG. This is also why CSG feels so much more consistent. It has more pellets on a smaller area so even with bad pellet RNG you still will have a good portion of the pallets on target.
To fix that I think the shotguns spread patterns should be predetermined and evenly spread inside its cone. Example pic.
This would add way more consistency to the shotguns and those recently propose buffs would not be necessary.
This is just my view on it though. Feel free to post what your ideas are to increase shotguns consistency or what you think about mine. -
I think that csg is way superior because when my aim is on point I can 2 shoot much much more reliabley and at much further distances as with the Jg. Jg, because of it's bigger spread, is almost always a 3 shoot for me regardless of how good my aim is or how close the enemy is.
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0 problems for me on Citadel.
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No no no, you got it completely wrong Matt. Allow Lixil to stream normal mission play sessions. Just forbid her grouping up with anyone and make her play from zero like any new player would. No one will have anything to complain about that way.
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This is a great idea but I have to agree with @tennogrineer that all the themes should be made using no length extension (or any other) exploits. Just the way themes were intended to be made in the game.
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Yeah. Give it a bit less bloom and it will be fine. But don't touch its recoil, it is fine, gives the gun its soul.
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It would be amazing if the guy making these changes made a post commenting on every change and explaining his reasoning behind every change.
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What is meant by "first" and "last" pallets? When you fire a shoot all the pallets land at the same time right? So how can some pallets be "first" and some "last"?
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Awesome! Thx Matt.
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Rfp fang, colby 45ap and fbw are the only secondary guns worth using. But if you absolutely must, get the bloody mary, it's the best UL.
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Thx for keeping us up to date and all the hard work! =D Can't wait to see what that celebration is going to be.
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5 minutes ago, MattScott said:Hi all,
Just for clarity, I think we've designed something that fills the spot that FC was intended to from a gameplay / reward stand point.
The problem with FC is in the implementation. It's using a small corner of an existing district, and frame rate will always be a problem till we fix it.
Ultimately we'll let the players decide.
If they really like FC and want it to stay, then I'm 100% fine with that.
We can run the new mode in place of OC, but I'm super excited to get players feedback on something entirely new.
Thanks,
MattEDIT: Nothing is getting removed till the new mode is ready, and we'll likely beta test the new mode long before that.
I just hope it's not a Battle Royale.
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accidental double post
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22 minutes ago, MattScott said:Hi guys,
Spoiler: I am going to get rid of Fight Club and Open Conflict.
Besides the awkward FPS problems, I don't feel either of these are fulfilling their role in the game at all.
We're 100% focused on cleaning up the lag and server performance right now.
But as soon as that's done, and the game is playing smoother, then I'll announce the new mode that will be replacing them.
Thanks,
MattYES. Thank you Matt.
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Vegas 4x4. Nothing even comes close.
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Yes. They have way to little customization. Way more than 50% less. Imo make them have 50% of what premium has and it will be perfect.
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Imo the fuse time AND their count absolutely need to be brought back in line with the other nades. Make their explosion radius like a cong and leave the faster flying speed and flatter throw curve as is and their balance will be perfect. A much more precise and easy nade to throw exactly where you want but because of that it has lower explosion radius.
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Grate post. Can't wait to see the weapon balance pass.
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Hoenir is the only kinda variable one. But there is still no reason to use it over any other smg in the game. They definitely need a buff.
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9 hours ago, Kempington said:If you know what you're doing, the n-tec is rather potent.
Yes, it IS better than every other AR, but not necessarily by a massive amount.
Furthermore, the n-tec has plenty of slight weaknesses that can be exploited to get you the upper hand.
I'll list examples if people want them
Yes please do. Maybe then I will be able to stop getting shat on by that gun.
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1 hour ago, Zolerox said:they did
I'm not so sure man. When I was posting the oryginał comment my clan mate still had them all after unban and an hour ago he said he already sold them all.
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So the FFA boxe exploiters got unbanned but all the FFA legendries they got from the exploiting are still on their accounts... Hope you gonna delete them LO.
Why shotguns are so inconsistent (especially JG) and how it could be fixed.
in General Discussion Archive
Posted · Edited by xSagittiSx
My point still stands. Because the location of the pellets is random stuff like in the first example can happen.