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Posts posted by Senodus
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57 minutes ago, WitchQueen said:The USC Battle Royale video:
I'd like to do another one of these pretty soon. Maybe this saturday night or sunday afternoon. Let us know if you're interested here. Great thing abouta battle royale is that I can always grab people from social it's just nicer if people have signed up.- 1
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Please make the test districts normal financial mission districts instead of this pointless free for all garbage that doesn't even give accurate real scenarios performance stats.
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Might not be able to make it this time cuz of my birthday. Will notify you at the last minute.
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Weapon roles
in Game
Totally agree. The way roles are now they make you feel like you're forced to play only one character otherwise you're loosing out. It's the reason I only have one max R character even tho I have almost 2270 hours.
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I'm up to do some matches too.
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22 hours ago, CookiePuss said:Got some bad news for you.
Current OTW changes reduced JG / CSG range to 7.5m (from 10m)... but they both two shot at 9m still. -
1 minute ago, FluttershyI said:Wich is exactly my point. All rifles will be usless apart from Ntec. Obir or Obeya are pretty inferior now as they will completely suck at closer ranges with IR -
2 minutes ago, FluttershyI said:-18%????????????????????????
It's FUCKING 2,5 Cooling Jacket. Why would anybody want to use IR3 ever now. Just take a long range weapon.... -
1 minute ago, thelinux said:I sort of agree it would be nice listing all of it once more.
To be fair though, anyone who's been reading through the forums or testing OTW the last couple of days knows pretty exactly what's been changed. -
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How did it ruin them? You play them exactly same at range you did before and are exactly as good at range as they were before. The only thing that changed about them is their cqc spray potency, which is good. Guns like Oscar are still top tier with ir3.
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Why would they? It makes the mod more balanced.
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Same. People are just overreacting.
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The IR change is great. Guns long range potency didn't get changed, you tap fire them the same way as before, but their cqc spray potency got decreased. As it should be. You sacrifice some cqc for long range. Yes some guns long range potency got tiny bit decreased like the Oscar but that's fine, those weapons needed that. Oscar is still one of the best weapons in the game with ir3, the fire rate decrease is only a little bit. People are just overreacting.
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Ntec with this ir3 is BROKEN
https://clips.twitch.tv/SmoothCoweringArtichokeDxCat
I think the -9/-15/-21% fire rate/burst interval reduction with the +3/+5/+7m range increase was perfect. At least make it +3/+5/+7m with -5/-10/-15%. Ir3 deasn't need any more range increase than +7m.- 4
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Make it like a reverse cooling jacket. Ir1 -3%, ir2 -5%, ir3 -7% and it could be very balanced.
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Sign me up
IGN: xSagittiSx
Faction: Crim
Your Clan: Niutex
Country: From Poland but live in Germany
Fave weapon: CQC weapons
Character gender: Female
Preferred Entrance Music: This (YT: MONXX - FALLING)- 1
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The shotgun change is awesome imo. Just change the damage dropoff to start at around 10m instead of the current 20m. Cobra feels really nice too.
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19 minutes ago, Excalibur! said:Citadel, no ty.
Anyways, i never understood why people celebrate one less year of life. -
1 minute ago, Hexerin said:10 minutes ago, xSagittiSx said:In November 2013. -
7 minutes ago, Hexerin said:4 hours ago, Kempington said:Snip cause long.
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Just now, Sergsininia said:2 hours ago, Nite said:The bigger issue is UI based - shotguns (except the strife) use the same crosshair as rifles, which tells you nothing about where you're aiming the "cone of influence" vs where your target is.
Shotguns need a new, Strife derived crosshair that's more informative. -
1 hour ago, TheJellyGoo said:I argue that most of the time it isn't even the fault of the server and people just missed.
As someone who watched his own gameplay on several occasions in the past it is just a matter of perception in the heat of moment.
(Not saying the server doesn't go ape on you sometimes but you know...)
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3 minutes ago, Kempington said:What Jelly Goo said.
Imagine the spread as a quadrat (best way to visualize it). Each pellet is assigned a quadrant inside this quadrat. Then, when you fire, the pellet will land somewhere within that quadrant. Each pellet has this. It essentially allows the spread a little bit more randomness, without taking away consistency.
For example, here is the JG's spread.
Apologies for the crude drawing, but this is pretty much what a JG shot looks like.
Before that, we had a "god pellet" (a single pellet that always hit centre of the spread), then a perfect circle around it. This worked for a time, but was a really lazy way of doing the spread. Especially when you could deliberately miss the god pellet and offset your shot just enough to land at least 50% of the pellets with a skim.
And yeah the thing with the god pellet was stupid, wouldn't want that to return.
New Mid-September Update Blog
in General Discussion Archive
Posted
Awesome! Can't wait to be able to level my character again. =D