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02/19 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
The most ironic thing is that the past 3 AMA's. we've been told that new UI's won't be added to the game at all and other things have taken priority. They still haven't decided on whether to use Kismet or Scaleform, let alone implement a non-borked frame rate limiter :) -
02/19 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
After 5188 days (14 years, 2 months & 12 days), we finally got the missing kiosks in the Breakwater Building..... memes write themselves Meanwhile, the game is still a Kismet & Scaleform UI mess Can we get a pinging system now? -
02/09 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Time to do some quoting from Matt (which is locked down behind Discord) and a older one: The scam that is cross-world and cross-district continues :) Hey, at least we are supposedly going to get the missing Kiosks... whenever that happens... Matt "It's low on our priority" Scott strikes again :) -
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02/09 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
• The vault is a nice feature, but 14 years late to the game.... why invest time in such a feature now? It's relevance & urgency was extremely low according to the last AMA's you've done. In fact, why invest time in a archaic GUI framework which was supposed to be changed out entirely ages ago? We still have the Kismet & Scaleform mess going on, which is detrimental to performance. For a game that's supposedly on life support till a UE5 build of the game gets out (which will be a mess in terms of achievable performance compared to current live), you're doing even more technical debt instead of actually providing proper QoL changes to this dying ship. • I'm also baffled how you've decided to implement a new kiosk within the mall in Social, while not adding the other missing kiosks there as well.... • Why are 0-slotted primary weapons still a thing in this game? Remove them entirely and give players every primary gun in this game in a 1-slotted variant or better yet, give out a single 3-slotted primary weapon instead. • When are we getting a visual shader overhaul to revert the game back to RTW levels of visual fidelity? The game looks abhorrent. • When are we getting a internal frame rate limiter within the UI of the game? • Where's the Legends patch? Can you finally keep the game up without the servers crashing? • Where are the district layout overhauls? Waterfront is still the same mess it was in 2012. Adding random crates, bus stop signs which don't fit the district's design & random ladders don't fix the issue with the district. The last changes to Waterfront were done on New Horizons release date (6th August, 2024) • Where are the weapon balancing overhauls? The game is still a dice simulator. The last balancing attempt was made on the 22nd October 2025.... where the Oblivion has been massacred due to the cries of players without mechanical skills. • When are we getting a server tickrate overhaul? • What's the point of your custom kernel-level anti-cheat solution when blatants still exist in a <200 population game? It's a unnecessary performance overhead & unnecessary privacy intrusion. -
12/24 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Maybe because the previous management (RP, from Revoemag to Tiggs era) has not listened to a single complaint that his game has had for 13 years now? You can look at Youtube videos of this game in 2013 and now, it's the exact same game. No community hosted events, no visual change, no map changes, no severe gameplay changes to better the balancing, no proper competitive & casual crowd separation... There is 0 incentive to grind in this game whatsoever. It's wasted time. Completely false. All 3 eras of this game (RP, Tiggs & LO) have been plagued with no feedback taken from veteran community players. But, I cannot convince you otherwise as you're clearly unable to comprehend that someone can be better than you Such is life in games without a separate queue for the competitive & casual crowd. -
12/24 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Sounds to me as if you're having a severe network latency & system latency disadvantage and aren't able to keep up with better players Yes, the tick rate is abhorrent and archaic by today's standards, but that's not the issue you have. Wow, a PvP game has players which want to play the game at a competitive level! Such a shameful act! This write-up of yours reinforces my idea of them not separating casual & competitive crowd early on to be a fatal mistake from the RTW & later RP team even further. None of those things you've mentioned are the main or side culprit of the "bad reputation" this game gained. -
12/18 CHRISTMAS PATCH ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
The good old DDOS arguement I'll repost MattScott's rants from Discord in regards to the network setup that LO is using: Isn't it hillarious how the rampant networking issues started when they've swapped to their own hardware? What's more baffling to me is that someone still gives money to G1/LO, while the game is in such a terrible state both from a management, game design & technological perspective. -
12/24 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Let's assume the "cheaters" (95% sure it's just players who beat you at that given time point of you drawing your conclusion or are mechanically better than you altogether) get banned. What you expect to happen afterwards? Do you think that they'll simply leave the game? You're only fueling / creating a blatant reroll and potentially removing a financial resource that sustains the game. There's nothing they can do, especially not since those "cheaters" (95% sure you're referring to decent/good players) are willing to sustain the game financially. Simply get mechanically better, find good teammates and play the game. If you're not willing to do so, leave it and let the game run it's course. The game's population is made up of 200 users at best (spread across NA & EU) How do you expect matchmaking to not be "broken"? The game is being kept up by veteran players. Both of these complaints are rooted in the fact that the game never separated the competitive & casual crowd in separate queues since it's inception. I sincerely don't understand these complaints every time someone writes them. They're borderline delusional & lack any concrete thought. -
10/22 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
The prevalence of a small subset of users using a 1,475s TTK gun is an indicator of the other guns being terrible, not an issue with that particular gun. But it's futile to discuss this, as the game designer is clearly not interested in any input from other users. -
APB: Reloaded AMA with Matt!
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
This AMA was another case of rinse & repeat. It's the same substance as the previous 2 AMA's. Matt should change his middle-name into "It's on our todo list", "It's low on priority" or "We'll look into it" Matt "On our todo list" Scott. Fits great for a "vibe coder" like him The vague date of Q4 2026 for UE5 (the assumption was that they move all resources into building a UE5 version of APB) is also the most ridiculous claim I've seen someone throw. Making a game as complex as APB in a year with the small team-size of LO? Lies upon lies... 3 new legendary weapons and EMP grenades planned for the Legends patch, while the other +70 unique guns in this game are a unbalanced mess & both maps suffer from severely game-breaking spots. -
10/22 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Out of all the terrible weapons which have barely any usefulness in this game, the Oblivion, once again, is an issue to the game designer... I'm baffled by this decision making. -
10/15 HALLOWEEN PATCH ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
"Too good at all ranges" A gun of 1,475s (1,325s with CJ3) TTK gun is "too good at all ranges"? Are you kidding me?.... 44/54 primary guns in this game have a better TTK than the Oblivion. Ridiculous "balancing" attempts... "Unintended behavior" Yet the gun had had same stats since Aug 20, 2015 (release of the Revelations Pack) It's ridiculous how this game is being dumbed down further & further. Instead of fixing guns which are present in the game (74 unique guns right now), we have 3 more guns coming in... Not only that, good guns are being nerfed unnecessarily due to the cries of people with low mechanical skill.... Irrational thought pattern and vision for this game from the game designer. With the logic that was applied to this patch, you might as well nerf the .45 AP (since you like touching guns which aren't a problem in the first place) I don't want to even comment the SMG "balance pass", it's like someone has decided to randomly change values only for the sake of changing them. Oh, the supposed EMP grenades coming to the new contacts patch will also be a even bigger nail in the coffin to balancing -
08/14 MAINTENANCE ANNOUNCEMENT
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
I have to give praise where praise is due, this is a great patch. In fact, this patch is far greater in quality of life compared to previous patches. Finally, after years of being broken, the sliding bug is (allegedly) fixed. Let's hope it doesn't have any hidden repercussions for the player and that the "fix" works for any frame rate you throw the game at. This game is finally ready for +500Hz displays. Maybe even +1000Hz ready if on 9800x3d (I recall seeing a streamer get these frame rates), which would be a rarity in today's market. This alone is a feature worth marketing the game with, the ability to attain large frame rates, making it ready for "low" persistence gaming. (Note: Before anyone comes and says this is redundant, unnecessary or the worst one "overkill", persistence is the #1 graphical fidelity upgrade to any game. Our eyes are able to see >4000FPS @ >4000Hz in terms of refresh rate) Now that this sliding bug is out of the way, implementing a proper frametime limiter (akin to Special-K) and/or fixing crosshair representation to be applicable to above 10m should be looked at. Or, akin to Trackmania, implement the ability to sync CPU & GPU pipelines & have the ability to toggle between 1,2,3 frames ahead. Perhaps even some UI changes, such as: • Creating a keybind setting for the notification ping system. It gets tiresome to open the map, find the location you're at and estimate the location you want to ping to your group or team. Think of OW, CS or Apex "pings". • Fixing the inaccurate/misleading UI descriptions of weapon statistics by changing the representation from bars to fixed, numerical values. • I believe the game UI is also not ready for larger resolutions (1080p, 1440p or larger), perhaps taking a look at that could be desirable. I'd also like to see a return of the old /fps_detail menu, removing the nasty scaleform UI we have which is detrimental to performance -
15th Anniversary Launch Party
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
Spot on! The management's incompetence has lead to the community's distrust in any of their implementations. -
15th Anniversary Launch Party
purpleHorizons replied to MageLO's topic in Social District (General Discussion)
You've just described a gameplay mechanic which requires intrinsic knowledge of the game (positioning of car, knowing what angles are appropriate etc.) That is a tool in the arsenal of a good player. It only raises the skill ceiling. You're free to direct those questions to Matt Scott, who has uttered the words that "APB is a competitive game" in the last 2 AMA's. I think that your skill level is questionable, considering the hyperbole in your statements. Based on what data do you exclaim that "the game is full of cheaters"? The game currently has a population of ~300 players. Out of those players, anecdotally, the amount of times I've faced a blatant cheater can be counted on the fingers of one hand. As for "closets", I think they're a even smaller minority in this 300 pop game. Most of the "closet" accusations are usually worse players baselessly attacking better players for outplaying them.
