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striker891

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Posts posted by striker891


  1. That's absolutley idiotic. That would make you oneshot by a ton of weapons... Then nobody would use green mods at all. What a dumb idea. As well as a 10% damage increase on green mods doing the same. That would basically kill all the balance in the game...


  2. Kevlar is a newbie mod by design. No advanced player would sacrefice speed over health. Meanwhile for newbies with bad positioning it can solve at least a tiny gap of the huge skill gap to get at least one or two kills. It's not designed to be competetive. Also any changes that would make it viable for good players will automatically make it overpowered compared to Clothing Agent, which has a huge negative stat if you haven't observed that.


  3.  

    Quote

    Financial and Waterfront are *mostly* done from an art perspective. We're still adjusting lighting, but we know those districts perform worse due to their size.

    from the Engine update status Thread by @MattScott . 

     

    Asylum always was the worst performing district of all when players are loaded in (propably because of so many players at one place). Does anyone share that experience? I feel like Financial is the best performing district after all. This would be quite concerning if with the engine update those districts suddenly perform worse then asylum. I was hoping for them to have at least 20% more performance then asylum, otherwise they will be much worse than live...

     

    • Like 3

  4. Let's be honest, most of us eu people won't come back because they moved the server to the US. Also let's be honest, they don't did that for any other reason than to spare the tiny last bit of available funds that steadily get eaten up by the absurd amount of server ecosystem this game needs.  So even if the engine update will release, I don't see myself playing on a 100ms ping.

     

    Seems like I had a bad source of information on that... 


  5. On 6/14/2018 at 5:54 AM, n0xlol said:

    For posterity dreamss, later on in the thread, provided the following alternative ini edits to disable mouse smoothing/acceleration:

     

    
    is in APBGame\Config\DefaultInput.ini
     
    +Bindings=(Name="LookUp",Command="Axis aLookUp   AbsoluteAxis=0")
    +Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX  AbsoluteAxis=0")
    +Bindings=(name="LookDown",Command="Axis aLookUp   AbsoluteAxis=0")
    +Bindings=(name="GBA_TurnRight",Command="Axis aBaseX   AbsoluteAxis=0")
    +Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
    +Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
     
     in APBGame\Config\APBUI.ini
     
    bCaptureUnprocessedInput=False
     
    in APBGame\Config\APBEngine.ini and  APBGame\Config\APBCompat.ini and  \APBGame\Config\APBCompat_Dev.ini
     
    OneFrameThreadLag=False

     

    I can confirm that only these changes are the only ones that seem to disable mouse smoothing for me. Arvie's linked in the OP do nothing for me.

    As said by androvald before: 

    • LookUp/LookDown has no Impact on mouse input
    • GBA_TrunLeft/TurnRight are not used by the game, meaning they do nothing
    • Disabling OneFrameThreadLag will result in less performance. Could higher consistency of frames though.

     

    My guess on the MouseX and MouseY bindings is they also do nothing at all.

    The bCaptureUnprocessedInput might not even have something to do with mouse input at all...

     

    I think this is not really changing anything either.


  6. 11 hours ago, Androvald said:

    Well, the FOV scale is only used in marksmanship mode, at that point it's (Weapon FOV / 50) * Marksmanship Sensitivity. If you set it to 0.625 you will have the exact same sensitivity as walking and running (sprinting is slightly different), however scaled to the amount of zoom that the weapon offers.

     

    We could add an option not to have the zoom affect the sensitivity, however I haven't seen this kind of option in any game, and will generally lead to a bad game-play experience. If you are using an HVR 762, for example, it would create behavior equivalent to setting the marksmanship sensitivity to 2.0536, which makes it very difficult to hit anyone. (We limit the value of marksmanship sensitivity to values between 0.1 and 1 at the moment).

     

    Does this answer your question?

    Yeah, thanks for the info! I always thought what you describe with the value of 0.625 to be the value of 1 and it always "felt strange". It would indeed be strange if zoom wouldn't effect sensivity and what I meant was that zoom impacts sensivity 1:1... Though 0.625 feels kinda right now and it looks like its the value I searched..

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