-
Content Count
158 -
Joined
-
Last visited
Posts posted by striker891
-
-
Kevlar is a newbie mod by design. No advanced player would sacrefice speed over health. Meanwhile for newbies with bad positioning it can solve at least a tiny gap of the huge skill gap to get at least one or two kills. It's not designed to be competetive. Also any changes that would make it viable for good players will automatically make it overpowered compared to Clothing Agent, which has a huge negative stat if you haven't observed that.
-
QuoteFinancial and Waterfront are *mostly* done from an art perspective. We're still adjusting lighting, but we know those districts perform worse due to their size.
from the Engine update status Thread by @MattScott .
Asylum always was the worst performing district of all when players are loaded in (propably because of so many players at one place). Does anyone share that experience? I feel like Financial is the best performing district after all. This would be quite concerning if with the engine update those districts suddenly perform worse then asylum. I was hoping for them to have at least 20% more performance then asylum, otherwise they will be much worse than live...
- 3
-
You didn't understand the core porblem:
Developing features for the current engine is tedious and bound to produce endless problems. Chaning over to the new engine will first of all allow major content patches.
-
Was in for 5 minutes and got kicked... What I saw of it was insanely fluid af while it lasted also I expected to have some more fps on my system...
-
currently only ~150 people got in... Just run it for 24 hours. Will get late here in the EU.
-
Seems like amount of total server population is locked at 100...
-
2 minutes ago, ReaperTheButcher said:Your characters are too complex people
Definitly not. Trousers + T-Shirt + Sneaker
-
4 minutes ago, MattScott said:Servers will be back online by noon PDT. We are fixing a technical issue with the Login servers caused by copying the characters of many players to the Beta.
Has this to do with beeing stuck in "contacting world servers"?
-
2 minutes ago, MattScott said:We are open now.
Stuck at "Connecting to World Server"
Edit: And now the login server is kind off down/overloaded. Hope you add 2 hours on top of the 3 because this will take a while until everyone is in...
-
1 minute ago, Venda said:servers are still not up
they should be. Look at the time
-
58 minutes ago, Darkzero3802 said:Not sure if beta is live yet but I keep getting kicked back saying my email and pw is wrong when its working perfectly fine on the site
Facing the same issue. It should have started 2 minutes ago...
-
Who even cares about 1024x768 resolution? That must be 0.1%. Just release it.
-
Why not use BattleEye and EAC like Fortnite and other really well protected games do? So it starts randomly with one of both. Making potential cheating extremly hard.
- 1
-
What's the use of it? You can't balance a game on some people active in some forum...
-
It sucks that the game will keep crashing continiously on newer gpu's until the engine update arrives...
What's said workaround that @Kempington is talking about at https://www.youtube.com/watch?v=EKvAdRXOeYY&feature=youtu.be#t=18m38s?
-
Let's be honest, most of us eu people won't come back because they moved the server to the US. Also let's be honest, they don't did that for any other reason than to spare the tiny last bit of available funds that steadily get eaten up by the absurd amount of server ecosystem this game needs. So even if the engine update will release, I don't see myself playing on a 100ms ping.Seems like I had a bad source of information on that...
-
bugg still exists. @MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott@MattScott
Is that excessive?
-
Just bring back fairfight. It did a very good job in getting rid of those cheating plebs.
-
-
-
21 hours ago, Laser said:Awesome! ...but what about the Yukon nerf? The Yukon is absolutely overpowered.
+1
-
leaving the game because bans aren't broadcasted
if there's more, I stopped reading after that sentence...
PS: By, nobody will miss you
-
On 6/14/2018 at 5:54 AM, n0xlol said:For posterity dreamss, later on in the thread, provided the following alternative ini edits to disable mouse smoothing/acceleration:
is in APBGame\Config\DefaultInput.ini +Bindings=(Name="LookUp",Command="Axis aLookUp AbsoluteAxis=0") +Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX AbsoluteAxis=0") +Bindings=(name="LookDown",Command="Axis aLookUp AbsoluteAxis=0") +Bindings=(name="GBA_TurnRight",Command="Axis aBaseX AbsoluteAxis=0") +Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") +Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") in APBGame\Config\APBUI.ini bCaptureUnprocessedInput=False in APBGame\Config\APBEngine.ini and APBGame\Config\APBCompat.ini and \APBGame\Config\APBCompat_Dev.ini OneFrameThreadLag=False
I can confirm that only these changes are the only ones that seem to disable mouse smoothing for me. Arvie's linked in the OP do nothing for me.
As said by androvald before:
- LookUp/LookDown has no Impact on mouse input
- GBA_TrunLeft/TurnRight are not used by the game, meaning they do nothing
- Disabling OneFrameThreadLag will result in less performance. Could higher consistency of frames though.
My guess on the MouseX and MouseY bindings is they also do nothing at all.
The bCaptureUnprocessedInput might not even have something to do with mouse input at all...
I think this is not really changing anything either.
-
11 hours ago, Androvald said:Well, the FOV scale is only used in marksmanship mode, at that point it's (Weapon FOV / 50) * Marksmanship Sensitivity. If you set it to 0.625 you will have the exact same sensitivity as walking and running (sprinting is slightly different), however scaled to the amount of zoom that the weapon offers.
We could add an option not to have the zoom affect the sensitivity, however I haven't seen this kind of option in any game, and will generally lead to a bad game-play experience. If you are using an HVR 762, for example, it would create behavior equivalent to setting the marksmanship sensitivity to 2.0536, which makes it very difficult to hit anyone. (We limit the value of marksmanship sensitivity to values between 0.1 and 1 at the moment).
Does this answer your question?
Yeah, thanks for the info! I always thought what you describe with the value of 0.625 to be the value of 1 and it always "felt strange". It would indeed be strange if zoom wouldn't effect sensivity and what I meant was that zoom impacts sensivity 1:1... Though 0.625 feels kinda right now and it looks like its the value I searched..
Character Modications need a rework
in Game
Posted · Edited by striker891
That's absolutley idiotic. That would make you oneshot by a ton of weapons... Then nobody would use green mods at all. What a dumb idea. As well as a 10% damage increase on green mods doing the same. That would basically kill all the balance in the game...