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Adawon

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Everything posted by Adawon

  1. Firstly, I never said I was new in the game, I played for more than 450 hours. I said I've been taking notes for a week. That's surely an indicator that you're not thinking my replies well or taking things seriously. Secondly, what does all of this have to do with the idea. What if I am new to the game? Just discuss the idea regardless. Yes, let's just discuss the idea. Keys are useless in a city full of car stealers.
  2. Yes, after taking notes for a whole week about things I want to suggest, comes someone to say "heya you posted all of them in half an hour you don't take it seriously lol". If someone.. If someone doesn't take it seriously then it's you. Rather than actually discussing the idea you're all for wasting your time.
  3. You said it would be a problem if the car is on an objective point, then I told you it isn't a problem because they can just blow the car/hijack it/respawn it. Then they said they would drive the car away, which is entirely another thing and I don't see what's the problem there, it adds more depth to the game. I mean, it's a battlefield, why are there restrictions for using enemy's cars? Driving enemy's car away is the worst thing a player can do, it just weakens his team because he is too busy driving around aimlessly while the other team members are defending/attacking the objective. That's just an unrealistic scenario. I am pretty sure there's always a car spawner in the very least, the 500m radius of every objective. Also, I wouldn't even bother getting my car back if the hijacker being a buffoon driving around aimlessly. He's done my team a favor by staying 100m or w/e away while we are reaching for the objective. I would just take a car from pedestrians or maybe go respawn the car from one of the vendors that are everywhere.
  4. It makes it more sane that a second of default car acceleration doesn't kill a player by simply touching him/her.
  5. It is not what I'm looking for. I am not looking for something to prevent me from getting killed by cars. I want the speed values to be changed. It has nothing to do with valzipram, I don't care about valzipram.
  6. I quit in 2015 only because of lack of optimization and polish and developers laziness under Gamersfirst's management so the game felt stuck in the beta forever. I only came back because I have hope in Little Orbit.
  7. Adawon

    Pedestrians overhaul

    "They are features of every 3d car/shooting game I've ever played except APB." You meant that right? If you consider "every 3d car/shooting game I've ever played except APB" is GTA then you have a problem.
  8. Adawon

    Pedestrians overhaul

    Which has nothing wrong with it Also, non of my other suggestions is related to AI. Nice try.
  9. That doesn't deny the fact that the killing speed is so slow. So the problem is there. Again, this is not related to car kill speed or considering the player's running speed.
  10. all they have to do in that case is drive more than 100m away and the team whose vehicles have been stolen lose the ability to destroy or hijack their own vehicles back 100 meters away won't on an item drop point. There's also respawning the car.
  11. Adawon

    Pedestrians overhaul

    Yes, it's funny that people still hangout. The city is more suited for a small number of criminals so the whole town isn't a battlefield like it is, but you know, we got to have people to mug and cars to steal regardless IKR. Even if it's time consuming it doesn't mean developers should not make it and it won't be a reason for lagging the servers or anything.
  12. Can't seem to find an edit button so I will add this here. I meant "it takes less than a second of pushing acceleration button", I also was referring to the default car.
  13. The killing speed right now is already too slow, it takes more than a second of pushing acceleration button to kill someone.
  14. I am suggesting changing how vehicle hit works, I didn't ask for an advice for the current system.
  15. Adawon

    Pedestrians overhaul

    You missed the point so much. I am using GTA as an example that shows AI isn't that demanding or hard to make. In the case of pedestrians suggested actions, that's implemented in GTA San Andreas, it's 2004 technology that even a PS2 can handle, so the point is how demanding it is to add the AI. Also improving AI =\= copying GTA.
  16. Me not knowing about a perk doesn't mean that I can't make other suggestions, especially when they have nothing to do with the perk. More than 400 hours in 2014-2015 and I just came back about a week ago. Good and bad are subjective in this case. I see some of them are required to complete an unfinished game that still uses the same animation for a rifle and a pistol on a drive by (other aspects are messed up too). I have big hopes in Little Orbit to change the game because it lost the vast majority of it's players (77.4% of steam players according to steamcharts, not to mention gamersfirst players) to other competitor games that are more polished and optimized.
  17. You should ready my reply on BXNND because this point is already is discussed. Destroying the car or hijacking it?
  18. Adawon

    Pedestrians overhaul

    That is still a very simple concept of AI Not that much work as I mentioned. Have you ever played GTA IV online? Driver AI is that smart and doesn't make the server lag or anything. The game is shoddy just because it's severely unoptimized.
  19. Yes, like many other aspects that are unfinished in the game. Peds disappearing after you steal their cars, using the same drive-by animation for both rifles and pistols and car tires being invincible.
  20. Adawon

    Pedestrians overhaul

    AI is already in the game, in almost every game. The peds wandering on the streets, driving, doing animations on certain points like grabbing news papers and talking to telephones and reacting to player's crimes, that's all AI. There's no computer game without AI, and improving it not either time consuming or hard to do. I am talking GTA 3D universe AI, it's so simple and it doesn't do machine learning or anything demanding.
  21. It has no conflict with car spawner mod. Because spawning requires the car to be far from enemies, if it's far then enemies would not see it, if they see it then they will either destroy it or won't bother if it's too far a way, as far as a spawn point already. And what's the problem with mobile radar tower? I don't see your point.
  22. Oh, sorry, I should've checked. Requesting deletion.
  23. Adawon

    Pedestrians overhaul

    A few minor changes I have in mind regarding peds: - They should react to guns pointed at them, by raising their hands or running away. - A criminal should be able to break a ped's animation (talking on street telephone or taking a news paper) to mug him. - They should react differently when bullets are fired on their cars, some peds should abandon the car and run away, some would just hide there (the way it is) and some would speed up and try to get away. - They shouldn't despawn after their cars get jacked. They should either go away or try to rejack the car from the player and speed up to get away with it.
  24. I've noticed that killing someone by blowing up a car only gives points to one player, the one who landed the last shot that blew the car. It would be a minor change but should polish the game, to make assist kills by blowing up a car possible.
  25. E-mails in the game is kind of a mess. If a player sends you a mail without telling you that he did, you may never know because contacts already spam your mail and you've got a notification with a number of unopened mails. So I think there should be another mail notification icon that is only used for players' mails, I imagine a green one that is placed besides the normal mail icon.
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