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Adawon

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Posts posted by Adawon


  1. 1 minute ago, BXNNXD said:

    Stuff

    Let's continue on the suggestions forum.

    3 minutes ago, BXNNXD said:

    imo if a game "just needs polishing" everything is already there and its all good, maybe this UI menu could use some streamlining or maybe that animation doesnt quite match up with gameplay - the only thing left are these small cosmetic "issues"

    I can send you a compilation video of bugs and glitches I've recorded though


  2. 9 minutes ago, TheOppositePolarBear said:

    still waiting on proof on your own claims:

    https://steamcharts.com/app/113400 

    Take a look

    Average players in July 2012 ~ 2,482

    Average players in the last 30 days ~ 603

    In case if you don't know, 2,482 > 603, which means 603 is a minority. The majority who left the game didn't leave because the game needs polishing, but because the game needs a lot of change. That's the point of the whole topic. Now I think you had had enough of my time.

     

    Quote

    oh wait, thats not a rebuttal.

    Nice mimicking, funny guy.

    • Thanks 1

  3. 4 hours ago, MrsHappyPenguin said:

    What if we could spawn in enemy mobile spawners? 🤨

    Then we would be drunk.

     

    10 hours ago, BXNNXD said:

     

    1. is potentially having more carspawners/mobile radar towers than you have team players balanced?
    2. this wasnt a yes or not question
    3. i suppose if players are able to drive they should have access to the trunk, fair
    4. " "
    5. respawning isnt always an option, and if it is its still a forced waste of time
    6. so the only way to enter an enemy vehicle while a player is in it is to force an animation? is that balanced in a pvp game?
    7. hijacking a vehicle with a passenger seems like it would need (more) new mechanics and new animations
    8. again, is forcing an animation acceptable balance in a pvp game?
    9. fair

    1. Can you rephrase that, please?

    2. My bad. I meant "Yes, they will support the player" but derp, that wasn't an appropriate answer either, sorry. So I think Ammo Box should support all players. Mobile spawners should only support the owner team.

    3. Yes.

    4. Okay.

    5. I guess we reached a dead end disagreeing. 

    6. I think so.

    7. I guess so.

    8. I think so.

    9. Nice.


  4. 12 hours ago, BXNNXD said:

    because your suggested new base vehicle kill speed values causes valzipram tablets to make a player completely immune to vehicle damage - this is poorly balanced, not to mention confusing/frustrating to people who havent unlocked the mod yet

    What if I even suggested to remove Valzipram tablet? You can agree or disagree and leave the rest for the developers. See the point already?

    12 hours ago, BXNNXD said:

    respawning isnt always an option, and if it is its still a forced waste of time

    so the only way to enter an enemy vehicle while a player is in it is to force an animation? is that balanced in a pvp game?

    hijacking a vehicle with a passenger seems like it would need (more) new mechanics and new animations

    again, is forcing an animation acceptable balance in a pvp game?

    Yes, that's what I am suggesting and think it's fine. Now we're talking, we should've done this in the suggestion threads.

    12 hours ago, BXNNXD said:

    suppose this comes down to us having different opinions on what polishing a game means

    I am interested in your opinion on the meaning of polishing. Please, define it for me.

    12 hours ago, BXNNXD said:

    care to quote that?

    all i see is him saying 3 out of 40 legitimate reviews were about issues that orbit is not currently working on/planning to work on

    Quote

    oh wait, there was like... only 2 or 3 reviews complaining about legit stuff thats not being addressed

     

    12 hours ago, BXNNXD said:

    an interesting contradiction

    Contradiction with what exactly? I cared about your comment and replied. I didn't believe that arguing about your points will lead to nothing, unlike you, so you stopped commenting.

    2 hours ago, TheOppositePolarBear said:

    *thinks he's funny*

    Haha.. oh wait, that's not funny


  5. 9 hours ago, BXNNXD said:

    there’s a modification specifically to change the vehicle kill speed, why should the devs change the base vehicle mechanics when the option you suggested is already in the game?

    How would it affect the existence of the modification? It will stay there and change the kill speed to even faster. Simple as that that it should go without saying. You can disagree or agree but you shouldn't doubt the viability of the suggestion or my right to suggest.

    Quote

    will vehicle mods support whoever is driving?

    if so, what happens when a player gets out of an enemy car, do mods still support  the player or do they revert to supporting the enemy?

    can a player put items in an enemy car?

    if so, does that mean a player can remove items from an enemy car?

    how will players deal with carplay initiated from their own vehicle?

    can a player enter an enemy’s car even while that enemy is driving? 

    while the enemy is a passenger?

    will there be a modification to prevent this?

    what color will that modification be?

    will a players who’s vehicle is stolen by an enemy be able to respawn their car normally or are they forced to swap vehicles and back?

    should swapping vehicles and back to “delete” a stolen car be patched out?

    Yes, No, Yes, Yes, Respawn their car (yes, they should make it able to be respawned if enemies are inside), Yes (I suggested car jacking), Yes, No, Yes, they should be able to respawn it.
    Wasn't that hard was it? You could just ask these questions on the suggestion thread instead of going "the other party has no idea what's going on so I will stop replying"

     

    Quote

    “polishing” just further implies that the game has no real problems, just things that could be improved - you polish a diamond, not a lump of coal

    😂😂 You got me there with that comparison. You know that "polishing a game" isn't like physically "polishing" a diamond right? Polishing a game may mean fixing bugs and glitches, adding time intervals for certain actions, changing some animations and nerfing weapons. A game with bugs and glitches is not a perfect game. A game that needs polishing isn't a perfect game.

     

    9 hours ago, BXNNXD said:

    you ignored the fact that polarbear went through (i assume) the first 40 steam reviews and lo and behold the things negative reviews complained about were almost all things that orbit is working on or plans to work on, thus invalidating “orbit doesn’t listen to players who quit”

    Polarbear himself admitted that there are few legit reviews, which supports my point. So stop using that for your argument because it doesn't support your argument by any means.

     

    Anyway, I appreciate that you actually spent time arguing with me in this thread and I hope you always share your thoughts and not go "this guy has no idea" again.

     

    5 hours ago, Mitne said:

    I don't know what you understand under "core" mechanics. How weapons work, how cars work, pedestrian AI, civilian cars spawning, gameplay?...

    I've gone through this in the replies, please read them.


  6. 2 hours ago, BXNNXD said:

     

    • in the pedestrian ai thread you immediately bring up another game as "proof"
    • in the vehicle speed thread you begin repeating the original suggestion
    • in the hijacking enemy cars thread you just entirely fail to grasp the gameplay implications of controlling enemy cars

    ° You were saying that it can't be implenented, so I had to get other games that implemented it as proof. That's totally viable because you had no idea that it could be implemented in an online game and just kept saying it's so demanding and hard to do (which is also developers' business, not yours).

    ° What don't you understand in "killing speed of cars is too slow"? All the people who read it understood it but you failed.

    ° "Entirely fail to... etc" makes no sense without defining how it failed..

     

     

    Then you've literally cut my words out of context about veterans. I said: "game veterans who like the game as it is (((((and only think it needs polishing and more content)))))"

    So you either did that intentionally or you did not even read my paragraph carefully, just like how you appear to read suggestions 🙂


  7. 24 minutes ago, Fortune Runner said:

    Since when is a major Engine Upgrade just polishing? really?????

    Oh hey, little Einestien, what are the core differences between the console version (Unreal 3.5) and the PC version (Unreal 3.0)?

    2 minutes ago, neophobia said:

    Also, the drive-by nades, tire-popping are arguably not core - but rather gimicky mechanics. I'd quite like to see them as well, but yeah. Just saying.

    (Stealing enemy cars also kind of sounds good... anyway.)

    How do you agree with me and at the same time tell that opposers had valid reasoning?


  8. 23 hours ago, BXNNXD said:

    your suggestions were poorly thought out and when confronted with possible/likely issues you just repeated your initial suggestion or brought up other games as some sort of “proof”

    also nice try creating an echo chamber where everyone who disagrees with you is  a “veteran who thinks the game is perfect”, no need to pay attention to any arguments when you can just label the person making them incorrect lol

    When did I say "a veteran who thinks the game is perfect?" And what does it even mean to label someone disagreeing with you as incorrect? Because disagreement is when someone thinks something is correct and the other person does not, it's subjective. Your comment is poorly thought out.

    Anyway, I remember replying to all your comments on my suggestions and you are the one who stops replying. It's not something someone who has an argument would do.


  9. 7 hours ago, TheOppositePolarBear said:

     

     

    but yeah, keep flagging anybody who disagrees with you as a "game veterans who like the game as it is and only think it needs polishing and more content" and any review thats not about changeing/adding a core game mechanic as "non-legit", you do you i guess.

     

    I already stated it's not about veterans specifically. And you're the one who marked about 40 reviews as non-legit. But I see you like to keep talking.


  10. 3 hours ago, VickyFox said:

    You don't need to be active in game to be active in forum.

    If these people don't use their voice then their opinions won't be heard.

     

     

    Just observe how much bombing core change suggestions get and you'll know why they don't use their voices.

     

    3 hours ago, TheJellyGoo said:

    Maybe go back to your own suggestions and carefully read the explanations of experienced community members as to why they are shit?

    Take this creature for an example, he preserves other people's suggestions as "shit" then he talks about handling negative criticism.

     

    3 hours ago, VickyFox said:

     

     

    Was there anything else you feel should be addressed?

    Ofcourse, but there's no point in suggesting them unless I know developers would care to listen.


  11. 29 minutes ago, TheOppositePolarBear said:

     

     

    oh man, look at ALL THAT STUFF that people is complaining about and LO is not addressing... oh wait, there was like... only 2 or 3 reviews complaining about legit stuff thats not being addressed.

     

     

    Thanks for supporting my point.

    I never said that all the reviews are legit, so, sorry to tell you that you wasted a lot of your time.


  12. 26 minutes ago, NotZombieBiscuit said:

    You are comparing games that are at the upper peak within their categories; These are 0.1% games you are comparing to APB which never really had much of a large following or peak playerbase to begin with. If anything it is quite impressive that APB has maintained and decent ratio of players for this many years when compared to its peak. And even when compared to other games of similar peaks, variable, etc it has done far better than its relevant competition.  

     

    Sure it sucks that games fade away with time, but that is just life and the digital culture in general. The same happens for movies, music, shows, almost everything.

    What makes them in the upper peak that they're, unlike APB, not repulsive to players. Players who play them love them and advertise them, making the player bases grow even more. Shame on APB that it did not capture a place in the peak of the category with so small competition and so much potential.

    • Like 1

  13. 3 minutes ago, NotZombieBiscuit said:

    500 hours is pretty low in my opinion when compared to other players that are considered veterans. The thousands who left are the same people that still remain. They did not leave because of not liking the game. They left because games fade away with time. It is quite normal. Heck even I myself love APB with how it currently is but have played less and less as time goes on. Even the last few months I have played almost none.

    No, games should not fade away like that. Especially a game like APB with such a unique customization system. Look at games released about the same time and even before it. A game like Terraria (started around 2009) sold millions of copies and is still very active, older games like WoW and runescape are still very active, even MTA San Andreas has tens of thousands of cocurrent players, Starcraft 1, Warcraft 3, and the list goes on. Good games should not fade.


  14. 7 minutes ago, NotZombieBiscuit said:

    We are having a discussion on the greater topic of listening to other players that are not just vets. As you are a non vet I would like to know what feedback and changes LO may be missing out on that they could look at changing. This could be convincing enough to me and other vets to agree with your view and maybe even support it.

     

    Or you can just use an excuse.

    It's okay if you consider than 500 hours of gameplay don't make a veteran, but the point is is not about them listening to veterans, but about listening only to people who like the game how it is (a small player base compared to the thousands who left), which the veterans I mentioned are a part of and happen to have a louder voice in the forums and better reach to developers, while ignoring those thousands who don't like the game and who left, which some of them made video reviews, wrote low score reviews or wrote suggestions.


  15. 8 minutes ago, AsgerLund said:

    Try to give an example of what made people leave, that LO is ignoring or refusing to change.

    Look up youtube reviews of the game, non-reccomending reviews on steam and suggestions forum. I have made suggestions in the past, check my profile to get to them.

    6 minutes ago, CookiePuss said:

    Im guessing these suggestions...

     

    The only core changing suggestion of these is the first one, the rest are clearly polishing and overhauling. If you are looking to other core change suggestions from me, there's the one about car glass, the one about car tires and the one about throwing grenades on drive-by.


  16. Little Orbit's CEO always talks about listening to the players and improving connection between players and developers in almost every occasion, which is very good, but at the same time, Little Orbit is ignoring the much larger audience, which is the players who left. Being one of them to leave in 2015 (came back last year hoping little orbit will bring change), I was, and still, getting bugged by game mechanics that I think need to change, and would argue that most of the players who quit are just like me. What I've seen from Little Orbit so far is just the will to polish the game and add more content, not change mechanics, which is very disappointing. Little Orbit is only listening to the game veterans who like the game as it is and only think it needs polishing and more content, these people dominate the forums and are there to oppose any topics on the Suggestions Forum that suggest changing game-play mechanics, making it appear that everyone oppose those changes, while a greater number of people are to support changes (including almost all my game friends, whether the ones who quit or the ones who are still playing), but most of them have already left the game, while the portion of players who are still playing don't have the courage to suggest something that forums veterans will dislike and oppose. In conclusion, I don't think sticking to the current small player base and only polishing the game is going to increase the number of players, but changing game-play mechanics will. So please, Little Orbit, consider checking mechanics-changing suggestions (which are bombed with dislikes and opposing replies, like the ones I've written) and address the reviews who concluded low ratings for the game, whether written or in videos.

    • Like 8
    • Thanks 1

  17. The installer is also used to repair the game and I have done and fixed problems with it before. I have no problems with the launcher. I just want the installer to recognize the game files. It used to recognize them before I moved the game when I set the download path to the game's folder, then it only checks for the game files and asks me if I want to repair or uninstall.

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