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Adawon

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Posts posted by Adawon


  1. 1 minute ago, MartinPL said:

    I, uh... I don't understand this thread. The title and the first sentence allude to introducing the ability to damage players while they're inside cars, but the entire rest of it talks about damage dealt by car collisions.

    As far as I'm aware, the system with dividing impact damage (like the lethal 15 - 5 runaway = nonlethal 10) is already in the game.

    As for the thing about reworking cars so they allow their passengers to be shot... nope. Hard pass from me. The way it works right now is mostly fine, I'd say. Hiding in a car isn't a catch-all solution - depending on your situation, you may just delay your death by a few seconds by turning yourself into a sitting duck for the time that it takes your car to start - plenty of opportunities for your enemies to feed your car multiple grenades.

    Yes, it was a misunderstanding by admin Ritual, so he merged 2 threads together, now it's fixed.

  2. It's so weird that throwing a grenade under a car or exploding a missile next to it doesn't have any effect on the car other than the damage done to it. I think they should be pushed in the opposite direction of explosions and should get levitated if explosions occur under them. Also, they should be pushable by players when they run into it, or (maybe I am asking too much) there should be an animation of pushing cars that can be done by players.


  3. I am pretty sure everyone gets frustrated when getting killed by a car that literally just touches him while it's moving. A car kill should be only possible when the car is moving over a specific speed limit, and the speed of the player getting hit by the car should be considered (Example: Say the cars are set to kill players while speeding over 15km/h. If a car is moving at 15km/h hits a player moving at 5km/h in the same direction, then the car shouldn't kill him, because it's only hitting him at the force of 10km/h). 

    Considering the kill speed of a car is 15km/h, what if a car hit a player while moving at a slower speed? Well, if it's close to the kill speed, let's say from 8km/h to 14km/h, it should knock the player off but not kill him immediately, and if the car was slower than 8km/h, it should just push the player. Now I may be asking for too much but while playing GTA IV, you will notice that pushing pedestrians with a car on low speed will make them 'ragdollialy' try to still vertical while they are being pushed, that would be amazing if it can be implemented in APB. 

    One last thing to point out. Pushing a player/ped with a car into a solid object (wall, car.. etc) should kill them without considering the speed.

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