Adawon
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Posts posted by Adawon
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On 9/22/2018 at 5:31 AM, Kewlin said:You posted ten suggestions in half an hour, that might be an indication that you're not thinking things through well or taking this seriously,
Yes, after taking notes for a whole week about things I want to suggest, comes someone to say "heya you posted all of them in half an hour you don't take it seriously lol".
If someone.. If someone doesn't take it seriously then it's you. Rather than actually discussing the idea you're all for wasting your time.
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32 minutes ago, BXNNXD said:i dont understand this
Driving enemy's car away is the worst thing a player can do, it just weakens his team because he is too busy driving around aimlessly while the other team members are defending/attacking the objective. That's just an unrealistic scenario.36 minutes ago, BXNNXD said:requires a carspawner/vending machine/mailbox, which may not be readily available depending on the mission area -
On 9/21/2018 at 7:47 PM, BXNNXD said:what would this change other than making already difficult vehicle kills even more difficult?
It makes it more sane that a second of default car acceleration doesn't kill a player by simply touching him/her.
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2 minutes ago, BXNNXD said:is that not what you're looking for?3 minutes ago, BXNNXD said:if you dont like the values then thats why valzipram exists
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17 hours ago, Tosei said:people quit because no new contents, such as new clothes and events, not really all about gameplay tbh
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"They are features of every 3d car/shooting game I've ever played except APB." You meant that right? If you consider "every 3d car/shooting game I've ever played except APB" is GTA then you have a problem.
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On 9/21/2018 at 7:15 PM, NotZombieBiscuit said:Except for the part where every single on of your suggestion threads trends towards this answer.Which has nothing wrong with it
Also, non of my other suggestions is related to AI. Nice try.
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20 minutes ago, BXNNXD said:vehicle kills are already entirely dependent on whether the target is paying attention or not, im not a fan of making them even harder
22 minutes ago, BXNNXD said:also, theres already a mod (valzipram tablets) for this
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25 minutes ago, BXNNXD said:10 hours ago, Adawon said:Destroying the car or hijacking it?
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1 hour ago, TheKeanuReeves said:IMO there shouldn't be Civillians taking walks around and doing normal life in a city that has criminals and enforcers shooting around, blowing up cars, everyone should be moving away from San Paro, or just hiding in their houses.
1 hour ago, TheKeanuReeves said:they always come up with "Too much work" or something like that, like working on a game isn't the Devs work.
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Can't seem to find an edit button so I will add this here. I meant "it takes less than a second of pushing acceleration button", I also was referring to the default car.
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2 hours ago, Dopefish said:This is how the system works already. Cars don't kill you if they're not moving at a certain speed, and if you're running into it or away from it affects the speed required for it to kill you. If the speed isn't high enough it just pushes you aside.
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I am suggesting changing how vehicle hit works, I didn't ask for an advice for the current system.
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25 minutes ago, NotZombieBiscuit said:Yeah, seems like you just want GTA. Just go play GTA.
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4 hours ago, Snubnose said:you're making all these game suggestions while you're not even aware of car det?
4 hours ago, Snubnose said:may I ask, how much playtime do you have?
4 hours ago, Snubnose said:also, I've seen all your suggestions now. it really shows you must be fairly new to the game, because the majority of them aren't good.
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4 hours ago, kurbstomp88 said:after seeing all your suggestions I think you might be better off just going back to gta. this game isn't a gta clone and it never will be and the biggest problem that you don't realize you cant spawn your car if someone is in it meaning the easiest way to shut down an enemy team would be to just sit in there cars so they cant easily get to the objective
7 hours ago, BXNNXD said:also whats to stop one team from sitting inside another team's vehicles on an item drop final stage, so that they cant be used to transport items? -
7 hours ago, BXNNXD said:thats why civilian vehicles dont move if they're hit by a car and civilians will turn around and run back if theres an obstacle in their path7 hours ago, BXNNXD said:adding dynamic reactions to civilians would require a lot of work because theres so many possible options, and it would put more stress on the already shoddy servers -
5 hours ago, Goldtiger said:I think so too. You can really cheese people by hopping in your tanky car right before you die just so that you can stay alive for a bit longer. It's honestly a flaw with game design rather than a feature of game design.
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AI is already in the game, in almost every game. The peds wandering on the streets, driving, doing animations on certain points like grabbing news papers and talking to telephones and reacting to player's crimes, that's all AI. There's no computer game without AI, and improving it not either time consuming or hard to do. I am talking GTA 3D universe AI, it's so simple and it doesn't do machine learning or anything demanding.
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1 hour ago, BXNNXD said:would defeat the purpose of having vehicle mods like carspawner and mobile radar tower
And what's the problem with mobile radar tower? I don't see your point. -
Oh, sorry, I should've checked.
Requesting deletion. -
A few minor changes I have in mind regarding peds:
- They should react to guns pointed at them, by raising their hands or running away.
- A criminal should be able to break a ped's animation (talking on street telephone or taking a news paper) to mug him.
- They should react differently when bullets are fired on their cars, some peds should abandon the car and run away, some would just hide there (the way it is) and some would speed up and try to get away.
- They shouldn't despawn after their cars get jacked. They should either go away or try to rejack the car from the player and speed up to get away with it.
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I've noticed that killing someone by blowing up a car only gives points to one player, the one who landed the last shot that blew the car. It would be a minor change but should polish the game, to make assist kills by blowing up a car possible.
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E-mails in the game is kind of a mess. If a player sends you a mail without telling you that he did, you may never know because contacts already spam your mail and you've got a notification with a number of unopened mails. So I think there should be another mail notification icon that is only used for players' mails, I imagine a green one that is placed besides the normal mail icon.
Ability to drive enemy team members' cars + Ability to hijack cars in a mission
in Game
Posted
Secondly, what does all of this have to do with the idea. What if I am new to the game? Just discuss the idea regardless. Yes, let's just discuss the idea. Keys are useless in a city full of car stealers.