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Adawon

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Posts posted by Adawon


  1. 6 minutes ago, Kewlin said:

    Thanks for bringing the fact that you're new to the game to my attention, it makes me a lot more confident in your suggestion. For future reference, if you make a suggestion that's two sentences, it doesn't really look well thought out.

    Honestly, there's not much to add that other people haven't said. I'd be more prone to saying nobody but you can drive your own car TBH, keys exist for a reason.
    Firstly, I never said I was new in the game, I played for more than 450 hours. I said I've been taking notes for a week. That's surely an indicator that you're not thinking my replies well or taking things seriously.
    Secondly, what does all of this have to do with the idea. What if I am new to the game? Just discuss the idea regardless.
    9 minutes ago, Kewlin said:
     keys exist for a reason.
    Yes, let's just discuss the idea. Keys are useless in a city full of car stealers.
     

  2. On 9/22/2018 at 5:31 AM, Kewlin said:

    You posted ten suggestions in half an hour, that might be an indication that you're not thinking things through well or taking this seriously,

    Yes, after taking notes for a whole week about things I want to suggest, comes someone to say "heya you posted all of them in half an hour you don't take it seriously lol". 
    If someone.. If someone doesn't take it seriously then it's you. Rather than actually discussing the idea you're all for wasting your time.



     


  3. 32 minutes ago, BXNNXD said:
    i dont understand this
    You said it would be a problem if the car is on an objective point, then I told you it isn't a problem because they can just blow the car/hijack it/respawn it. Then they said they would drive the car away, which is entirely another thing and I don't see what's the problem there, it adds more depth to the game. I mean, it's a battlefield, why are there restrictions for using enemy's cars? 
    Driving enemy's car away is the worst thing a player can do, it just weakens his team because he is too busy driving around aimlessly while the other team members are defending/attacking the objective. That's just an unrealistic scenario.
    36 minutes ago, BXNNXD said:
    requires a carspawner/vending machine/mailbox, which may not be readily available depending on the mission area 
    I am pretty sure there's always a car spawner in the very least, the 500m radius of every objective. Also, I wouldn't even bother getting my car back if the hijacker being a buffoon driving around aimlessly. He's done my team a favor by staying 100m or w/e away while we are reaching for the objective. I would just take a car from pedestrians or maybe go respawn the car from one of the vendors that are everywhere.

  4. On 9/21/2018 at 7:47 PM, BXNNXD said:

    what would this change other than making already difficult vehicle kills even more difficult? 

    It makes it more sane that a second of default car acceleration doesn't kill a player by simply touching him/her.


  5. 2 minutes ago, BXNNXD said:
    is that not what you're looking for?
    It is not what I'm looking for. I am not looking for something to prevent me from getting killed by cars. 
    3 minutes ago, BXNNXD said:
    if you dont like the values then thats why valzipram exists
    I want the speed values to be changed. It has nothing to do with valzipram, I don't care about valzipram.
     

  6. 17 hours ago, Tosei said:

    people quit because no new contents, such as new clothes and events, not really all about gameplay tbh

    I quit in 2015 only because of lack of optimization and polish and developers laziness under Gamersfirst's management so the game felt stuck in the beta forever. I only came back because I have hope in Little Orbit.

  7. "They are features of every 3d car/shooting game I've ever played except APB." You meant that right? If you consider "every 3d car/shooting game I've ever played except APB" is GTA then you have a problem.


  8. On 9/21/2018 at 7:15 PM, NotZombieBiscuit said:
    Except for the part where every single on of your suggestion threads trends towards this answer.

    Which has nothing wrong with it

    Also, non of my other suggestions is related to AI. Nice try.


  9. 20 minutes ago, BXNNXD said:

    vehicle kills are already entirely dependent on whether the target is paying attention or not, im not a fan of making them even harder

    That doesn't deny the fact that the killing speed is so slow. So the problem is there.
     
    22 minutes ago, BXNNXD said:

    also, theres already a mod (valzipram tablets) for this

    Again, this is not related to car kill speed or considering the player's running speed.

  10. 1 hour ago, TheKeanuReeves said:

    IMO there shouldn't be Civillians taking walks around and doing normal life in a city that has criminals and enforcers shooting around, blowing up cars, everyone should be moving away from San Paro, or just hiding in their houses.

    Yes, it's funny that people still hangout. The city is more suited for a small number of criminals so the whole town isn't a battlefield like it is, but you know, we got to have people to mug and cars to steal regardless
    1 hour ago, TheKeanuReeves said:

     they always come up with "Too much work" or something like that, like working on a game isn't the Devs work.

    IKR. Even if it's time consuming it doesn't mean developers should not make it and it won't be a reason for lagging the servers or anything.

  11. 2 hours ago, Dopefish said:

    This is how the system works already. Cars don't kill you if they're not moving at a certain speed, and if you're running into it or away from it affects the speed required for it to kill you. If the speed isn't high enough it just pushes you aside.

    The killing speed right now is already too slow, it takes more than a second of pushing acceleration button to kill someone.

  12. 25 minutes ago, NotZombieBiscuit said:

    Yeah, seems like you just want GTA. Just go play GTA.

    You missed the point so much. I am using GTA as an example that shows AI isn't that demanding or hard to make. In the case of pedestrians suggested actions, that's implemented in GTA San Andreas, it's 2004 technology that even a PS2 can handle, so the point is how demanding it is to add the AI. Also improving AI =\= copying GTA.

  13. 4 hours ago, Snubnose said:

    you're making all these game suggestions while you're not even aware of car det?

    Me not knowing about a perk doesn't mean that I can't make other suggestions, especially when they have nothing to do with the perk.
    4 hours ago, Snubnose said:

    may I ask, how much playtime do you have?

    More than 400 hours in 2014-2015 and I just came back about a week ago.
    4 hours ago, Snubnose said:

    also, I've seen all your suggestions now. it really shows you must be fairly new to the game, because the majority of them aren't good.

    Good and bad are subjective in this case. I see some of them are required to complete an unfinished game that still uses the same animation for a rifle and a pistol on a drive by (other aspects are messed up too). I have big hopes in Little Orbit to change the game because it lost the vast majority of it's players (77.4% of steam players according to steamcharts, not to mention gamersfirst players) to other competitor games that are more polished and optimized. 

  14. 4 hours ago, kurbstomp88 said:

    after seeing all your suggestions I think you might be better off just going back to gta. this game isn't a gta clone and it never will be and the biggest problem that you don't realize you cant spawn your car if someone is in it meaning the easiest way to shut down an enemy team would be to just sit in there cars so they cant easily get to the objective
     
     

    You should ready my reply on BXNND because this point is already is discussed.
    7 hours ago, BXNNXD said:
    also whats to stop one team from sitting inside another team's vehicles on an item drop final stage, so that they cant be used to transport items?
    Destroying the car or hijacking it?

  15. 7 hours ago, BXNNXD said:
    thats why civilian vehicles dont move if they're hit by a car and civilians will turn around and run back if theres an obstacle in their path
    That is still a very simple concept of AI
    7 hours ago, BXNNXD said:
    adding dynamic reactions to civilians would require a lot of work because theres so many possible options, and it would put more stress on the already shoddy servers
    Not that much work as I mentioned. Have you ever played GTA IV online? Driver AI is that smart and doesn't make the server lag or anything. The game is shoddy just because it's severely unoptimized. 

  16. 5 hours ago, Goldtiger said:

    I think so too. You can really cheese people by hopping in your tanky car right before you die just so that you can stay alive for a bit longer. It's honestly a flaw with game design rather than a feature of game design.

    Yes, like many other aspects that are unfinished in the game. Peds disappearing after you steal their cars, using the same drive-by animation for both rifles and pistols and car tires being invincible.
     

  17. AI is already in the game, in almost every game. The peds wandering on the streets, driving, doing animations on certain points like grabbing news papers and talking to telephones and reacting to player's crimes, that's all AI. There's no computer game without AI, and improving it not either time consuming or hard to do. I am talking GTA 3D universe AI, it's so simple and it doesn't do machine learning or anything demanding.


  18. 1 hour ago, BXNNXD said:

    would defeat the purpose of having vehicle mods like carspawner and mobile radar tower

    It has no conflict with car spawner mod. Because spawning requires the car to be far from enemies, if it's far then enemies would not see it, if they see it then they will either destroy it or won't bother if it's too far a way, as far as a spawn point already. 
    And what's the problem with mobile radar tower? I don't see your point. 

  19. A few minor changes I have in mind regarding peds:
    - They should react to guns pointed at them, by raising their hands or running away.
    - A criminal should be able to break a ped's animation (talking on street telephone or taking a news paper) to mug him.
    - They should react differently when bullets are fired on their cars, some peds should abandon the car and run away, some would just hide there (the way it is) and some would speed up and try to get away.
    - They shouldn't despawn after their cars get jacked. They should either go away or try to rejack the car from the player and speed up to get away with it.
     

    • Like 1

  20. I've noticed that killing someone by blowing up a car only gives points to one player, the one who landed the last shot that blew the car. It would be a minor change but should polish the game, to make assist kills by blowing up a car possible.

    • Like 1

  21. E-mails in the game is kind of a mess. If a player sends you a mail without telling you that he did, you may never know because contacts already spam your mail and you've got a notification with a number of unopened mails. So I think there should be another mail notification icon that is only used for players' mails, I imagine a green one that is placed besides the normal mail icon. 

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