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ColorBauss

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  1. I think these other assault rifles are fine but ISSR-a and COBR-A could use some buffs still. For cobra, I would recommend reducing the fire interval from 0.17 to 0.15, making it's TTK go from 0.85 to 0.75, and reducing bloom slightly to match the increased fire rate, keeping the growth of bloom roughly similar as it is now. For ISSR-a I would do a similar buff, reducing the fire interval from 0.28 to 0.25, making it's TTK go from 0.84 to 0.75. I think Ntec has dominated long enough, and even with these buffs they would lose out to other more specialized weapons at their respective ranges, but making them far more viable.
  2. Ntec 5, Joker CR5 and VAS-R2 Rifles (including Sword) have the same stats. Frenzy kills in 7 shots instead of 6 with a slightly lower TTK of 0.69. Star 556 also kills in 6 shots, but slightly slower TTK than ntec (0.75). Ntec-7 'Ursus' kills in 5 shots, has slightly longer minimum drop off range and kills slightly slower than regular ntec (0.704). New Glory also kills in 5 shots but shoots slightly faster than Ursus when unscoped resulting in faster TTK (0.68) but slower when scoped resulting in slower TTK (1.02). And all these weapons bloom differently of course which limits how much you need to tap fire.
  3. More buffs to bad weapons! Better ARMAS+G1C purchase rewards! Max rank to 300! (eventually)
  4. There has been many cheaters over the years of course but so many of the remaining players are veterans that know the game in and out that it's sometimes impossible to tell them from a cheater. I've been hackusated many times in my almost 10 years of playing this game and yet I stand no chance against some of the people that have played the game for a long time.
  5. Mack might be a yapper of Nth degree but he cares about the game. Keep it up Mack
  6. .45 has been popular for a long time, I've used it since 2018 at least.
  7. Some pretty insane takes here, seems like the biggest complainers just don't like it when better players than them can kill them with their secondary vs their own primary. Bottom line is, secondaries are fine. If you have to nerf .45, you also have to nerf every other secondary. If you nerf every other secondary, they will just become useless and limit your primary weapon choice even more. Or if you don't nerf every other secondary, .45 will become the useless, but it wont matter because the same people will still get owned by guns like frog. If these complainers got their way, eventually the only viable gun in the game would be 0 slot Star.
  8. I've gotten tradelocked many times too. For me I think it was triggered by windows updates or something like that, but I've had it happen several times.
  9. I don't know what happened to the east servers but compared to NA, EU servers usually have more than twice the players online at peak times.
  10. What a ridiculous comment. But let's assume you're not trolling, if they did this change then they would have to nerf frog and fbw as well, as well as most other secondary weapons. Or if they didn't, the .45 would become the worst secondary in the game. APB already has a huge amount of useless weapons, and creating more of them isn't gonna solve anything.
  11. The absolute dolts who scream "macro!" and "cheater!" at anyone who's using .45 or oscar/joker sr, should be completely ignored. Mastering the fire rate of these semi-auto guns is something that comes naturally when you play the game for thousands of hours.
  12. The only nerf I could see for .45 is small increase to reload speed. If you increase the TTK by even 0.1 sec or remove 1 bullet from the mag, it's going to be worse than frog.
  13. If you nerf the 45, then everyone is just gonna use fbw or frog, adding yet another useless weapon to the already massive pool of useless weapons
  14. After I made my post about ISSR-C, I got to thinking about weapon balance in general, mostly damage drop-off ranges. Right now the game is dominated by guns like Obir and Obeya CR762, and of course ntec. This is the way the game has been for a long time, but right now even more so with the nerfs to close range guns like PMG, Joker SR, Oscar and also some shotguns like Dow and the very short lived FOTM gun Shredder (was that in 2020? Cant remember but it was really good for a short while). So many cool guns in the game but the stats just arent up to the job. Instead of nerfing these "problem" guns too much, I would give conservative buffs to some lower range guns. Too often I run into a problem where I'm in a building, and my guns range can't reach the other side of the courtyard, or the gas station on the other side of the road. Just feels terrible having a RIFLE in your hands and you just can't kill a guy on the other side of the road. Whereas guns like Obir are often dueling snipers no problem. I think it's high time to put out a new balance pass. Many would agree that big balance patches are one of the most exciting things that can happen in APB and doesn't take that much man-hours compared to say, a new contact. Could also just do experimental districts with some changes? Spitballing, but here's some of my mostly drop-off range suggestions (some are the same as they are now. and most changes are like 5m here and there) Shotguns: JG 10-20m, CSG 15-25m, Dow 20-30m, Shredder 25-40m. - Shredder could use a TTK buff. It's quite useless as it is now, so I would give it a big buff. Maybe something like 0.96 -> 0.75. SMGs: PMG, OCA, Tommy gun, ACES smg 30-50m - Apocalypse smg, Norsemen smgs, Vas C2, S1-NA Manic 35-55m Close range rifles: Joker SR, Oscar, VBR 40-60m, - ISSR-C 45-60m(or maybe 47m to match other rifles with improved rifling, it feels extremely bad to have a gun this accurate have worse range than other close-range rifles) Long range rifles: Obir 60-75m 44% min damage, - Obeya 60-80m -> back down to 30% min damage, its too strong. Has alot of overkill damage anyway. Assault rifles: Ntec, Star, etc. all are fine 50-70m. - Atac, ACES Rifle 45-65m - ISSR-A 50-75m 44% min damage - COBR-A buff? TTK 0.85s -> 0.78 or something, it has too high bloom to full auto anyway, and small mag. AR Misery could also use a TTK buff. 0.92 -> 0.82. Even still people would probably use obeya over it, so... Snipers: Not much to change on snipers, Anubis is useless as always so could use a small TTK buff. Maybe 1.47 -> 1.41. Also maybe a small buff to S-247 'Oblivion' TTK? 1.425 -> 1.36? Light Machine Guns: I think they are mostly fine, some of them can go upwards 90m now with the new red mod though, we'll see if that's going to be problematic... Not even gonna cover explosives... LTL could use a buff. The LTL pistol is actually faster to stun than either of the primaries.... Stabba CCG Stun time 1.05 -> 0.95. NL9 1.56 -> 1.32. Not much to say about secondaries. Would be nice to see some new normal semi-auto pistol secondaries, similar to FBW and ap45. It's only been auto, burst (and even a cheeky shotgun pistol) added to the game. I suppose these are mostly buffs to close range guns. I just like close/medium range gameplay a lot more than the boring "camp at 90 meters from point" gameplay. That's about it for now, plenty of other ideas that mostly concern buffing underused guns but I think I'll get enough flak just for suggesting the dreaded macro/triggerbot rifles to be buffed. Apb is too far in its lifespan to concern itself with catering to veterans and meta balance only, make some crazy fun changes to guns and see even more people return to playing the game.
  15. ColorBauss

    controller support

    It's not worth it. You will never compete with the pc players on a controller, especially considering how many players are veterans. The difference between a good max rank gold and really good max rank gold is staggering, and a controller player would probably lose to an average silver player. I'm not opposed to the idea by itself, but playing on a controller on the PC servers would only make you hate yourself.
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