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ColorBauss

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  1. .45 has been popular for a long time, I've used it since 2018 at least.
  2. Some pretty insane takes here, seems like the biggest complainers just don't like it when better players than them can kill them with their secondary vs their own primary. Bottom line is, secondaries are fine. If you have to nerf .45, you also have to nerf every other secondary. If you nerf every other secondary, they will just become useless and limit your primary weapon choice even more. Or if you don't nerf every other secondary, .45 will become the useless, but it wont matter because the same people will still get owned by guns like frog. If these complainers got their way, eventually the only viable gun in the game would be 0 slot Star.
  3. I've gotten tradelocked many times too. For me I think it was triggered by windows updates or something like that, but I've had it happen several times.
  4. I don't know what happened to the east servers but compared to NA, EU servers usually have more than twice the players online at peak times.
  5. What a ridiculous comment. But let's assume you're not trolling, if they did this change then they would have to nerf frog and fbw as well, as well as most other secondary weapons. Or if they didn't, the .45 would become the worst secondary in the game. APB already has a huge amount of useless weapons, and creating more of them isn't gonna solve anything.
  6. The absolute dolts who scream "macro!" and "cheater!" at anyone who's using .45 or oscar/joker sr, should be completely ignored. Mastering the fire rate of these semi-auto guns is something that comes naturally when you play the game for thousands of hours.
  7. The only nerf I could see for .45 is small increase to reload speed. If you increase the TTK by even 0.1 sec or remove 1 bullet from the mag, it's going to be worse than frog.
  8. If you nerf the 45, then everyone is just gonna use fbw or frog, adding yet another useless weapon to the already massive pool of useless weapons
  9. After I made my post about ISSR-C, I got to thinking about weapon balance in general, mostly damage drop-off ranges. Right now the game is dominated by guns like Obir and Obeya CR762, and of course ntec. This is the way the game has been for a long time, but right now even more so with the nerfs to close range guns like PMG, Joker SR, Oscar and also some shotguns like Dow and the very short lived FOTM gun Shredder (was that in 2020? Cant remember but it was really good for a short while). So many cool guns in the game but the stats just arent up to the job. Instead of nerfing these "problem" guns too much, I would give conservative buffs to some lower range guns. Too often I run into a problem where I'm in a building, and my guns range can't reach the other side of the courtyard, or the gas station on the other side of the road. Just feels terrible having a RIFLE in your hands and you just can't kill a guy on the other side of the road. Whereas guns like Obir are often dueling snipers no problem. I think it's high time to put out a new balance pass. Many would agree that big balance patches are one of the most exciting things that can happen in APB and doesn't take that much man-hours compared to say, a new contact. Could also just do experimental districts with some changes? Spitballing, but here's some of my mostly drop-off range suggestions (some are the same as they are now. and most changes are like 5m here and there) Shotguns: JG 10-20m, CSG 15-25m, Dow 20-30m, Shredder 25-40m. - Shredder could use a TTK buff. It's quite useless as it is now, so I would give it a big buff. Maybe something like 0.96 -> 0.75. SMGs: PMG, OCA, Tommy gun, ACES smg 30-50m - Apocalypse smg, Norsemen smgs, Vas C2, S1-NA Manic 35-55m Close range rifles: Joker SR, Oscar, VBR 40-60m, - ISSR-C 45-60m(or maybe 47m to match other rifles with improved rifling, it feels extremely bad to have a gun this accurate have worse range than other close-range rifles) Long range rifles: Obir 60-75m 44% min damage, - Obeya 60-80m -> back down to 30% min damage, its too strong. Has alot of overkill damage anyway. Assault rifles: Ntec, Star, etc. all are fine 50-70m. - Atac, ACES Rifle 45-65m - ISSR-A 50-75m 44% min damage - COBR-A buff? TTK 0.85s -> 0.78 or something, it has too high bloom to full auto anyway, and small mag. AR Misery could also use a TTK buff. 0.92 -> 0.82. Even still people would probably use obeya over it, so... Snipers: Not much to change on snipers, Anubis is useless as always so could use a small TTK buff. Maybe 1.47 -> 1.41. Also maybe a small buff to S-247 'Oblivion' TTK? 1.425 -> 1.36? Light Machine Guns: I think they are mostly fine, some of them can go upwards 90m now with the new red mod though, we'll see if that's going to be problematic... Not even gonna cover explosives... LTL could use a buff. The LTL pistol is actually faster to stun than either of the primaries.... Stabba CCG Stun time 1.05 -> 0.95. NL9 1.56 -> 1.32. Not much to say about secondaries. Would be nice to see some new normal semi-auto pistol secondaries, similar to FBW and ap45. It's only been auto, burst (and even a cheeky shotgun pistol) added to the game. I suppose these are mostly buffs to close range guns. I just like close/medium range gameplay a lot more than the boring "camp at 90 meters from point" gameplay. That's about it for now, plenty of other ideas that mostly concern buffing underused guns but I think I'll get enough flak just for suggesting the dreaded macro/triggerbot rifles to be buffed. Apb is too far in its lifespan to concern itself with catering to veterans and meta balance only, make some crazy fun changes to guns and see even more people return to playing the game.
  10. ColorBauss

    controller support

    It's not worth it. You will never compete with the pc players on a controller, especially considering how many players are veterans. The difference between a good max rank gold and really good max rank gold is staggering, and a controller player would probably lose to an average silver player. I'm not opposed to the idea by itself, but playing on a controller on the PC servers would only make you hate yourself.
  11. I agree it was better before.
  12. I suggest a buff to the range of ISSR-C 'Kingdom' range to at least 40-45 meters (maybe 42m drop-off start to match oscar *with improved rifling*) as it's currently a worse joker sr/oscar. It loses to smgs at close range and assault rifles at medium range and also loses to joker sr/oscar on the 20-30meters because they can hipfire accurately. And, because of the legendary red mod you can't increase the range either. I mean it's not terrible, it's just very.. average, like other previous legendaries New Glory and Corsair. What I'd personally like to see is 45-60m range on the gun, and give it some bloom to compensate. That way it would be better on long range than oscar/joker sr, lose to assault rifles on ~50+ meters and also be weaker to smg's than it currently is due to bloom. If the gun had bloom similar to oscar, or perhaps something like AR-97 Misery with a slow gain and slow recovery to bloom, could be interesting as well. It's a rather boring gun to use with minimal bloom and recoil, and at the same time it doesn't have a niche its useful in, and it would be a great option to bridge the gap between close range rifles like oscar and assault rifles.
  13. I've seen 2 speed hackers since the newest patch, and it's very obvious they're cheating and not just "lagging" like some people like to meme about in chat. One of them used the JG shotgun and destroyed us, and because he was faster than our cars we couldn't run away with cars either as he would just keep up with the car and shoot it with shotgun until it blew up.
  14. Crosshair overlays can be useful, especially with weapons like oscar or joker carbine. If you know where an enemy is hiding, like behind a corner or a kneeling behind an obstacle, you can keep sprinting and fire as soon as you see them peek out.
  15. Yet another based Todesklinge post, I am so happy to see you haven't given up on Kevlar 3.
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