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Posts posted by Similarities


  1. 12 hours ago, CookiePuss said:

    Unreal... for everyone else, here's what getting 100+ kills looks like.

     

     

    idk man it could be legit. 119-2 seems fairly legitimate to me, maybe you're just bad? i mean...i could do that with my eyes closed bro. just get better at the game LOL??

    btw

    aysO.png

    getting similar KDs isn't necessarily hard, especially with the PMG, it's not 73-15 or whatever but it's near that KDR, if the image is from EU then i know who it is and the guy is cheating, but not everyone that does decent-well in FC is cheating.


  2. 2 hours ago, CookiePuss said:

    If you it anyone else knows where the cheat is from, give that info to Matt or Lixil. Will be a lot easier to configure BE if they know what they are looking for. 

    Did this already with the cheat this guy is talking about.

    2 hours ago, CookiePuss said:

    Isn't the reason not to manually ban so that BE can catch the cheat thereby make rerolling a non option? 

    Also gave him information on how to detect the cheat using their own measures. It's now just a matter of time waiting for the team to implement and test the methods I gave to Matt, it's coming, just be patient.


  3. 23 hours ago, Onadan said:

    Yeah sure, some hipster with his han coywolf is going to be "look at me I'm so different" well nobody cares about you or your shit car, we're all different, you don't matter and your parents never loved you.

     

    1

    Shit talk my coywolf again and we're gonna fight.


  4. On 12/18/2018 at 6:13 AM, Yoss said:

    This might sound bad but hear me out. Currently the reason cheats are updated and so easy to maintain  is the lack of encryption in memory and the binary itself. There are pubic tools for dumping and creating an sdk of sorts.
     

    4

    That's actually a half-truth, putting the entire binary in something similar to VMP is a terrible idea, the reasoning being that adding a virtual machine adds overhead. Period. PUBG saw a notable performance decrease when running through a VM due to the nature of VMs, and outside of a VM, you can't really do much to "encrypt" things, you could encrypt pointers, but that's not necessarily hard to figure out, Black Ops has done this for years and it hasn't stopped cheaters, as for the public SDK generator, it's going to break every update because the UObject struct changes every update, a lot of things change every update, but that doesn't stop people from using signature scanning methods, as for linear aimbot detection, it's something I've done in 10 lines in a Source Engine game. It's incredibly simple, but it's something one must have an understanding of to implement properly.

     

    EDIT: Please make it easier to merge posts btw, it's incredibly unfriendly toward users currently.


  5. On 12/18/2018 at 3:36 AM, Ketog said:

    Have you guys thought of using EAC as an anti cheat ? im not gonna lie , i like to lurk cheating forums by curiosity , and i've always noticed that EAC is very efficent at protecting games but once bypassed , it doesn't matter anymore , meanwhile battle eye is known to be easy to bypass , but then will always catch you later .

     

    so yeah i've been wondering , what made you guys choose BE rather than other anticheats ?

    As someone who has been providing input on the anti-cheat solutions and how to better them over the past months, EAC is no better than BE and vice versa, it all depends on implementation, I've seen them do a lot in the way of anti-cheating measures, not only regarding their own internal methods, but also going as far as hardening the existing implementations.


  6. On 12/8/2018 at 1:06 PM, SyllyBear said:

     

    In the second vid you graphics are broken, maybe you are hitting something in the way.

     

     

    Thank you for reiterating what has been said literally a post above genius, and no, that's definitely not the case lol. The first shot the object near the opponent didn't render, every other shot clearly went through the opponent and did not hit the railing or any other object.


  7. On 12/5/2018 at 3:28 PM, Genobee said:

    Second video you might've hit an object that hadn't loaded in correctly? Your crosshair not changing color is what leads me to believe that. After that it looks like you may have shot the railing twice. 

    3

    First video is bloom related, second vid first shot the object probably didn't render, but all of the other shots were not the railing, you can slow it down to 0.5x or 0.25x and see that I am not shooting near the railing, rather over it or under it.

    • Thanks 1

  8. On 11/25/2018 at 3:05 AM, Frosi said:

    even the current engine being too old for BattlEye to properly detect things in general.

     

    Once again, this makes zero sense, there is one engine flaw that is used by cheaters and the rest is just not the engine's fault but straight up BattlEye failing at what it does, as it stands the variant of BE in the game is garbage. The speedhack exploit people use is a result of the engine, everything else, whether it be aimbot, ESP, triggerbot, whatever has nothing to do with the engine and does not impede on BattlEye's ability to do its job. The anti-cheat implementation is not the fault of the engine, it is down to the developer to do things correctly, not the engine, the engine is just a system of libraries that the game is built on top of, I've already given Matt Scott some tips for detecting cheats, including proof-of-concept code, I won't speak too much for obvious reasons, but things will be changing in the near future if internal testing goes well.


  9. 3 hours ago, Darkzero3802 said:

    4. Battleye is outdated. When it first came out it actually did get rid of the cheaters but since then LO hasnt kept it up to date to properly detect the bots and permaban the cheaters. Unless its constantly up to date the bots will have new versions released to get around the anti hack.

    2

    It never stopped cheaters after week one to be completely honest with you, all it did was make it slightly more difficult to hack the game because you couldn't access game memory as easily anymore, as soon as people started using exploits to get around that it was free game, even if you continue to update the anti-cheat with newer versions, BattlEye is so publicly used and documented that anyone can find information on it and how it detects cheats with a mere Google search. Rainbow Six Siege and PUBG both use the "best" variant of BE and both of them still have terrible problems with cheaters, I believe it was a mistake for the community to put so much on an anti-cheat that has proven itself in the past to not be effective. I've already spoken with Matt about the cheating issue and the route that should be taken to remedy it, but with how swamped the development team is currently, it could take months before things start going that way.

    • Like 2

  10. 7 hours ago, Zolerox said:

     

    Push the "jericho" event foward 5 hours to give everyone who either works or goes to school a chance "12 pm in aussie land)

     

    4

    If it starts at 5PM PDT and you push it forward 5 hours, that'd be 12PM PDT, 3PM EST, people who work and attend school basically wouldn't be able to attend the event on any day except weekends, push it back to 10PM PDT and it's not 1AM EST, most people will be asleep and the night shift employees will be at work.


  11. 16 hours ago, Nessie said:

    Game is old. It won't get upgraded graphics. The only way to do that is work on an entirely new game from grounds up, but apparently there is never a company with enough resources to invest into that.

    2

    That's just flat out wrong, game's age doesn't have a direct impact on the ability to change graphical fidelity, nor does the age of the engine. CS:S had bloom and HDR added in 2010, along with Bethesda going from creating games that looked like garbage even for the time, to games that look a lot less garbage but still garbage...for the time, and they used the same engine the entire time. The games weren't rebuilt from scratch either, FO4 has code in it from Skyrim and looks far better than Skyrim, and FO76 has a bunch of placeholders from Skyrim and code from both FO4 and Skyrim, but still looks far better than Skyrim and FO4. Same engine, FO76 is even reusing assets from FO4, but once again, looks far better than FO4, from Skyrim to FO4 (reminder, FO4 is using a lot of code from Skyrim), they added light rays and many other improvements to graphics.

     

    This is all coming from a developer that refuses to update their old Gamebryo-based engine to not rely on an FPS cap, because if your FPS is above 60, the physics freak out and you run like the flash (well, this is kind of a fib because FO76 just released a patch to fix that.)


  12. 2 hours ago, CookiePuss said:

    You realize what this thread is about, yes? 

    "Is the RFP too strong?"

    Thank you captain obvious, did you bother to read my statement? I said I'm not taking either side, I'm simply stating that TTK is not the only thing to factor in when making an argument for or against a weapon.


  13. 23 hours ago, CookiePuss said:

    Lets say I agree with you, is that not balanced?

    One is better at range, the other cqc?

    I'm not saying it's imbalanced per se, just that TTK is not the only thing to think about in this scenario. Not making a statement on whether or not the RFP is OP or not.

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