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jarko

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Posts posted by jarko


  1. 13 hours ago, BXNNXD said:

    allowing golds to freely stomp bronzes is only going to make the population even more unhealthy

    6 hours ago, NotZombieBiscuit said:

    It is a 9 year old game. What do you expect. APB never hit that high of a population and it is a miracle it has actually gone on this long. 


    BXNNXD made quite a good observation there.

    More likely zombie's post resume quite well why the population is as it is.

    The only thing that i would presume to bring back a few players is...the engine upgrade, new contacts, new map for mission district & a completely seperated.........Battle Royale mode B) just to be cool like everyone else and follow the hype train haha....


     
    • Like 1

  2. 21 hours ago, CookiePuss said:

    Only been playing 4 years or so, but Ive never seen this message before.
    EP3Gyec.png

    Are you trying to harass someone bud...sus... 😉

    Never seen that error message.
    21 hours ago, CookiePuss said:
    21 hours ago, iTzBlackout said:

    I also never heard about a limit of total messages for a day. Is it meant for Mails? If yes how much did you send?

    100 mods, it seems the limit is 100 mail per day.
    100 mails... I think i've never exceeded 90 when i had to swap symbols, themes, mods, cars & legendaries to my next reroll.

  3. On 9/3/2018 at 7:59 AM, LO_Beastie said:

     

    Assault Rifles
    ATAC & FAR 'Spearhead' are in need of a tweak still since the recovery delay doesn't seem to be an handicap during a fight within 35 meters.


    NTEC
    <<It makes the choice of blue mod more interesting, / It also decreases jumping accuracy to 18 (from 12) to see if we can reduce jumping spray at close ranges a little. / We also reduced ammo in the weapon to 28. >>

    Instead of 32/128 we will be decreased at 30/120 for a slightly increase in the fire-interval i honestly prefer this one overall the idea of Test B. Even tho the jumping accuracy seems to be limiting the attempt to jumping spray as mentionned but the con that i don't like is the fact that you're reducing the capacity to 28/112 instead of giving in Test B another alternative as a consequence. Unless the idea is to have more variant then i'd say throw Test B inbound and see how many peoples will variate their weapon's choice while deciding for a assault rifle.

    Rifles
    Increased the effective range of non-carbine Rifles by 5m

    The obir wasn't satisfying enough as it was now its gonna gain a buff of 5m in effective range? Seems like this ain't gonna fit.  << This is also important as a lot of rifles were relying on Rifling to make them valid for long distance engagements, and we're moving Rifling to be more of a trade-off than it was. >> Why not just block the capacity to equip improved rifling on these specific weapons instead..?


    Shotguns

    Well done nothing to complain about that is perfectly fine.

    OCA

    Its barely noticeable and not needed.


    Make the Dropoff Range 20m
    Min Damage Range 45m
    Max Range 50m
    Keep the same percentage for min damage.

    Like period the oca needs to be potato above 50m.


    This is noticeable tho.. 


     

  4. On 9/8/2018 at 5:23 PM, Lixil said:

    Hello everyone,

    We had a patch on OTW. Down below you will find the changes that were made:

    •    Fixed an issue where using /unstick while holding a task item would incorrectly end the mission
    •    Fixed an issue related to being able to use fences and hydrants to see players through walls
     

    Glad to see those 2. Good job 🙂
     
    9 hours ago, Keshi said:
    @Lixil we can submit clips of these if it helps :')
    Already done. 
    • Like 2

  5. 5 hours ago, Androvald said:

     

    The notifications seems like a good idea, maybe just a changed marker until you select the item. At the very least, every time the other player makes a change your accept button will gray out for a second to prevent you from accidentally accepting a trade. Adding another 3D preview window into the UI is a bit tricky, especially in the location you're suggesting, so likely not in the first revision of the trade system. You can definitely open the preview window by using the button in the item details.

     

    Thanks for the reply!

    I like the idea of the accept button being gray out if you haven't acknowledge the change.

    Question I suspect that trades will be combined with the interactions we get while clicking " , " by default will there be a time out or something to refrain some from spamming those that aren't willing to trade or will there be an option for players to be set as " Not Available for trades " ect. ? Might be a good idea to implement either of the 2. 

    Regards,

  6. 16 hours ago, tennogrineer said:

    my thoughts are: the idiocy in calling it Google Authenticator and then selling your soul to the company to nearly freely advertise that. if you aren't being paid by google to specifically use it on your site, then don't. there are so many services out there that use 2FA and they call it their "google authentication" code, then you reach out to them and ask "is google sponsoring your site or something" and simply say no..

    it's not unique in anyway and doesn't provide any more security than any other Authenticator that reads a token or QR code. Just call it 2-FA and let the user decide what application they want to use to read the token code (as there are many out there). obviously, you shouldn't trust EVERY provider but Microsoft Authenticator is just as good as Google.

    but yes, have 2fa. can be as simple as sending a code to your email or even sms protect.

    I get that it ain't more secure but at least it's just gonna slow down those that are not advanced enough to bypass this token. What would you be suggesting to increase the security?

    You've mentioned  " sending a code to your email or even sms " which is where i was going with this idea overall.

    The idea is just that the access is a little bit restraint to those that are anticipating to bypass the security system.

     

  7. On 6/6/2018 at 1:09 AM, Ketog said:

    i honestly don't see how you could abuse this lol

     

    no one wins so , yeah .

    Trolls more likely would be.

     

    On 6/6/2018 at 1:13 AM, Xaix said:

    Idk, this could have been a support ticket, but as no one is responding that fast, I think you made it right posting here, even if its not the right place 😛

     

    Seems good to me

     


  8. 14 hours ago, Railer said:

    Good job, now everyone that sees it will abuse it. Didnt think about that, did you?

    I did think of it sorry if i didnt ask to hide it from the view of the communtity and only make it available to the administrators. I just assumed more likely since of past experiences that the more its aknowledge..the more its publicited..the more its abused.. The more chances you have to be seen instead of it being kept a secret like it did from those that wrongly abused of it and would need to be either suspended or banned for doing so. 

     

    I think that overall the chances are that my action was right.

     

    Regards,

    • Like 1

  9. 9 hours ago, Lixil said:

    GMs are my volunteers so no.

     

     Oh, I thought it was about forums (unless people specify I will always think it's forums lol). I do apologize for the misunderstanding. Regarding this team is talking to see what can be done about it. As soon as I have more information about it I will make sure to announce it. Also, thank you for clearing that up for me.

    I may of repeated more likely what he said but yeah.. Im glad it went through the way it was meant to be revealed to you. 

     

    😊


  10. 5 hours ago, Lixil said:

    This is not a bug. A name change is just changing your name, it does not mean resetting your account. Please use ignore feature if someone is stalking you.

    The thing that isn't more likely working when name changing is that those that were having you added in their friend list in game can still know your identity as it is not being deleted from it when the name change is done.

     

    As he mentioned it need to be reworked because otherwise what is the purpose of name change ; what's the purpose of spending money for something that isn't truly working as intended.

     

     https://gyazo.com/970ad7d9183b6d50a8c07ef76e187982

     

    False advertising?

    • Like 1

  11.  

    Summary: Bug Report - Car glitch

     

    Description: When drifting with your vehicle at high speed while going out and being pushed  by the vehicle the location of your character will not be displayed correctly to the opponent or teammate that will see this happening.

     

     

    It was reported in by the  May 03 2016 03:20 AM 

     

    Link to the old forums https://forums-old.gamersfirst.com/topic/396265-some-weird-mommy-happening-in-apbr/

     

    Video footage :

     

    Performed May 2 2016

    https://plays.tv/s/LlEP640lj_Jz

     

    Performed today 

    https://www.youtube.com/watch?v=yiKgJ_ai75E

     

     

    This one doesn't show much but it's what it can do drastically if performed well

    https://www.twitch.tv/videos/67257398

     

     

    Steps to Reproduce:

     

    1. Pick a vehicle that will give you a good amount of speed. ( Bishada ; Jericho ; Vegas ) * Include nitro 3 in it *

    2. Have someone spectating you as you drive at high speed.

    3. The driver as to be driving at high speed drift from an angle with which will make in sort that the car be pushed on him as he goes out of it. 

    4. The spectator should see the driver changing location from his client side.

     

    5/5

     

    Results: The driver changes location giving him an advantage to gain more time on killing his opponent.

     

    Expected Results: The driver ain't changing location giving him no unfair advantages upon his opponent.

     

    • Like 2

  12. Summary: Mission Exploit - Light Items

     

    Description: As you're having a mission which requires to carry a light item from an objective, you are capable of using the command /unstick to end your mission and make both sides Tied. 

     

     

    Steps to Reproduce:

    1. Start the mission OBJECTION! As an example for this bug with 2 criminals & 2 enforcers.

    2. 1 criminal as to recover the item and simply /unstick

    3. You should be seeing that the mission ended. " Mission over - You Tied "

     

     

     

    I recreated it once. I'm pretty sure it works with any missions it's more likely just an exploit with the command /unstick.

     

    Results:The criminals are capable at any time while holding a light item to end the mission.

     

    Expected Results: The mission shouldn't be ending. It should continue the item as to be dropped where the person is unstick where he was.

     

    • Like 1

  13. Summary: HUD markers - Players - Visible through walls
     

    Description: 

    1.When breaking a fire hydrant you can see players in or out of missions in a 360 degree radius from a 100m reach.

     

    1.Video - Lower the audio at 25% it's loud -

     

    Steps to Reproduce: 


    1 - Have a player stand behind a wall in an 100m reach of the fire hydrant you will break.
    2 – Have another player break that fire hydrant 
    3 – Look through the particles emitted in the direction which the other player is located.
    4 – You can now see the player through the wall without him seeing you back while looking in your direction.


    How many times have you recreated this bug: 10/10


    Results: Capable of looking at player's name through the wall without them notifying it while breaking a fire hydrant

     

    Expected Result: Not be capable of looking at player's name through the wall  while breaking a fire hydrant

     

     

     


  14. Hi,

     

    Referring to this spoiler i'd like to ask a few question to clarify the confusion of certain persons.

    @MattScott @Lixil



    I think that right now the community is very fragmented and certainly with respect to Han, that is a low population world server. We are absolutely looking at trying to help them, if only for the moment. I think Gamersfirst needs to take the bullet on mishandeling where those servers went and slowly killing that population. In the near future, now it’s not going to be the next thirty days, but hopefully in the near future we’re going to give all of the Han players the ability to migrate to Jericho and play with other players. The russian server is a bit of a challenge because there’s some unique things those players have so we have to balance that but I would love to see in the future an open sort of character transfer system, that maybe you can’t use it all the time or it has limits around it. But I would love to see players be able to congregate and have a great experience. It cannot be any fun playing on Han right now, where you’re playing the same 25, 26 people over and over and over.

     

     

    1. Where is Jericho actually located now? * It was never clarified as to where it was actually located *

     

    2. If a person from HAN isn't having the appropriate  latency he should have.. obviously the major response would be " He needs to verify the stability of his internet via his internet service provider. "

     

    The question is : Can we troubleshoot on our end to verify if the stability of the server is stable for us individually? If not is there a way of verifying this somehow through support & if yes what do we have to share with you to simplify the ticket. 

     

    3. Could we have more details on our latency that would be relevant to some usual issues that peoples are having? 

     

    * I remember that /fpsdetails was disabled due to the fact that the devs didn't see any benefit.* Correct me if i'm wrong but i think we also had /latencytest. I can't remember especially what the usage of it was in the beginning but i think that we possess the tools but they are just either disabled or useless for now.

     

    That's all for now

     

    Regards,

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