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Kewlin

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Posts posted by Kewlin


  1. 18 minutes ago, WhiskeyTangoFoxX said:

     

    As a renderer of course I'd love any and all improvements to topology and textures, but for in-engine stuff in almost all cases the models are good enough. Not up to modern standards, but good enough. Now, don't get me wrong, if LO can do it I would be hugely in favour of it, but I'm also very aware of just how huge of a mountain of work it would be to remake every single body and face morph on new topology, let alone every single clothing morph too. Weapons are stupidly low detail though and imo they absolutely need an update more desperately than character meshes.

     

    The idea to upscale the current textures to combat the projection issues is interesting and I would approve of it as a stop-gap solution.

     

    I guess it's not necessary per se, but if they want to essentially re-launch the game it would certainly help them out IMO.

     

    weapon meshes might be more important though, and new textures for the VAS series at least, lol.

     

    (Pls gib stop-gap solution. . .  T~T)


  2. 18 minutes ago, WhiskeyTangoFoxX said:

    I personally don't see the mesh changing ever and luckily, it simply doesn't really need to.

     

    I really wouldn't say it doesn't need to, lol. As someone in the APB render community you should realize just how horribly low poly APB models are at this point.

     

    Sure, the game functions with the current meshes, but if they want a new audience they really need better models on characters, and preferably guns as well.

     

     

    19 minutes ago, WhiskeyTangoFoxX said:

    There are other things that would help with that aside from texture res changes. If they added some kind of anti-aliasing to the symbol projection it would already look a lot better.

     

    True, but an option to up character textures sizes, even with the same source texture sizes, would arguably be preferable.

     

    I do "love" when I need to add gradients to simulate AA on cars though, lol. (I actually don't know why it works, because it doesn't look quite like AA, but it makes lines look better. . . so whatever.)


  3. 9 hours ago, _chain said:

    I'm just hyped about having better textures. I want my tattoos and cars to stop being so pixelated

     

    I don't think this was ever even hinted at as a feature. It would be nice, but I'm not sure where you're getting this from.

     

     

    7 hours ago, NotZombieBiscuit said:

    Everyone talking about the graphical and technical changes but no one talking about the negative gameplay and aesthetic changes. 😞

     

    Several people including Ghost and myself have already discussed the game looking worse. Similarly some negative gameplay changes have been discussed, such as wheelies being removed.

     

    Gees.


  4. 2 hours ago, SkittyM said:

    As Matt had stated before, Its based on the console version, and since you can't do wheelies on console, I'm 99.9% sure that you can't on the new PC version.  This is subject to change however depending on what LO wants to do.  At least the normal Vegas was given suspension.

     

    Boy do I hope they bring back wheelies.

    • Like 3

  5. 4 minutes ago, Snubnose said:


    would be nice to get a contrast slider in the options... or generally more adjustable graphic / shader settings like 'intensness of bloom' and 'intenseness of motion blur'.
    from what I've seen on consoles, it seems like shadows are just too dark.
    also, as rooq already mentioned: dynamic lighting for headlights and police sirens would be nice... at least visually the game should keep up with more modern games.

    as others mentioned: too much colorful texture changes ain't that great... the city should look flashy, but destroyed / dirty.

     

    What we need is custom LUTs.


  6. 1 hour ago, rooq said:

    the brightly lit indoors

     

    Hmm. . . Sandford Baylan Logistics Import/Export's nuclear lighting in one hallway comes to mind.

     

    Please tell me that's still there, lol. "Best" part of the console release.

     

    1 hour ago, WhiskeyTangoFoxX said:

    I went and walked around all districts for hours to find all sorts of lighting and collision glitches and found a lot more than I would have liked, but I have to say that I personally like the palette changes quite a bit more than I anticipated from what I saw in screenshots. Though the post processing needs some serious rework, contrast is insanely high right now.

     

    Very much looking forward to have an opportunity to share more in the future!

     

    What about the Grand Warf PDSP railing? (Inside the North side of the building. . . not as much the building as the weird concrete semi-walls under the catwalk thingies.) Can't remember if I ever reported that glitch for the console release or just thought about it.

     

    Though there were tons of issues with fences and railings overall IIRC.


  7. Just now, GhosT said:

     

    I don't think they'll ditch the reworked textures and assets.

    APB is going to be a colorful beautiful world, and no longer the dirty grey street war game we used to know.

     

    Yeah, let's take the APB that had a great art direction and replace it with the one made when G1 had no artists.

     

    Great idea.

     

     

    I don't overly mind changing the color coding, but changing nearly every grey brick building into red bricks is fucking awful. Not to mention console social is fucking hideous. The textures weren't reworked, they were replaced with shit.

    • Like 6
    • Thanks 1

  8. 4 minutes ago, CookiePuss said:

    Just send money through PayPal if it's that important. 

    iirc PayPal is available in over 200 countries and regions

     

    While this is possible and not that hard for most people, the sentiment and ease of use are not necessarily the same.

     

    . . . not to mention it doesn't increase your loyalty reward counter.  😜


  9. 27 minutes ago, Noob_Guardian said:

    People macro'd qs, ntec (if mouse and keyboard supports macros, they could just set it to different profiles for each weapon for easy toggle.) carbines, yes they are good at "one thing" but do you really think people are dumb in when to activate it or not? Some ofc are, but really, where's the downside in macroing an fbw? or having 2 fire buttons?

     

    I didn't say that people bind macros to LMB, but a crutch is a crutch, and it will gimp you in the end.

     

    Sure, they can give short-term benefit, but ultimately they'll limit your growth and even cause atrophy, and in the case of macros for an ultimately minute benefit.

     

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