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Aside from reducing the number of loading screens the crime/witness element of APB isn't being leaned into enough to actually justify having the financial/waterfront districts as a matchmaking lobby. Imagine if APB wasn't "open world" in the sense that logging into a character meant a player immediately spawned in to the social district, Where the matchmaker would only move players to the financial/waterfront districts when it has a mission with opposition and when the mission ends it kicked all players back to the social district. This would make APB like many other games where players see a loading screen before and after every session, But as far as gameplay is concerned the only thing this would change is eliminate the crime/witness gameplay loop that players hardly delve into anymore. What this clearly shows is that to actually make the most of cross-district matchmaking is to allow players to start/search for missions while in the social district and to make the crime/witness gameplay more important and fun.
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What is with the absolute refusal to make the other green mods as useful as Clotting Agent 3? What else besides 98% of players only ever using CA3 will it take for the devs to realize that they need to rebalance the green mods?
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I can't be the only one who never really got a chance to play enough of the holiday event to unlock everything. Also what is it going to take for you guys to make the Dolton Montane RWD?
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It wasn't perfectly balanced but that doesn't mean it wasn't an interesting and unique aspect of the game.
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WTF are you talking about? People can still spawn in fast cars actively being driven around, They just can't do it while it's being chased by an enemy which is what this suggestion is about.
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A health buff but not a change from FWD to RWD? Whyyyy?
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Why even have an economy mechanic built into using weapons and vehicles if it's not going to be used as another means of balance? The vehicle spawn and ammunition cost factor for nearly everything is off by a whole digit I.E. Vegas and OSMAW rockets should cost $1000 instead of $100. Non-mission activities such as mugging, ram-raiding, chop-shopping, witnessing, and impounding stolen goods/vehicles might need the profit per-item/action increased as well but I don't have the numbers for how much.
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Imagine trying to make sense of a borderline incomprehensible argument. What part of "Invalid if enemy within 55m when under 55% of top speed" do you not understand? What?
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When Mobile Spawn Points were first added, The game seen a huge increase in the number of gunfights between vehicle passengers and it was a really refreshing change to combat. Now due to the spawn becoming invalid if an enemy is within 55m of the vehicle, The game is back to the boring state of passengers rarely bothering to shoot at each other. It even reduced the overall amount of organic teamwork as dead teammates now are once again split up from living teammates when driving to an objectives with an enemy in proximity. In short, The "Invalid if enemy within 55m" rule should be changed to "Invalid if enemy within 55m when under 55% of top speed".
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Quick Question Regarding RAZER Synapse
Someone replied to NoRAGE's topic in Social District (General Discussion)
I recall using macros to make semi-auto weapons shoot at their maximum rate of fire being made a ban-able offense many years ago. -
Glad I am not the only one who recognizes that the vegas is unbalanced.
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It's good that they added the 4 slot version of the montane to contact progression but they really should have changed it from FWD to RWD while they were at it.
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Nah it's the lack of willpower and manpower on part of the developers and its been that way for years.
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Advertising boards: What can be done to use their full potential?
Someone replied to Clumsyhunt3R's topic in Game
Quake Live tried this and it was deemed a failure as advertisers pay for view time and players only spend micro seconds looking at in game environmental ads. Vehicle kits draw players in as they are applicable to player tradeable vehicles, If clothing kits could be trade they would have further appeal. Vehicle kits would be even more profitable if vehicles in general were so balanced with each other. -
If your semi-automatic weapon can shoot as fast as an SMG, Why is it even semi-automatic in the first place?